[FE8] Super Epic Awesome PME [We're in the Endgame now.]

Are custom classes allowed? Edit: oh wait this was already answered, sorry.

Are non-FE properties allowed?( for portraits)

Also can we add custom weapons?

Ya his gonna be steller throughout the game but anji MIGHT beat him in combat due to skills.

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Finished filling out the information on Roman. I’ll add portrait and personality details tonight.

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Don’t know honestly I’ll try it out later

Custom Items are allowed but nothing too crazy.
Non-FE is fine as long as its not like too silly.

Also guys don’t forget about combat arts.

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Ya I just gave Anji one I was looking them up hope you see what her build is

I really have no idea what the different weapon-specific combat arts do.

Well the one I gave anji makes it when she uses it she has effectiveness against anyone but it’s the most expensive combat art to use. Hold on ima get each art.

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War Master Strike: Once used You’re attack is counted as effective.

Grounder: Next attack is effective against flyer. cannot double

Lighting axe:Attack base off you’re Res with axes

Hex blade:Attack base off you’re Mag with Swords

Bane of monsters:Effective vs monsters

Temptest:A stronger attack for more weapon cost

Foudroyant:Only useable with Levin/thunderbrand and is effective vs monster/armored

Helmsplitter:Effective Vs armor

Curved shot:trade more durability on a bow for +1 range.

Vengeance:Trades more weapon durability for guaranteed Vengeance proc

Waning shot:Lower enemy atk by 5.

Swift strikes:Trade weapon durability for guaranteed doubling.

There is a few defined look up the rest-

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Slot: Dozla
Name: August
Gender: M
Affinity: Dark
Class: Adventurer (Bows/Staves)
Portrait (OC 19 by Fatman):


Description: A displaced man from Renais. Leads a small group of honorable thieves.

Skills:
Lvl 1: Sorcery Blade, Pass
Lvl 5: Resourceful
Lvl 15: Desperation

Combat Arts:
B Rank (Starting): Curved Shot, Deadeye
A Rank: Waning Shot
S Rank: Monster Blast

Boon: Speed
Bane: Luck

Growth Rates:

  • HP:40

  • STR: 30

  • MAG: 25

  • SKL: 35

  • SPD: 45

  • LCK: 20

  • DEF: 15

  • RES: 20

Inventory:
Killer Bow, Mend Staff, Torch

Death Quote: “I just.. wanted.. you safe.. (Next Line) Jasmine…”

Misc (WPNs/Animations/Palette):
Up to you if it’s alright, but Adventurer has thief utility. (Picking locks, sand treasure, enhanced sight, etc.)

If possible, I’d also like for him to have a kind of even base strength/magic split, leaning towards strength with neither being particularly high. My intention is for him to be a solid source of chip damage and healing, while nuking targets he’s effective against.

Battle Anims (By Leo_Link): https://github.com/Klokinator/FE-Repo/tree/main/Battle%20Animations/Infantry%20-%20(Swd)%20Thieves,%20Rogues,%20Assassins/\[Trickster\]%20Trickster%20V.2%20\[M\]%20by%20Leo_Link

Map Sprites (By StreetHero and Blood):

Trickster (M) Redone {StreetHero, blood}-stand

Trickster (M) Redone {StreetHero, blood}-walk

Battle Palette:

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YO WE GOT COMBAT ARTS HERE!?

Has anyone taken Neimi and Colm? I’d like to reserve Neimi and Colm. or do I want duessel? Mmm yeah no I don’t wanna work w/ 230% growths XD

Also is it okay if I make custom T3 classes for multiple post-route convergence bosses again? coughs in Vithel and Kelsre

actually give me like… tmrw pls

I don’t think anyone will snipe Ephraim from under you, we seem to have a pretty chill crew participating in this PME :flexed_biceps::smiling_face_with_sunglasses:

bet :fire:

I have a question about combat arts. Since Magic doesn’t get combat arts, do units with 1 physical weapon type and Magic weapons get combat arts as if they had 1 weapon type?

Edit: and how does it interact with promotions? If a T1 unit has only one weapon type at base, but only gains more weapons in one part of their promotion branch? (like Myrms)

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BTW anybody using the C Skill Systems for themselves can see that there’s a bunch of combat arts not listed in the doc.

Slot: Artur
Name: Rana
Gender: Female
Affinity: Fire
Class: Axe Fighter
Portrait (CelestiaHeart):

Description:
Woodcutter living in the forest.
She’s hot-headed and brash.

Skills (nobody is ever getting Axefaire):
1: Fire Boost
5: Swordbreaker
15: Frenzy
5 Promoted: Sol
15 Promoted: Axefaire

Combat Arts (Axes):
C: Smash
B: Helm Splitter

Combat Arts (Swords):
D: Sunder
C: Wrath Strike

Combat Arts (Bows):
D: Curved Shot
C: Break Shot

Boon: HP
Bane: Res
Use Artur’s magic stat base for her Str.

HP: 90%
STR: 50%
MAG: 0%
SKL: 40%
SPD: 50%
LCK: 30%
DEF: 35%
RES: 5%

Ranks:
D Axes

Inventory:
Broadaxe: D rank (not personal). 30 uses. 16 Atk, 55% Acc, 14 Wt, 0% Crt. 1 range. Price: 1500G.
Iron axe
Hand axe
Vulnerary

Death Quote:
Damn it! I shoulda been more careful!

Palettes:
Axe Fighter: 344FFF7FFF6B1D475A32D621CD51EA387957752E8C2D701D3F01D718EF2CA514
Warrior: 344FFF7FFF6BFF465A32D6212E199F017957752E8C2D9418315A4D45A838A514
Hero: 344FFF7FFF6B1F4B2E1DEF514D45A8387957752E8C2D3F01D718EF2C372EA514

4 Likes

and on the topic of combat artes, I need to ask, Can We Custom?

and can we custom for monster weapons

is that a challenge?

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I’m about to put it on a ROM and test the Seth build in action, make sure it functions as intended!