Alright. Now that Engage is out, there are some very interesting skills that we could port over. So I’ll point out the most interesting ones:
Breaker skills: (They work differently in Engage)
If unit’s HP is 50% or higher at start of combat and foe has a [weapon type] equipped, unit can follow up and foe cannot follow up.
This is basically a conditional Quick Riposite, so it’s bound to be very interesting.
Unyielding:
At start of player phase, if HP is 20% or less, restores 20% of unit’s max HP.
Override:
Use to attack and move through a line of adjacent foes. Sword/lance only.
Essentially, it acts like Lunge, but it brings the attacking unit to the other side of the enemy, like Pivot, instead of swaping them.
Echo:
Use to attack with magic at 50% damage. Use a second time to launch another 50% attack.
Arms Shield:
When unit has weapon advantage, unit takes 3 less damage.
Adaptable:
If foe initiates combat, unit counters with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.).
I already suggested something similar to this on my previous reply on this topic, but less overpowered
Alacrity:
If unit initiates combat with a Spd advantage of 9 or more, unit’s follow-up (if possible) occurs before foe can counterattack.
Desperation, but with a speed requirement instead of HP
Trained to Kill: (Yunaka’s personal skill)
While unit occupies terrain that provides an Avo bonus, grants Crit+15.
This one could be changed to work on all terrains that have a bonus to stats
Pincer Attack:
If unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows).
Draw Back:
Use to move 1 space away from adjacent ally and pull the ally along.
…
Those are all the skills that cought my attention. If you wanna see all the skills in Engage, HERE’s a list. What skills do you guys find the most interesting? And which ones do you wish we could port to the GBA?