I recently participated in the MARTH contest. Now that I no longer need to work on Trader Raiders, I’ve been looking at not only porting stuff over, but also some general updates. For one thing, I added PROTECT to my hooks and inline code, which is why a lot of files have changed. Apparently, I have also been ignoring the opening pair of apostrophes, so any text with apostrophes should have both sets now. Lastly, I uploaded the LLF buildfile for sharing the code within, but not for any of the aesthetic assets. To clarify this, the following has been added to the README:
The license for this project (CC0-1.0) only applies to the code within. To use assets not made by me, please check with their author (unless a public resource states what the usage rights are or something).
With those out of the way, here are the actually substantial changes to the buildfile:
Further update details

Thanks to Vesly, this flashing arrow will appear for anything that has multiple pages of help text! A less obvious thing shown by the gif is that multiple item page functionality is now universal. No matter how you’re accessing the helptext for an item, you should always be able to press “A” to advance to the next page.

Entries are CharDescList now 8 bytes long; the last 4 are used for taking a routine as a parameter. You can create and use such a routine for showing that a character has aged (whether that’s simply a birthday or a 10-year gap in your story) and/or a character’s journey of self-discovery. There are some example modules included in HelpText/OtherModules/Character/asmModules


Two new items have been added: the Inept staff and the Agile Edge (both icons by Lord Glenn). The Inept debuff already existed, but you would have to call an ASMC or memory hack to see it in action. While I had already brainstormed them during LLF’s development, I never needed to make them a reality until I got farther along into making Trader Raiders.
Lastly, I fixed two bugs that were “introduced” on the final day of my process of reviewing/updating the buildfile. I didn’t notice them until sometime recently.
Bug #1: Besides the first item entry in ItemHealingList, items wouldn’t properly heal the user.
Bug #2: Viewing the helptext for level would show garbled text where the class cap value should be.