Are custom classes allowed? Edit: oh wait this was already answered, sorry.
Are non-FE properties allowed?( for portraits)
Also can we add custom weapons?
Are custom classes allowed? Edit: oh wait this was already answered, sorry.
Are non-FE properties allowed?( for portraits)
Also can we add custom weapons?
Ya his gonna be steller throughout the game but anji MIGHT beat him in combat due to skills.
Finished filling out the information on Roman. I’ll add portrait and personality details tonight.
Don’t know honestly I’ll try it out later
Custom Items are allowed but nothing too crazy.
Non-FE is fine as long as its not like too silly.
Also guys don’t forget about combat arts.
Ya I just gave Anji one I was looking them up hope you see what her build is
I really have no idea what the different weapon-specific combat arts do.
Well the one I gave anji makes it when she uses it she has effectiveness against anyone but it’s the most expensive combat art to use. Hold on ima get each art.
War Master Strike: Once used You’re attack is counted as effective.
Grounder: Next attack is effective against flyer. cannot double
Lighting axe:Attack base off you’re Res with axes
Hex blade:Attack base off you’re Mag with Swords
Bane of monsters:Effective vs monsters
Temptest:A stronger attack for more weapon cost
Foudroyant:Only useable with Levin/thunderbrand and is effective vs monster/armored
Helmsplitter:Effective Vs armor
Curved shot:trade more durability on a bow for +1 range.
Vengeance:Trades more weapon durability for guaranteed Vengeance proc
Waning shot:Lower enemy atk by 5.
Swift strikes:Trade weapon durability for guaranteed doubling.
There is a few defined look up the rest-
Slot: Dozla
Name: August
Gender: M
Affinity: Dark
Class: Adventurer (Bows/Staves)
Portrait (OC 19 by Fatman):
Skills:
Lvl 1: Sorcery Blade, Pass
Lvl 5: Resourceful
Lvl 15: Desperation
Combat Arts:
B Rank (Starting): Curved Shot, Deadeye
A Rank: Waning Shot
S Rank: Monster Blast
Boon: Speed
Bane: Luck
Growth Rates:
HP:40
STR: 30
MAG: 25
SKL: 35
SPD: 45
LCK: 20
DEF: 15
RES: 20
Inventory:
Killer Bow, Mend Staff, Torch
Death Quote: “I just.. wanted.. you safe.. (Next Line) Jasmine…”
Misc (WPNs/Animations/Palette):
Up to you if it’s alright, but Adventurer has thief utility. (Picking locks, sand treasure, enhanced sight, etc.)
If possible, I’d also like for him to have a kind of even base strength/magic split, leaning towards strength with neither being particularly high. My intention is for him to be a solid source of chip damage and healing, while nuking targets he’s effective against.
Battle Anims (By Leo_Link): https://github.com/Klokinator/FE-Repo/tree/main/Battle%20Animations/Infantry%20-%20(Swd)%20Thieves,%20Rogues,%20Assassins/\[Trickster\]%20Trickster%20V.2%20\[M\]%20by%20Leo_Link
Map Sprites (By StreetHero and Blood):
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Battle Palette:
YO WE GOT COMBAT ARTS HERE!?
Has anyone taken Neimi and Colm? I’d like to reserve Neimi and Colm. or do I want duessel? Mmm yeah no I don’t wanna work w/ 230% growths XD
Also is it okay if I make custom T3 classes for multiple post-route convergence bosses again? coughs in Vithel and Kelsre
actually give me like… tmrw pls
I don’t think anyone will snipe Ephraim from under you, we seem to have a pretty chill crew participating in this PME ![]()
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bet ![]()
I have a question about combat arts. Since Magic doesn’t get combat arts, do units with 1 physical weapon type and Magic weapons get combat arts as if they had 1 weapon type?
Edit: and how does it interact with promotions? If a T1 unit has only one weapon type at base, but only gains more weapons in one part of their promotion branch? (like Myrms)
BTW anybody using the C Skill Systems for themselves can see that there’s a bunch of combat arts not listed in the doc.
Slot: Artur
Name: Rana
Gender: Female
Affinity: Fire
Class: Axe Fighter
Portrait (CelestiaHeart):
Description:
Woodcutter living in the forest.
She’s hot-headed and brash.
Skills (nobody is ever getting Axefaire):
1: Fire Boost
5: Swordbreaker
15: Frenzy
5 Promoted: Sol
15 Promoted: Axefaire
Combat Arts (Axes):
C: Smash
B: Helm Splitter
Combat Arts (Swords):
D: Sunder
C: Wrath Strike
Combat Arts (Bows):
D: Curved Shot
C: Break Shot
Boon: HP
Bane: Res
Use Artur’s magic stat base for her Str.
HP: 90%
STR: 50%
MAG: 0%
SKL: 40%
SPD: 50%
LCK: 30%
DEF: 35%
RES: 5%
Ranks:
D Axes
Inventory:
Broadaxe: D rank (not personal). 30 uses. 16 Atk, 55% Acc, 14 Wt, 0% Crt. 1 range. Price: 1500G.
Iron axe
Hand axe
Vulnerary
Death Quote:
Damn it! I shoulda been more careful!
Palettes:
Axe Fighter: 344FFF7FFF6B1D475A32D621CD51EA387957752E8C2D701D3F01D718EF2CA514
Warrior: 344FFF7FFF6BFF465A32D6212E199F017957752E8C2D9418315A4D45A838A514
Hero: 344FFF7FFF6B1F4B2E1DEF514D45A8387957752E8C2D3F01D718EF2C372EA514
and on the topic of combat artes, I need to ask, Can We Custom?
and can we custom for monster weapons
is that a challenge?
I’m about to put it on a ROM and test the Seth build in action, make sure it functions as intended!