Hello; new here. After being jerked around by google’s AI for quite some time, I ended up here. I’ve been messing around with FEBuilder for about 2 days now and while I got past most issues, this current one seems out of my league to fix.
FE8 is my base by the way. How do you port over Ninian (FE7)‘s moving animation into FE8 WITHOUT replacing Tethys’ AP and butchering at least one of their moving sprite animations? From what I understand of research+trial and error, Ninian’s AP will overwrite Tethys’ AP and visa-versa unless I assign a unique pointer to a new AP, or edit Ninian’s sprites directly; I can do neither currently.
What should I do here? I couldn’t find an edited sprite moving sprite sheet for Ninian and there doesn’t seem to be any patches to fix it.
Why exactly is it a non-starter to insert Ninian’s AP as a new unique pointer? It seems like the right solution here.
Not sure if I’m understanding you correctly here or I wasn’t clear with what I’m asking, but I’m speaking of walking animations for the sprites. For Ninian, I’m importing her walking sprite sheet and her AP from FE7, but doing so ends up overwriting Thethy’s AP and then it bugs out Thethy’s map sprite animations.
My goal is to get both dancers working with all their unique map sprite dancing animations intact.
Write 0 at the AP before importing the new one. It should import into a new location instead of overwriting anything. I thought you said you could not do either editing sprites nor import a new AP into a new location, so I wanted to know why those were not valid solutions to the issue.
I will give that a try now.
That worked, and it was so simple too; thank you. And now I can stop editing Ninian’s sprite sheet directly in the hopes of fixing it.
I’ve only been using the editor for two days now and assumed it was a bad idea to try and write to 0 or another address, thinking it would overwrite something and mess another part of the game up, so I likely would have only discovered that on accident by myself.