True. They probably will be doing that at the end of the game.
Just completed chapter 4. I think thereâs enough stuff to talk about in this chapter that it warrants itâs own post. Plus some stuff I forgot to mention previously.
Chapter 4 (âPreviously, On DBZâ)
How are class skills supposed to work? Are they supposed to be level up based, or just from being in the class?
This is Devi in the very first chapter. You can see she already has her class skill, âRepositionâ.
This is Buana at the end of chapter 4. Despite getting from (level 3 I think) to level 5, he still doesnât have reposition. (Buff these twoâs luck stats, please. I was already getting 2% of crit ON him in this chapter)
With Kulon and Namira itâs the same. The trainees seem to get the proper abilities once promoted, with the exception of Varuni, but her⌠âcaseâ, is kinda fucked regardless.
Also, typo in the ending scene of chapter 3
âFromâ not "Formâ.
Chapter 4 (Promotion, Singular)
Good promotion. Maybe one more point in Skill, but good enough for him.
This, however, is kinda weird. He doesnât have the rank, nor any sort of âShadowgiftâ skill that would allow him the use of demon magic. The Sol skill works properly though.
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Chapter 4 (Review)
Itâs a very well done chapter. Was thinking it was just gonna be a boring pirate slaughterfest, to the point where I was gonna suggest changing the objective to routing, but I was pleasantly surprised by the northwest reinforcements.
These âsword wielding, axe wieldingâ Pirates are a cool idea.
Same goes for these Shaman. âLight" magic instead of dark, and swords, that can be interpreted as knifes for ritual sacrifice and stuff. Very cool.
Didnât care much for the Malig Knights wannabes. Especially since they didnât actually have dark magic. Didnât even bother taking a screenshot of them.
About the âIndah finds a talismanâ event, I think you should change the tile to get the talisman.
Either of these places, where my cursor is pointing, would be better. Making the dedicated healer stay so far behind is really bad for pacing. These new places would still make it out of the way, but not to the point of breaking pace.
About the Talk events, I suggest adding a text box at the start of every chapter to tell which characters have a talk, especially considering they might only be started by one of the characters on a pair.
Chapter 4 (New units)
Please buff him. I think he also should start already on level 3 or something, with appropriate higher stats. In particular, his 11 speed is very frustrating in this chapter, since most of the Pirates have 8 speed with no weight down.
(Taken on chapter 5, but Iâm not sure he even got a level)
This is what is called overkill. Thereâs no need for his luck stat to literally start out at zero. Itâs important to remember Luck also affects Crit Dodge, and few people are gonna like a MC that constantly has to deal with low crit chances. otherwise heâs meh. Also he lacks his supposed Lunge skill.
You wouldnât believe how often the âform = â fromâ typo happens to me. I just try to type too fast for my own good ![]()
Class skills
Theyâre supposed to be for being in the class. But with how the skill systems patch works, that would mean youâd lose them on promotion, and enemies would have the skill too. To circumvent this I made them player only and obtained at lvl 1. Only problem is that Buana, Namira and Alvin start as Npc units. And they already are lvl 1 and passed the opportunity to obtain the skills. I only noticed this problem 2 days ago so I already fixed this problem. I just gave them the skills as a personal skill.
Talk events
Youâre right about that talisman placement. When I made the map, the little beach path was just for show, but it looked suspicious to me so I thought Iâd do something with it. It was kinda a attempt at the fe4 âLexâs braveaxe secretâ. But I agree it shouldnât be this tedious
Iâve also been trying to think of an âelegantâ way to make it clearer who has talk events. Still working on that.
Sabarâs lie
Whoops. I was going back and forth on wether I wanted him to have dark magic or not. Right now the answer is yesnât
Gerard doesnât die
He has no death sound when he dies in the cutscene so he is probably not registered as such, hence the leadership stars. I remember I had problems with this but I just forgot about it I guess
Alvinâs bad luck
It kinda has to do with his weapon, but I see your point. I made his luck growth pretty high as a counter balance. One thing to know about him is that he never promotes, but can level up to 40, and gain 4 extra skills from certain levels. Of course Iâll need to see how this all plays out when I have more chapters, but for his starting point Iâll try buffing him a little, since he is supposed to be âpretty goodâ at that point.
I guess hacking more finicky than I thought. Because of a death sound, something else doesnât work. Also I called Alvin, but i really just meant his luck.
Oh alright. Yeah getting a game over because of a random (with no crit weapon) enemy crit isnât fun. I think I might do an opposite approach to his luck in connection with his devil weapon. Maybe heâll start with high luck but it doesnât grow? That way the 31 - luck% of the swordâs devil effect could stay at a fixed 20% chance or something like that. His sword also has 10 crit in this version, but I already removed it because him critting himself would make using the sword a little too dangerous. I could even give it a crit debuff, if thatâs even possible.
And yeah hacking do be like that sometimes. Itâs a scripted battle but for some reason he disappears from the map but doesnât die after it. Iâm still figuring out how to fix it.
Finished chapters 4 and 5, which concludes the current demo. Despite anything I might say, or any bugs found, this game is definitely a worthwhile experience, and I hope you can keep working on it. Now for the chapter specific analyses.
Chapter 4 (Missingno ahh promotion)
This is what happens when Varuni promotes. It skips from this screen straight to the main preparations, with a buggy screen in-between, instead of the stat ups screen or the animation for promotion. The Brigand class also doesnât actually have Frenzy skill. This is the fucked case I referred to previously. She seems to work normally otherwise.
Chapter 4 (Review)
Not too bad of a FOW map, though I constantly felt like my thief had to move forward too much just so I could see ahead. The abundance of axe enemies helped with that.
This chapter made me realize these Mfers actually had 8 move, and I wasnât expecting them to come from the east. Almost killed my thief once, but he managed to Dodge somehow. Now, what I find unforgivableâŚ
I didnât take the picture correctly, but in this image, the soldier, the thief, the horse woman and the lower Spearfighter are all sleeping. Brother why? It literally only serves to waste time. The enemies donât rush you or anything, they wait till you get in range, so whatâs the point of it?
This dumbass canât even defend themself, what the hell?
I suggest you decrease the Fliers Mov by one, or at least remove the ones over the ocean, and that you make SOME sort of change to the bossâs sleep staff, be it to reduce itâs durability or the amount of turns sleep wastes.
Also, making the Escape point a normal Seize point would work better, I believe.
Chapter 5 (âShe was a trainee too?â)
I genuinely thought she was getting 33 XP per heal for no reason lol.
I think this is genuinely the best split promotion in the hack, currently. The mageâs higher speed does more for damage, and Seal Defense is a very useful skill for capturing. Shaman getting a higher Magic stat also makes using staves easier. Too bad itâs one of the victims of âClass skill not foundâ.
(Could you increase staff xp after tier 0? Something like 15 for heal would be good, considering the lower amount of uses.)
I still canât shake the feeling the overall promotion bonuses in this game are too lackluster in the face of lower growth rates.
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Chapter 5 (Review:The Longest One)
This was a really confusing chapter to me. After you rescue both of the prisoners, reinforcements just start pouring in from the west? I finished in 19 turns, and they were still coming out.
This abundance of enemies makes it practically impossible to actually get the western chests, or the bosses items. I understand this is a âEscape chapterâ but the way Itâs handled makes it frustrating. I want my chests goddammit.
Speaking of chest, these two were the ones I could open, and yet itâs done in a really annoying way, since only the Thief can open them. I think it would be better if the enemy Thief dropped some Chest keys, instead of more lockpicks. That way I could one of my mounted units to get them.
Now about the enemies themselves
28 atk. 28 attack. These guys were straight up one-shoting my units. And the nosferatu guys donât help in the slightest. Again, the initial design of the map leads the players to thinking they can advance onwards to the chests in the west. But thatâs not feasible.
About the two prisoners themselves, Iâll talk about them as units in another session. But I really think they should get weapons from the Talk events with the other characters. The past 2 chapters barely give any bow user to steal from especially.
This chapter really needs some revisions.
Chapter 5 (Units)
Summary
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Kinda meh. Her Skill is really not that great, needing some serious unluckyness to be useful. âClass skill not foundâ.
Might as well have a nomad triangle attack at this point lol. Interesting skill and decent bases/growths, but he didnât do anything really, due to a shortage of bows. Highest Con of the three, so thatâs something. âClass skill not foundâ.
Chapter 5 (Typos/Miscellaneous)
I looked it up, and Iâm pretty sure itâs âRescuingâ in place of âRescueingâ.
Unless this is a character we havenât met yet, I think this should say âBanyuâ instead.
âShouldâ go next
âTheâ and it should have an interrogation mark at the end.
Now for my attempts at humor.

Same energy tbh.
ââŚYou donât belong in this world!â
Proceeds to stay as a ghost.
This was fun. Thank you.
Varuni promotion
I wanted her to change into two bow classes: Nomad and other class that doesnât exist yet. Having a 4th nomad would really be too much, and for the other class I just didnât know what to do with it and couldnât find a fitting animation for it. I decided it wasnât worth it and just made her change into two very different existing classes, which is also kinda fun I guess. But this change was very last minute so I probably didnât check it thouroughly enough. So itâs probably some missing pallettes or something.
Sleep staff / boss canât fight
I think thatâs a very good point. Never really gave it much thought. I just wanted her to have something (long-range) to do besides get attacked and run away at the end. I think I might swap the sleep from ch4 and berserk form ch5 because ch5 has the pressure of the reinforcments.
As for why she canât attack: no idea. It wasnât like that last time I tested. Itâs probably a weapon rank issue or something. Easily fixable. She was also supposed to have a physic but thatâs gone too (unless you stole it with thief)
The attackers form the ocean were hinted at in the opening cutscene, but I suppose I could lower their move a little.
Small sidenote: Indah not getting the skill after promotion is weird because she didnât start as an npc. Iâll have to look into that.
All of chapter 5
Okay so for clarification: the reinforcements spawn after a certain turn, or earlier when you step in the zone in front of the prison. They are also way overpowered and infinite, so the intention is to run an get the f out of there. Which is also why I lit up their spawn point, so you could see their stats and think âhell no, I ainât winning thatâ.
My idea for this chapter was that you have two choices: go right, which is the fastest route because you can get to the prisoners (also kill the thief probably), free them, go back and end the chapter with relative ease and a very few amount of turns. The downside is of course the many chests youâll miss. So if you donât really care about them then you can take that approach. The other choice is to go left and around in a circle. This route is longer and has more enemies. This way you can get all the chests but at a higher risk. And I suppose you could also split up and go both ways at the same time.
The problem probably lies with it not being very clear. As the creator I can easily get blinded by⌠well⌠not being blind. I know exactly how it all plays out so it all makes sense to me, because I made it. But from a blind playerâs perspective it might not be so obvious.
I will try to find a way to make it more clear to the player. And if that doesnât work out, I could always remove the trigger zone for the reinforcements and just keep it a turn thing so both routes are the same.
And finally, Iâll probably give more chest keys for the enemies to drop.
Units
The 2 chests in front of their âcellâ contain what is supposed to be their weapons. I have thought of giving them one via the conversations, but Iâm still on the fence on that.
And yeah they were, though very briefly, green skill-less units.
Why are these so hard to remove?
I literally canât remove this âhide textâ thing for some reason.
Nomad triangle attack? Now that sounds pretty funny. Iâm definitely doing that
Thank you for playing and all the feedback! Especially about chapter 5 and all the unit balancing/weird mistakes. I really needed those. Looks like there is still a lot to be done. Iâm at least glad that there werenât any more gamebreaking glitches.
Her class just doesnât have a Demon magic rank I think. Also yeah stole her physic lol.
The small amount of units made me afraid to split up, but it could probably work, since most enemies use axes and stuff. I did notice the reinforcements started right after freeing the prisoners.
Yeah I thought I gave her a personal weapon rank for demon but clearly I didnât.
Also I think know what to do about the thief in ch5. Either delete him or place him in the left path with the many chests, because right now he baits players who want all the chests into going right, even though they should want to go left.












































