@Karasu
As an example similar to what Sme said, you could try installing Equippable Accessories into a buildfile.
The process has some similarities, as it’s adding new conditions from which a skill is known. It doesn’t modify Expanded Modular Save, which you’d need to for what you want to do, but if you’re able to figure out accessories, then I think you’d have a much better shot at expanding learned skills. I recommend figuring this out in a buildfile before bringing it to febuilder if feb is your preference for hacking with. You can always make use of the help me channels in feu discord if you’re stuck on something.
Is there a recommended set of drivers/dll files to get the skill system to work with Windows 10? It’s less so the skill system, so perhaps this is the wrong place to ask, but I’m running into an issue where the EventAssembler’s compress.exe doesn’t want to run. It just says it can’t start and then points to a random address (0xc000007b) I tried updating to the most recent version of .net frame work (4.8) and python, but that doesn’t seem to do the trick.
This issue pops up when I try to run hack full with the str/mag split and extended stat screen on.
compress.exe was probably written in haskell so neither of those would help
since this is specific to your environment and not something generally reproducible I’m not sure this is enough information to diagnose the problem
Okay. The line in question is #incext compress “New Levelup Tsa Decomp.dmp”
I can still run the compress on a different computer(it’s much slower, so I don’t want to use it), so do you think it’d be safe to just get the compressed hex that command outputs and then dump it?
Maybe I’ll try installing some haskell related files and see if that helps.
Would it be possible to edit armsthrift so that it always procs, without changing the luck stat?
I want to have the effect be the same as the Starsphere.
Spell Loader can’t be used with the skill system anymore, I guess? It’s…IER? I’m not technical enough to understand any of this, I just know it’s specifically skill systems being updated to use something that it didn’t used to.
Is there a workaround to get SL working with any of the recent skill systems? Or would it be possible to accommodate a similar function as SL into the skill system itself (individual melee/ranged animations for spells)? I’d ask @Kao about this too but they seemingly haven’t been signed into the site since early last year. If anyone else has a way to, be my guest.
It’s a real bummer to lose access to the best looking custom spell animations when updating skill system, I’d rather avoid that if possible.
If you are interested in trying some asm for these changes, ask in #advanced_help over on discord.
@Requiem69 load smaller unit groups. No more than ~15 units per LOAD command.
In the future you guys may get faster responses by asking on discord or by starting a new #questions thread. Personally I don’t really check this thread that often