[FE8] [WIP] Fire Emblem: Fatal Valor (5/13 Chapters Complete)

This is my first serious attempt at making a fan project - Fire Emblem: Fatal Valor.

Why I Made This

I wanted to try making my own Fire Emblem game, using what I’ve learned from messing around with the GBA games in FEBuilder, and creating something that fixes the issues I have with vanilla FE, something that I would find really fun. The main goal was to make a short, highly replayable game that still felt like Fire Emblem. Originally, I wanted it to only be 10 chapters long, but I upped the count to 13 as I got more ideas for things I wanted to do.

As for the story, I really just wanted to have a game about an irrelevant antagonistic idiot who kind of just gets in the way of the lives of more prominent figures. I thought it was funny. In hindsight, I could’ve done better to focus on that more but I’m trying my best okay, I’ve never done something like this before.

Screenshots
Current Gameplay Features
  • 5 chapters & 20+ playable characters. ~4 to 4.5 hours in length to play all the maps once with animations on and read the entire story.
  • Generally unique promoted classes among playable characters. The only repeats are a joke character and two classes with the same name that are functionally very different.
  • Mostly vanilla classes and items. A handful of new ones were added, and existing ones were tweaked a bit, most notably weapon stats of each type being adjusted across the board (i.e. Swords get +1 Mt & Wt, Bows get -1 Mt/Wt and +15 Hit, etc.).
  • Master Seals are the only promotion item. 5 are obtainable by the end of Chapter 5.
  • Level cap raised to 30 and promotion doesn’t reset level, so there is never a downside to promoting characters.
  • All the standard QOL patches (to my knowledge), except for the popup numbers for damage when animations are on. I do not like those.
  • Fast scaling. Silver weapons and promoted bosses exist in Chapter 2, siege tomes and status staves in Chapter 3, and multiple promoted enemies are required to be fought in Chapter 5.
  • Reworked Weapon Triangle: Advantage gives +50 Hit. That’s it.
  • Absurd stat boosters (+5 in a stat, but only one of each is obtainable).
  • No skills whatsoever, not even Vanilla FE8 skills.
  • Crit Bonuses upped to 30 and given to all mono-weapon classes, including Wyvern Knights and now Druids.
  • Purchasable Brave Weapons and Warp Staves in Chapter 5! Ridiculously difficult to obtain and requires excessive planning but you can get them!
  • Prison Break map.
  • A bunch of other minor changes that can be found here.
Story

Bryan is a 20-year-old peasant living in the country of Leona who recently was kicked out of his home by his parents for being a complete nuisance. His goal is to become rich and famous across the country and enlists the help of Delilah, a scheming cleric betrothed to the ruler’s younger brother, and Brick, who is Brick, to help him do so. They get caught up in fighting bandits and slowly amass a large group of people who get, often partially unwillingly, involved in Bryan and Delilah’s antics, including Avriel, the experienced archer with a strong moral compass attempting (and often failing) to keep them in line. Will Bryan eventually develop as a person and change his ways for the better (Hint: No)? Find out in Fire Emblem: Fatal Valor!

The plot is meant to be lighthearted and humorous, but not a “meme” hack or anything. I tried to write actual characters who could be liked for their personalities and stories, and weren’t just one-note jokes. This is my first attempt at writing a story that isn’t made with the sole purpose of making someone laugh, so I would really appreciate any feedback on my writing, positive or negative!

Credits

A more in-depth list of credits can be found here.

Portraits by LaurentLacroix, Ghostblade, Flasuban, Goldblitzx, SSHX, BatimaTheBat, Cravat, Kanna, CapybarainSpace, Teevlade, NICKT, FireEmblemier, DerTheVaporeon, Smokeyguy77, Its_Just_Jay, Eden, monk-han, MeatOfJustice, Zeldacrafter64, MegaCowsamMan, TheNobodyArtist, Lenh, RandomWizard, DrGreen3339, Epicer, and HyperGammaSpaces. Some editing and recoloring done by me.

Map Sprites by HyperGammaSpaces, BatimaTheBat, DerTheVaporeon, Rasdel, Team SALVAGED, Flasuban, Tordo45, MeatOfJustice, Leif, Teraspark, TAS20XX, Pikmin1211, Pushwall, Glaceo, Ash3wl, L95, ArcherBias, Leo_link, Stormblight, Rexacuse, P33RL355, Alusq, Nuramon, Jay, Ryn, Topazlight, knabepicer, Fates-Blade, and WhatIsAnAubin.

Class Cards by SamirPlayz, Spud, Jj09, RobertFPY, Flasuban, GigaExcalibur, Team SALVAGED, Blademaster, Itranc, HyperGammaSpaces, Rasdel, and L95.

Battle Animations by Nuramon, BatimaTheBat, 7743, FrecciaVerde, Leo_link, Iscaneus, DerTheVaporeon, tatutachang, TytheBub, Waleed, Flasuban, Red Bean, Team SALVAGED, CelestiaHeart, HyperGammaSpaces, CranJam, Obsidian Daddy, Zoramine Fae, UltraxBlade, Levin64, RJ_Exists, WhatIsAnAubin, UltraFenix, Teraspark, GabrielKnight, SirKnite31, Shin19, Jey the Count, Pushwall, Pikmin1211, St jack, Sphealnuke, Spud, MeatOfJustice, Maiser6, Ukelele, SD9k, Temp, Black Mage, Wan, Orihara_Saki, Itranc, Alice, Teelvade, Jeorge_Reds, ShadowOfChaos, Furious, Saint Rubenio, The_Big_Dededester, Sax Marine, RRSKAI, Aruka, Kenpuhu, Seal, Sacred War, Eldritch Abomination, Feaw, Lisandra_Brave, TheBlindArcher, Isaac, Knabepicer, Jj09, Lord_Tweed, Mexicancactus2911, Greentea, Skitty, DatonDemand, and Primefusion.

Item Icons by Beansy, Zelix, Ereshkigal, Seal, Zarg, SmithyGCN, and Topazlight.

Tilesets by Dark and Zarg, with recoloring done by me.

UI by LordGlenn, Cynon, and me.

Music by Pandan, Alice, HyperGammaSpaces, Sme, RandomWizard, DrGreen3339, DerTheVaporeon, Tristan_Hollow, Scraiza, RSflame, Dolkar, A Reliable Chair, Pikmin1211, MeteorSR23, FireEmblemier, Tak, SurfingKyogre, and Kaidras.

Patches by Agro, Brendor, Pikmin1211, aera, 7743, Zeta, FE8 Girls, laqieer, circleseverywhere, gamma, Contro, Sme, jjl2357, Blademaster, Hextator, Tequila, Vesly, Kaito, Zahlman, Stan, Blackmage, Eliwan, The Awful Emblem Team, StanH, PhantomeSentine, Zane, Pandan, Scraiza, Alusq, Celerity910, Gryz, Venno, and SageMatthis. There may be more that I didn’t write down and am therefore missing in this list, so if that is the case please let me know!

Finally, a special thanks to Pandan for his YouTube videos on Fire Emblem design, and for Vision Quest, both of which were huge sources of inspiration for me.

Known Bugs/Issues
  • Staves seem to count as Swords for Weapon Triangle purposes, for some reason. This is the only gameplay-related bug (at least, that is currently known).
  • One of Bryan’s text boxes in the Chapter 2 intro is way larger than it should or needs to be and I don’t know why.
  • A couple of map sprites, such as female Monk and male Lance Cavalier, have minor graphical issues. These randomly fixed and unfixed themselves over the course of development, and are currently an issue.
  • Thieves and Mage Knights play the hit sound effect even if they miss.
Important Notes/Tips
  • Normal Mode is the only tested difficulty, and is probably the one you should play. I considered making it the only difficulty but kept Easy and Difficult as options because me knowing where everything I put in the game combined with the fact I’m pretty bad at Fire Emblem means I may have little idea of how difficult the game actually is.
  • You shouldn’t have to rush, per se, but most maps will punish you for waiting around in some way.
  • You don’t have to worry about keeping characters alive or getting all of a chapter’s rewards (the latter might not even be possible in Chapter 5 specifically). You can lose 7 characters in this version and still have enough to fully fill out your deployment in the upcoming Chapter 6.
  • Supports are implemented gameplay-wise but are not yet written (well a few are written but haven’t been put in the game yet).
  • Most of the bosses are caricatures of people I know in real life, hence their average names, including some shared with existing FE characters. They have a strong possibility of having their names changed before the game is finished.

Link to patch download.
Link to gameplay of Chapter 4.
Link to a site showcasing character stats, the more in-depth credits, and a few other things.

10 Likes

I played a little and it is been fun so far . Only thing i could say the music in the first map has some parts that are kinda ear hurting oterwise solid hack.

2 Likes

Thanks! I was aware of the music being loud, but I couldn’t figure out how to fix that. I’ll look into it more before the next version I release. I think the only other time the music is too loud is in the Chapter 5 intro cutscene.

2 Likes

I would say it’s not the volume it is how it is a noisy or something? hard to decribe.

finished what’s here of this and just wanted to post a little. what’s here was genuinely pretty dope and i can’t wait to see more. especially for a first project its super promising!

notable epic points

brian is funny enough to get his own point. genuinely works super great in this sandbox that i even nuked the last available boss with him.

every combat is fucked up when hes around and i live for it.
unit design in general feels fun, and their extreme highs and lows felt good. though i’d put bosses as being a little bit too chunky even against them.

when you get into the fray the maps are fun, every matchup feels incredibly natural to play into with everyones strengths and weaknesses.

bryan is also a great terrible person, it’s fun watching people have to try and work around this idiot who for the life of him can’t help but make things worse for his own ego. his “really good sword” he wishes for is equally as rocking to use.
cannot wait to see how he could fumble things more throughout all this.

few complaints

i think a good few of the later maps are kinda rough pace-wise. largely just being a bit too big for what they’ve got going on, and the ch1 chest key would be better served as a start in ch2 (since it’s really easy for someone else in a near-end cell to be carrying it. just feels more like it could be a kill boss map.

ch3 reinforcements could be trimmed some, since pace-wise they ended up spawning like right on top of me and another peep and slowing things down.

4 Likes

Just rapped up the entire demo. Here’s what I’ve got for ya.

(Also, I played through with 1 RN.)

What I like

The artstyle with the map palettes and portraits were nicely done, along with the backgrounds and (most) of the item icons. The darker colors were a nice change of pace, especially if you played through FE6 recently again like I did…

The Cain and Abel, so to speak, being an A support married couple was a pleasant suprise. In order to get the most out of 'em, you need them both together, which makes their performance in the battlefield better, but their utility less flexible. I really enjoyed them!

Favorite chapters were chapters 1 and 4. Chapter 1 was a solid opening, with lots of new units, and lots of villages to visit. The mountains around the map was a really neat touch too.

Story wise, the game’s pretty interesting so far, with Bryan being an egotistical jerk most of the time, but not ever to an unreasonable degree, which I appreciate. Delilah has some nice moments, especially in tough situations, and Avriel was a decent foil to Bryan’s rather selfish endeavors.

What I would improve

The enemies in chapter 1 specifically, were very much in need of some sort of buff in my opinion, including the boss.

That’s a lot of zeros, and a lot more HP. I’d suggest bringing down his HP, and bring up some other stats like speed and skill.

Some openings and fade to blacks are a bit rough, but besides those, the eventing gets the job done. I’d polish them up a bit, but its nothing too concerning.

Chapter 2’s reinforcements were a bit late, at least for me. I’d suggest having them spawn a turn or two earlier.

Selani being recruited from a house was a bit misleading, since in most hacks, and in vanilla, those houses only contain text, and never items and new units. Perhaps letting the player know somehow would be a nice fix.

I implore you change the name of the bandits in chapter 4. The Dingus Bandits are really hard to take seriously in a (mostly) serious world.

Bugs/Random Thoughts

Chapter 1’s map music is waaay too loud. If you don’t know how to turn it down, here’s one way to do it:

Go to the Song Table within FEBuilder, and find the song to turn down. Once you found it, select the Song Editor.


Click the Master Score tab.

Head to the volume correction at the bottom of the window.

Now here, change the zero to whatever number you wish to turn down, or up. I suggest turning it down from 10 and 20 intervals until you like the result.
Step 4

Icarus being level 15 with those stats is rather strange, honestly. Maybe bringing his level down, and, if your worried about him growing too much, just lower his growth rates a bit then. Bit more of a personal thing, but still.

Valeria’s portrait looks kinda bulky for being a mercenary. Jus’ thought I’d mention that.

Alex looks a lot like Alen from FE6. I’d suggest you consider you change his colors at the very least.

Some enemies, mostly the female classes, don’t have battle animations.

In chapter 3, shouldn’t the thief reinforcements be called something like bandits or hunters?

Mario Party 8 is the best. 6 is a close second though.

Brick

Portrait_Editor_FE_Fates_of_Valor.gba_7_07_Brick
Brick is awesome, and is my favorite character in this project. He’s Marty done better I’d say, having a monopoly with axes makes him quite useful, despite his rather poor base stats, especially in skill. However, his incredibly high strength and HP give him good offense, and defense, making him a bit of a glass tank, but giving him the hatchet, and having him read up on that Secret Book, he’ll be really solid.

That’s all I’ve got to say. I’ll keep an eye on this project, as I enjoyed it quite a bit. Take care.

3 Likes

I just finished the 1st chapter and brick died on the 2nd to last turn. May replay it.

2 Likes

Thanks for the kind words, and a huge thank you for the info on how to lower the music volume! I’ve never used custom music before and didn’t know how to do anything but import them and change their names in the sound room.

I’ve never run into a class not having battle animations when testing. I know you might not remember, but is there an instance of a battle animation being missing that you can give me so I can check?

I will definitely change the house Selani is recruited from into a village. I was going to, but didn’t because it would get in the way of the boss fight if you went the left route, somehow forgetting…I could just move the village further left. I’m definitely going to do something about the reinforcements in the chapter, because story-wise they make no sense to be there.

Alex uses a similar portrait to Alen because in real life, we have a joke between us (that I don’t remember the origin of) that he looks like Alen, though I’m not opposed to changing his colors a bit.

The Thief reinforcements in Chapter 3 use the same name as the enemies because they were supposed to be lockpicks on their side gathering their equipment and leaving in case the guards were defeated. I can make that more clear in the dialogue.

2 Likes

Seems I forgot I turned off the animations for some characters. My bad.

Yeah, that’s fair.

2 Likes

alright, I’ve replayed the 1st chapter and saved brick the buff bro. I’m now on chapter 2 and I checked through the green units to recruit, not expecting anything crazy. I then saw the luck stat on Camerson and lost my mind.

2 Likes