(From the creator of Curse of Lagdou: Butterfly Eyes)
"You know, the hardest thing
Is to say goodbye to someone you love
That’s the hardest thingYou know, the hardest thing
Is to say goodbye to someone you love
That’s the hardest thingEvery face you forgot
Father’s jaw
They suspend the clock
Another start
Get another chance to loveI hear you now, I understand you lost today to get tomorrow back
But what are the tolls?
That’s the hardest thing we’ve been soldAnd I’m not your enemy
Your legacy frightens me
Will I keep it gold or will it spoil
Before I get the chance to grow old"
– Gorillaz - Orange County

The Fisher King’s Heart is a psychological drama-mystery story set in a tiny country teetering on the edge of life and death, of the real and imagined, of kinship and hatred.
The Highlands is a young nation long beset on all sides by larger empires. It borders the Lowlands, a mysterious and ancient land where spirits dwell.
In the Lowlands, your memories and feelings become real.
This is a story for when you don’t know who you are. It’s a story for when you want to be understood. It’s a story for when you want to fight for a better life, in a world infected by confusion and fear.
It’s a story about how the hardest thing is to say goodbye to someone you love.
Download
(7-chapter demo)
Installation
PC:
- Download the .ups file from the link above.
- Acquire a Fire Emblem: The Sacred Stones ROM. I can’t tell you where to get these, but Google can.
- Download NUPS or FEBuilderGBA
- Open NUPS, then select the .ups file and your ROM (.gba). Patch. Alternatively, open the .ups in FEBuilder and select your ROM, and it will automatically create a patched ROM.
- Play in a GBA emulator. This hack is built and tested in mGBA, but should work on others as well.
Android:
- Download the .ups file from the Dropbox link above and acquire a Fire Emblem: The Sacred Stones ROM.
- Download Unipatcher from the Google Play store.
- Open Unipatcher, select your patch, ROM, and destination, then patch.
- Play in a GBA emulator. I use MyBoy from the Play Store, but there are other options.
Join the Discord for discussion, sharing your playthrough, bug reports, and suggestions!
If you’re going to play the hack and stream it/record it/screenshot-let’s-play it somewhere, let me know! Every playthrough seriously helps me make the hack better.
Please take the exit survey once you’re done!
Known Issues
- Placeholder text is still present in various places
- Fog vision in Prologue is glitchy
- Restore staff description is broken
- Some battle animations and palettes are missing
Key Features
- Non-random critical hit system
- Bleedout system and fast-paced maps – if you’re tired of redoing moves and slogging through long player phases, this is the hack for you
- Choices in (nearly) every chapter with consequences and secrets
- A cinematic story unlike any other hack
- A lovable, detailed cast of characters, with base conversations replacing traditional supports
- Boss fights featuring unique mechanics
Non-Random Crit System
Curse of Lagdou’s famous flanking-based crit system returns, improved and refined!
- Weapon Triangle Advantage gives 15 Crit.
- Allied units adjacent to the target give 20 Crit each.
- If you have 50 or more Crit, always crit (2x damage). Otherwise, never crit.

Bleedout System
When a player unit reaches 0 HP, they will enter a Dying state. You can revive them with a Restore staff. If they aren’t revived before the end of your next turn, they’re removed from the map and permanently lose 1 level’s worth of stats. There is no permadeath.

Custom Skills
Nearly every playable character features a custom-made, high-impact personal skill.
(and many more!)
Customize your army further with skill scrolls and powerful new weapons.
About and FAQ
This is a solo project by me, DoinThangs, using buildfiles (not FEBuilder).
“When will this project be finished?”
Eventually!
“Does this project have any connection to Curse of Lagdou?”
Nope (though I might put in a reference/cameo or two at some point). Fisher King takes place in an entirely original setting with an entirely original story.
“Who drew the CGs and portraits?”
Me!
“Will you make [documentation] (changelogs, recruitment guide, item location guide, etc.)?”
Maybe, if I can find a way to automate it. People (my previous self included) seem to assume these are relatively trivial to make compared to actually making the hack, but doing them by hand is actually quite a lot of work, especially in a rapidly-evolving project. In the meantime, I would suggest downloading FEBuilderGBA and opening the rom to poke around for stuff like this.
“Aren’t buildfiles really hard to use?”
Not really. The main issue is a lack of documentation and a lot of setup work required. However, the upsides are massive: full Git version control (never worry about ruining your rom with a bad patch or Builder glitch), definitions make it easy to keep track of flags and addresses, text-based eventing is much more efficient, etc.
The main upside, though, is that it’s much, much easier to write and insert custom C code, which lets you do basically anything the GBA can handle. If you feel limited by SkillSystems or are tired of mysterious bugs haunting your rom, I would suggest giving buildfiles a try. Find some buildfile-literate people to help you, though; you’ll need them.
“What are your favorite hacks?”
An Unexpected Caller, Bells of Byelen, and Four Kings.
“What are your biggest creative inspirations? What else should I read/watch/play?”
- The music of Kendrick Lamar, Kenny Mason, Vince Staples, Travis Scott, AURORA, Caroline Polachek
- Ping Pong the Animation
- Neon Genesis Evangelion
- Princess Mononoke
- Frieren
- Deus Ex (2000)
- Final Fantasy VI: Brave New World
- System Shock 2
- Silent Hill 2
- Resident Evil 2 Remake
- Akira (manga)
- Blowback Podcast
“Is this hack kind of about 9/11?”
Yeah. Also, free Palestine.


















