Believe it or not, I’m updating this…again.
Update v3 adds a third option after Battle Royale and Team Battle, the Arena option.
The short version of the explanation of this new chapter is:
You’ll be given 1k gold at the start, and constant new unpromoted NPCs which will go into the arena, and your objective is to gain 20k gold.
The detailed explanation is as follows:
About the NPCs(green units):
The map will start with 20 high level unpromoted NPCs on the first island, which will enter the arenas.
If they are max level, the player will gain 100 gold, the NPC will promote, then be sent to the second island and be turned into an enemy. However, if there was already a promotion on the same turn, nothing happens instead.
If they are not max level and you have at least 1k gold, you will be given the choice to have them fight an arena match.
If you have less than 1k gold, instead you will gain 100 gold but that NPC becomes berserked for a turn.
Whenever there are less than 19 NPCs in the map, the player will lose 100 gold but this spawns a new NPC.
About the enemies(red units):
Enemies can attack any unit, including other red units.
While they’ll be in a battle royale of their own, this doesn’t particularly matter to the player, but only red units can attack purple units, which will be explained next.
About the zombies(purple units):
The map will start with 4 zombies on the second island.
Zombies will move towards the center of the second island and don’t attack each other, so to get rid of them you need red units.
Whenever no zombies are on the map, the player has a 5% chance to gain 1k gold and 4 new zombies will spawn.
Win/lose conditions:
The player wins if they manage to accumulate 20k gold through sending the NPCs into the arenas, as well as the occasional zombie re-spawns. This allows you to replay the chapter in “endless” mode.
The player loses if they have less than 100 gold. This happens if the player has less than 200 gold and less than 19 NPCs are alive.
Endless mode:
Endless mode is activated by having at least 20k gold when the chapter starts, which can only be achieved by beating it once beforehand.
There is no win condition in endless mode.
The player loses if they have less than 100 gold.
New NPC spawns, after the initial 20, will now start at level 1, but will also receive a boost to their growth rates (as if they had used the Metis Tome) and will also have boosted evade for the first 15 turns after they spawn.