During testing for my hack, I found an instance of enemy thieves being able to steal unequipped weapons and staves from player units, despite not having the steal+ ability, and lacking the CON stat to take the weapons in any case. This is really annoying, as there’s no way to get the weapons back afterwards. I figure this problem is related to the skill system, but I can’t find any patches in FEBuilder addressing this.
Could you post a report or more details? This isn’t a common problem with skill system so I don’t think there’s any existing patch or anything.
I was able to replicate the bug in a different chapter by placing a random thief on the map, and it only seems to happen when I set AI(1) to 0 (chance of action 100%). If I set it to 6 (Do not act) the thief seems to ignore the player characters entirely.
This report link is inaccessible.
Sorry. I switched the link to dropbox, hopefully it works now.
Thank you. Did you try to uninstall this Rogue Robbery patch? It’s automatically installed with SkillSystem (as it is a necessary internal component), but it appears to be missing in your ROM. Re-installing it fixes the thief’s AI.
You’re right, that did it! Thank you!
