I’ve made some skills, and matching skill icons, for a project I’m working on and thought I’d share them for everyone to use. They’re mostly recreations/adaptions of skills from Awakening, Fates, Heroes, and Three Houses, but some are meant to be used as more dynamic replacements for generic +2 Stat skills. This is all free-to-use, free-to-edit, credit or no, all that good stuff.
Just drag the SkillSystem folder into your SkillSystem_FE8-master\Engine Hacks and merge, but be sure to look at the readme to properly install them!
Download them here
I’ve included Transmute on its own because it’s rather inelegant, and requires overriding some files. However, I think some folks might still like it so I decided to include it. The code that unsets the Transmute bit basically piggybacks off of the Armor March skill, but as far as I can tell both Transmute and Armor March skill work fine. Again, make sure to check the readme.
Download Transmute here
Air Superiority: Against flying foes, grants +30 Hit/Avo.
Concentration: If unit is not adjacent to a foe, grants +2 damage dealt.
Defender: While unit is rescuing ally, grants +2* to all stats.
Deliverer: While unit is rescuing ally, grants +2 Movement.
Divine Protection: Grants -2 damage recieved to allies within 2 spaces.
Gamble: Grants Crit +10. Inflicts Hit -10.
Guard: At start of combat, if unit’s HP > 50%, grants +10 Critical Evade.
Heartseeker: While in combat against an adjacent foe, inflicts -20 Avo on foe.
Transmute: If foe initiates battle and deals magical damage, grants unit +3 to all stats for 1 turn.
Volant: If no allies within 2 spaces of unit, grants +2 damage dealt.
*I chose to make Defender grant +2 because you won’t be getting it on top of Pair-Up bonuses like in Awakening and Fates. This is easy enough to change if you’d prefer the default +1.