Okay this is every combat art in FEBuilder.
Some arts don’t have any data set in case anyone wants to do something with them.
Sword Arts
Wrath Strike
Cost: 3. Atk: 5. Acc: +10%.
Grounder
Cost: 4. Atk: 5. Acc: +20%. Crit: +5%. Effective against winged units.
Soulblade
Cost: 2. Atk: 1. Acc: +10%. Magic damage.
Bane of Monsters
Cost: 4. Atk: 6. Crit: +10%. Effective against monsters.
Sunder
Cost: 3. Atk: 4. Crit: +15%.
Hexblade
Cost: 3. Atk: 7. Acc: +10%. Magic damage.
Haze Slice
Cost: 5. Atk: 4. Avo: +30%.
Finesse Blade
Cost: 4. Atk: 2 + user’s Skl. Avo: +10%.
Windsweep
No stats set.
Sword Dance
No stats set.
Assassinate
Cost: 4. Acc: +15%. Crit: +15%. 50% Silencer.
Subdue
No stats set.
Foudroyant
Cost: 3. Atk: 6. Acc: +30%. Crit: +30%. Effective against armored units.
Sublime Heaven
No stats set.
Ruptured Heaven
No stats set.
Heaven’s Fall
No stats set.
Spear Arts
Tempest Lance
Cost: 5. Atk: 8. Acc: +10%.
Knightkneeler
Cost: 4. Atk: 5. Acc: +15%. Crit: +10%. Effective against cavalry.
Shatter Slash
Cost: 3. Atk: 4. Acc: +10%. Enemy Def - 5.
Monster Piercer
Cost: 4. Atk: 5. Crit: +10%. Effective against monsters.
Hit and Run
No stats set.
Swift Strikes
Cost: 2. Atk: 2. Crit: +5%. Hits twice.
Frozen Lance
Cost: 4. Atk: 2. Crit: +10%. Magic damage.
Glowing Ember
No stats set.
Vengeance
Cost: 4. Atk: 5 + lost HP. Acc: +20%. Crit: +5%.
Lance Jab
Cost: 5. Atk: 3 + user’s Spd. Crit: +10%.
Axe Arts
Smash
Cost: 5. Atk: 3. Acc: +20%. Crit: +20%.
Helm Splitter
Cost: 5. Atk: 7. Crit: +5%. Effective against armored units.
Monster Breaker
Cost: 5. Atk: 5. Crit: +15%. Effective against monsters.
Focused Strike
Cost: 3. Acc: +30%.
Wild Abandon
Cost: 5. Atk: 10. Acc: -30%. Crit: +30%.
Spike
Cost: 5. Atk: 5. Acc: +15%. Crit: +10%.
Diamond Axe
Cost: 7. Atk: 14. Acc: -20%.
Lightning Axe
Cost: 3. Atk: 4. Magic damage.
Armored Strike
Cost: 4. Atk: 3 + user’s Def. Acc: +10%.
War Master Strike
Cost: 5. Atk: 3. Acc: +30%. Crit: +10%. Effective against all foes.
Flickering Flower
Cost: 3. Atk: 10. Acc: +10%. Prevents enemy from moving.
Bow Arts
Curved Shot
Cost: 3. Atk: 1. Crit: +30%.
Deadeye
Cost: 5. Atk: 6.
Encloser
Cost: 5. Acc: +10%. Prevents enemy from moving.
Encloser+
Cost: 7. Acc: +20%. Prevents enemy and adjacent foes from moving.
Heavy Draw
No stats set.
Monster Blast
Cost: 4. Atk: 5. Crit: +10%. Effective against monsters.
Schism Shot
Cost: 3. Atk: 4. Acc: +15%. Magic damage. Enemy Res - 5.
Break Shot
Cost: 3. Acc: +10%. Enemy Def - 5.
Break Shot+
Cost: 5. Acc: +20%. Enemy and adjacent foes’ Def - 5.
Waning Shot
Cost: 3. Atk: 4. Acc: +10%. Enemy Atk - 5.
Waning Shot+
Cost: 5. Acc: +20%. Enemy and adjacent foes’ Atk - 5.
Point Blank Volley
No stats set.
Ward Arrow
No stats set.
Ward Arrow+
No stats set.
Hunter’s Volley
Cost: 2. Atk: 1. Acc: +15%. Crit: +10%. Hits twice.
Misc Arts (skills)
Galeforce
Cost: 3. Atk: 3. Grants extra turn if enemy is defeated.
Gamble
Cost: 1. Halves accuracy but doubles critical rate. May double attack.
Detonate
Cost: 255. Deals immense damage but will break user’s weapon.

