It’s ironic. The King of Thracia does something Berwick Saga related.
My first ever fully planned campaign to be released into this wonderful world! And it’s a demake of Berwick Saga created by Kaga himself. Now, like other demakes, I do not intend of replacing the original game itself, but I intend to create an FE8 inspired Berwick experience for all to share.
This hack uses the translation patch by Aethin, shared on Serenes Forest, with some minor edits and typo corrections, included some more localized character names, such as Esteban —> Estobar and some other minor changes such as that.
There’s as many chapters as are in Berwick Saga, as in:
15 main chapters.
22 side chapters.
4 paralogues.
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Important:
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I am in need of Berwick Saga portraits. I already have a few as listed in the credits, but I need more characters ones. I’m fine if I don’t get all of the minor boss portraits, I can just use generic portraits for them, but I need character portraits (both unpromoted and promoted for most of them), if I don’t get any portraits, I can make some myself, but I am sadly new to portrait making and such, and I would greatly appreciate the assistance. I will keep a list of all the characters that I do not have in this post.
Major Changes:
-Happiness is no longer a thing. (Might be able to change this in the future)
-there’s no such thing as a shield rank. However, only certain classes can use certain shields.
-anima has all been grouped together.
-supports are now visible.
-I may or may not give Derrick a prf as my real only change to the original game’s narrative. I’ll think about it.
-promotion events and paralogue prompts happen via event, not by happiness or weapon rank anymore. However, there will be a level requirement in order to promote.
-I self-randomized Saphira’s gold ask.
-the town section is now an open-exploring area in between every chapter.
-mercenary prices are now static and no longer depend on level.
-the Maoza Wolf has been greatly buffed due to it’s “requirements” to get.
-the maps are now tile-based. I’m so sorry…
-injuries still exist.
-constitution now exists, meaning rescues are a thing. However, all weapons have a weight of 0, and just cause a decrease in speed. Con is only used for rescues.
-skill stat has been removed from the game, and all weapons have increased hit rate.
-weapon ranks no longer give you hit rate. (Might be able to do this in the future)
-some enemy classes (ie-snow brigand, desert brigand) have been grouped together into just brigand.
-stat bracketing has been removed, and classes just have normal class caps now. Fixed growths have been turned on.
-Search ability has also been removed, and will be replaced by desert treasure that only Czene, Sedy, Estobar, and Axel can find. Sometimes, if the treasure is guarded, an enemy will appear when you step on the treasure. Sometimes, an event will play will out and the character kills the enemy and gets exp.
-orbs have been replaced with staves and tomes.
-arrows no longer exist.
-that weird “luck” system no longer exist. 90% of my audience don’t even know what in the world I’m talking about.
Q and A
These question have all been come up in the darkest reaches of my mind and I have answered my own questions. Give me your questions in the reply section to this. Message me if you find any typos.
“Will there be a tearring saga?”
Who knows. Give me about three years and I’ll think about it.
“When will this come out?”
Possibly a year. Who knows?
“What’s a Lazberia?”
You know, I love answering questions with a random “…”
Content Warning
Mild language, some suggestive language, I just put it as all ages because I don’t really know what that gets labeled under.
Screenshots and new maps I made
None worth showing yet.
Credits
More credits are subject to be added later
portraits
Portraits:
Reese by Orihara Saki
Faramir by SterlingGlovner
Derrick by SaintRubenio
Trimier by SaintRubenio
Ward by SaintRubenio
Izerna by Der
Arthur by TheGreatNothing
Ouro by Renoud
Weapons
Weapons:
Celice:
Bronze Sword, Bastard Sword, Iron Lance, Apeiron, Heavy Ballista, Dora, Fire Breath, Ice Breath, Lightning, *Starlight, Detoxify, *Rehabilitate, Dark Rider Shield, Tulsa Circlet
Zane:
Short Sword, Broad Sword, Javelin, Imperial Spear, Log Splitter, Pickaxe, Battle Saw, Barbaric Axe, Royal Bow, Imperial Bow, Wind, Evil Worm, Berserk
Lord Glenn:
Scimitar, Long Sword, Grimhild, Harperia, Fire Sword, Nothung, Vrita, *Brymranger, Doru, Euthyphro, Verian Spear, Iron Axe, Earthblaze, Gold Coin
Zelix:
Wind Edge, Gram, Mithril Spear, Wind Spear, War Pick, Bolt Axe, Great Axe, Great Bow
Ereshkigal:
Scimitar+, Killing Edge, Saber, Altium Sword, Holy Sword, Knight Sword, Colichemarde, Zanbato, Bolt Knife, Air Knife, Stun Knife, Tempest Knife, Main Gauche, Throwing Knife, Swordbreaker, Iron Spear, Verutum, Swift Spear, Francisca, Hatchet, Royal Axe, Imperial Axe, Rapid Bow, Long Bow, Apollyon, Strongbow, Fire, Thunder, Soothe, Heal, Mend, Awaken, Antoxin, Sedative
George Reds:
Levin Sword, Thundercloud Axe, Horsekiller, Tomahawk, Tabarzin
2WB:
Rapier, Light Ballista
Orihara Saki:
Albatross, Estoc, Infernal Edge
Furious Haunter:
Mithril Sword, Sleep Dagger, Assassin’s Knife, Glacier Axe, Pulverizer, Triple Bow, Pacify
Eldritch:
Raze Etoile, Prototype Spear, Bowgun, Killer Crossbow, Cure, Vanishstone, Silver Coin
Sacred Stones:
Lady Sword, Dagger, Thief’s Knife, Seax, Kris, Oxtongue, Broad Axe
SN Ivan:
Verian Sword, *Pallas Leia
Seal:
Imperial Sword, Battle Axe, Volcano Axe, Shieldbreaker, Defenser, Hellblaze, Fortify, Tomaharn, Imperial M Shield, Square Shield, Hestia
SMITHYGCN:
Vajra, Dart, Vulnerary, Concoction, Elixir
Beansy:
Shamshir, Pilum, Heat Fork, Bronze Bow, Arbalest, Ollerus, Blizzard, Sandstorm, Wundergust, Bau Crash, Aias Shield
JPN:
Great Sword
Velvet Kitsune:
*Zweihander (also 2WB and Ereshkigal)
Zarg:
Adrasteia, Partisan, Brionac, Battle Fork, Gore Fork, Dark Axe, Rossweisse, Pascanion, Old Ballista, Bronze Ballista, Thor Breath, Darkmend, Sleep Lyre, Repairstone
Batima:
Balmung, Pike, Drakelance, Hand Axe, Hammer, Killer Axe, Mjolnir, Maoza Wolf, *Vouge, Short Bow, Killer Bow, Heavy Crossbow, Chu-Ko-Nu, Rapid Crossbow, Dora Prototype, Scorpion Prototype, Scorpion, Holy, Buckler, Vollenden, Verian Round, Iron Shield
Kyrads:
Letter Opener, Poison Dagger, Gigas Axe, Scylla
Jubby:
Carnwenhau, Killer Knife, Vespa, Shieldknife, Crotalus, Angon
Purple:
Blood Knife
Lisandra Brave:
Long Spear, Bandit Axe, Mithril Axe, Iron Bow, Dire Thunder, Escape, Sleep
Gabriel Knight:
*Fauchard, Iron Crossbow, Gastraphetes, *Hawkeye, *Perseid, Resuscitation
Love Machine:
Xyston, Greatlance
Snakey:
Composite Bow, Windstorm
Valak:
Brave Crossbow, Royal Crossbow, Imperial Crossbow
Thunder Mage:
Hellfire
Topazlight:
Physic
Card Cafe:
Nosferatu, Nosferatu+, Proto S Shield, Round Shield, Leather M Shield, Kite Shield, Knight Shield, Limit Shield, Shining Knight Shield, Imperial L Shield, Leather L Shield, Wide Shield, Demon Ring, Thunder Ring, Dark Ring, Wind Ring
Leif:
Black Meteor
Meat of Justice:
Wyrmskin Shield
Windsweep:
Precision Bracelet, White Tiger Bracelet
WhyDidIMakeThisAccount:
Fire Scale, Ice Scale, Thor’s Scale, Returnstone
Maxim:
Stat booster potions
Pikmin:
Maintenance Guide
Copia:
Treasure
Artist Unknown:
Gulveig, Serenia Bow, *Pallas Riana, *Pallas Serenia, Great Shield
animations
This will be added in a few days! Please wait until then.
map sprites
This will be added in a few days! Please wait until then.
tile sets
This will be added in a few days! Please wait until then.
music
All music from original Berwick Saga game put in by me.
magic animations
Seal:
Hell Fire, *Pallas Leia
Mikey Seregon:
Earthblaze, Lightning, *Pallas Serenia
SHYUTER:
Hellblaze, *Pallas Riana, Thor Breath, Scylla, Bau Crash
Misaka Mikoto:
Wind
Windsweep:
Windstorm
Orihara Saki:
Dire Thunder
Arch:
*Starlight, Evil Worm, Tomaharn
skill animations:
Mikey Seregon:
Shield, Flourish, Armsthrift, Surprise, Backhand, Gauntlet, Axe Defense
Mariode:
Astra, Adept, Deathmatch, Multishot
SHYUTER:
Aim, Marksman, Pulverize
Windsweep:
Desperation
Kenpuhu:
Parry
Maps
Chapter 1-Oersted
(Added more houses and changed the villages to town centers, however)
Of course, credits to Kaga for creating the original game.
Credits to FEBuilder and also credits towards Buildfiles and all the people who made the patches I used for this.
About Me
I’m the King of Thracia. I like Travant. I look like Gaius IRL. Message me on discord if you have any questions, I may* create a discord server soon. You may know me from some discord servers on other ROM hacks. I don’t really play any other video games besides FE, because I actually go outside and do things with my life most of the time, so I am not online from 8:30-5:00 most days, but you may catch me on a lucky day where I’m sick at home on some days, and my schedule is on and off whether I’m online on weekends, so don’t freak out if I don’t immediately respond.
*subject to whether I want to or not.
Recruitment
It’s Berwick Saga. Look it up on Serenes Forest or something. Vester is in this game and he has the same availability, by the way. He’s still a green unit everywhere else. Mercenaries work the exact same way.
If you you’re lazy and don’t want to look it up, here:
guide
Happiness system might come in the future, but for now, mercenary events are static.
Chapter 1
Reese - automatic
Ward - automatic
Leon - automatic
Adel - automatic
Sherlock - automatic
Izerna - turn 2
Dean - turn 2 (leaves at end of battle)
Elbert - turn 4
Chris - turn 4
Chapter 1-1
Izerna leaves
Dean - Mercenary Guild (mercenary)
Axel - Abbey (mercenary)
Ouro - Tavern (mercenary)
Chapter 1-2
Izerna rejoins
Arthur - Automatic (leaves at end of battle)
Ruby - Automatic (leaves at end of battle)
Sylwiss - Mercenary Guild (mercenary)
Chapter 2
(Note - Talk to both Arthur and Ruby in the city)
Czene - Automatic (will stay if you talk to her with Reese)
Faye - Automatic (leaves at end of battle)
Kramer - Automatic (leaves at end of battle)
Chapter 2-1
Faye - Mercenary Guild (mercenary)
Kramer - Mercenary Guild (mercenary)
Chapter 2-2
(Note - don’t kill Derrick)
Chapter 3
(Note - have Chris talk to Estobar)
(Note - Have Faye talk to Chaos)
Clifford - Tavern (mercenary)
Chapter 3-1
(Note - Derrick will only be available to be hired on side quests)
(Note - Faramir will only be available as a character if Faye is alive at all times)
Derrick - Mercenary Guild (mercenary) (if he’s alive)
Estobar - Mercenary Guild (mercenary) (if he’s alive)
Faramir - Mercenary Guild (mercenary) (if Faye is alive and she talked to Chaos)
Aegina - Automatic
Sherpa - Automatic (leaves at end of battle)
Chapter 3-2
Sherpa - Mercenary Guild (mercenary)
Chapter 3-3
Chapter 4
(Note - Larentia will not attack any of your units)
Olwen - talk to him in town (leaves at end of battle)
Saphira - Abbey (mercenary) (I’ve given her definite money asks)
Daoud - Automatic (will stay if no allied soldiers die)
Larentia - Enemy, talk to with Reese (leaves at end of battle)
Chapter 4-1
Larentia - Dungeon (mercenary)
Olwen - Altar (mercenary)
Chapter 4-2
Sedy - automatic (leaves at end of battle)
Chapter 5
Sedy - City Streets (mercenary)
Arthur - talk to him in town
Marcel - talk to with Reese
Chapter 5-1
Chapter 5-2
Chapter 6
Enid - Automatic
Percival - Talk to with Enid (leaves at end of battle)
Paralogue 1
Sylwiss - Automatic
Chapter 6-1
Percival - Mercenary Guild (mercenary)
Dean - talk to him in town if Izerna is alive
Chapter 6-2
Chapter 7
Sedy - talk to him in town
Paralogue 2
Kramer - Automatic (will stay if you choose to give him the Balmung)
Paralogue 3
Ruby - Automatic
Chapter 7-1
Chapter 7-2
Chapter 8
(Note - have Sherpa talk to Kay, he will leave if he does so)
Ouro - Talk to him in town if his event if not carried out.
Paralogue 4
Faye - Automatic (will leave at end of battle, cannot be hired again)
Faramir - Automatic (will leave at end of battle)
Chapter 8-1
(Note - Talk to Sherpa)
Chapter 8-2
Sherpa - Talk to him in town
Chapter 9
(Note - have Axel visit the house on the island)
(Note - have Estobar talk to Sophie)
Faye - Rejoins (if her paralogue was played)
Burroughs - Automatic (if all the civilians survived in Chapter 8)
Chapter 9-1
Axel - Talk to him in town
Derrick - Talk to him in town
Faramir - Talk to him in town (if his paralogue was played)
Estobar - Talk to him in town
Chapter 9-2
Chapter 10
Larentia - Automatic
Clifford - Automatic if Ruby is alive
Chapter 10-1
Alvina - Automatic
Chapter 10-2
Chapter 11
Chapter 11-1
Chapter 12
Chapter 12-1
Izerna is not available for this chapter
Olwen - Automatic
Percival - Automatic (if Izerna is alive) (will stay if he engages Izerna’s kidnapper)
Paramythis - Automatic
Chapter 13
Chapter 14
Chapter 15
Lanette - Automatic
Portrait List
Reese-done
Ward-done
Leon-needed
Adel-needed
Sherlock-needed
Izerna-done
Dean-needed
Elbert-needed
Chris-needed
Ouro-done
Axel-reworking
Sylwiss-done…?
Arthur-done
Ruby-needed
Czene-needed
Kramer-needed
Faye-needed
Clifford-needed
Faramir-done
Derrick-done
Estobar-needed
Aegina-needed
Sherpa-needed
Saphira-needed
Olwen-needed
Daoud-needed
Larentia-needed
Sedy-needed
Marcel-needed
Enid-needed
Percival-needed
Burroughs-reworking
Alvina-needed
Vester-needed
Paramythis-needed
Lanette-needed
Less important characters: (I may put more here later, this is just all I remember for now. These characters are secondary.)
Tianna-needed
Vanmillion-needed
Sienna-needed
Roswick-needed
Volcens-needed
Bernstol-needed
Bernard-needed
Padolf-needed
Herman-needed
Catherine-needed
Urbanus-needed
Faisal-needed
Zephyrus-needed
Arcturus-needed
Erzheimer-needed
Almuth-needed
Theodore-needed
Minas-needed
Barselphon-needed
Lebough-needed
Maria-needed
Luciana-needed
Quescria-needed
Mildly Important Bosses:
Chaos-needed
Kay-needed
Sophie-needed
Grauve-needed
Luveil-needed
Almachus-needed
Rasputin-needed
Jacharam-needed
Weiss-needed
Trimier-done
All other bosses I can use generic portraits for if need be, but I most likely will make a portrait for them later on.
I prefer earlier game portraits to later game portraits on the account that I would like to release the game sometime soon and I need early game portraits to do so.
Secrets
Forgive me if I didn’t list all of the secrets here. I’m sure they’ll get here eventually.
(Secret list coming as soon as I make it)



