Well that’s weird. I’d try using a different rom as a base. I’ve recently added two versions of the patch for both a headered and an unheadered rom.
hi! thank you for all your work on this, you’re inspiring me to try a complete run of FE4.
i am curious, would it be possible to make this compatible with the WIP MSU-1 patch for this game? i think the soundtrack is so amazing and the reorchestration is a such a cool way to experience it. i attempted some different configurations but no success. it doesn’t seem like they overlap in terms of the actual code, so maybe they do work together and i messed up. that project has a Zeldix page: Fire Emblem IV: Genealogy of the Holy War
Thanks for making this! It really breathes new life to experimenting with it.
Are you content with the rebalances made? I was thinking a change in tordo blood so it gets +20 skill +10 mg. That way Lex!Arthur would have actual mg growth
That’s actually a good idea, especially considering that I lowered Lex’s Mag growth to 0.
I’ll take a good look at the holy bloods.
Hi, I’ve been looking for a balance/QoL patch that displays AS on the battle forecast, or at least a x2 if my unit is going to double, would that be too hard to add to this? Since it does have a modern change to doubling applied, it seemed odd it still didn’t say in the forecast.
Hey, can you make a custom patch for FE4 Modern combined with the new L’il Nordion translation patch? Your hack plus some edits of mine actually make FE4 playable to me, but the outdated name translations really hurt it IMHO.
Hello everyone, the Brazilian Portuguese translation of Fire Emblem 4 has recently been completed, and I’d like to know if your patch would be compatible with this translation.
Try patching it first, tho I think its unlikely to work, if you learn how to use the build files I left available, you might be able to build the ROM using this hack as your base ROM, which is more likely to work.
Really appreciate you making this happen! We could definitely use more FE4 projects like this.