So, in vanilla Fire Emblem after a certain point (not sure exactly what game started this; I know it wasn’t FE1), whenever a character attacks using a magic tome (or a ballista), durability is consumed even if the attack misses, while misses with physical weapons do not consume durability.
How does the game determine which weapons handle misses which way? I can only assume some kind of separate internal list, because I’m not seeing any flag in FEBuilder that’s labeled as having that effect (and checking if at least one out of “Attacks res” and “Uncounterable” is set feels clumsy to me, although that could be the way it’s implemented, I suppose)
I’m looking to set the “decrement durability even if attack misses” property on Bows and give them higher total durability to compensate, but I’m not sure how to actually go about doing that.
…Actually, I’d be fine with “While at least one of [WEAPON TYPE = TOME] and [COMBAT RANGE ≥ 2] is true, decrement weapon durability even if unit’s attack misses” as a solution, too, since that property also makes sense to apply to throwing weapons like Javelins and Hand Axes.
At any rate, what I’m really looking for is to learn how to alter this, if it’s known! I would love to and in fact want to learn how to do it myself.