FEBuilder Compatible Tonic System Patch

aloha, my name is arcadia and this is my first time releasing some of my own asm/c for community use. so i introduce you: modern FE style tonics!

This patch supports 9 tonics in total (strength, magic, skill, speed, luck, defense, resistance, max HP and rainbow which is +2 to all stats listed above besides max HP and does not stack) that are usable both on map and in preparations. You can configure which entries in the item list act as tonics with the included TonicConfig.event file and by setting both their “When Used” and IER Byte as “3C” in their entry on the item list editor.

tonic1
tonic2

prerequisites:

  • the tonic functionality piggybacks off of skill system’s stat getter/debuff table infrastructure and utilizes the strength/magic split included with it so having the most up to date version of skill system for FEBuilder already installed on your project’s ROM is mandatory to make use of it.
  • the patch overwrites item effect revamp table (IER) entry “3C” with it’s own usability, targeting and effect routines so if you already have a custom entry existing in the IER table for 3C you must reconfigure whatever was already there to a different IER table entry if you want to use it. If you don’t know what the IER table even is then disregard this, it doesn’t effect your ROM.
  • this is the first of my own ASM/C I’ve ever released to be used by the broader community so use at your own risk. always make a back up of your project before installing and test to make sure all 9 tonics work both on map and in preparations before making any further changes.

installation (also included in the README.md in the download file:)

  1. make individual entries in FEBuilder’s item list for every tonic and in all of their “When Used” and IER Byte sections type in “3C.” This is the function that our patch overwrites to determine the tonics usability restrictions and without it your tonics won’t be consumable at all.
  2. open “TonicConfig.event” in your Notepad application and replace the “??” with the item ID’s that you already set each type of tonic to in the first step and then make sure to save your changes.
  3. navigate to the “Insert EA” button on the advanced editors menu of FEBuilder and select the file “InstallTonicSystem.event” from your file explorer in the resulting pop up screen and then click the big Load Script button to install the entire patch to your ROM. Once you’ve done that you’re all done! The item ID’s you defined in the TonicConfig.event should now function as modern FE style tonics:D

if you find any bugs or need help installing please let me know here or on discord and if you do end up using tonic system in your project please credit me by arcadia or arcadiaofsorrow!

>> Download Patch Files Here >>

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