Please Add Slim Bow to the game
Is there any prediction on when the spoiler resources document will be made? Containing secrets, promos, general guides, tips, etc.
Damnnn hahahah. I need to restart from the start, so i need to say goodbye to chapter 18 and welcome the chapter 1 HAHAHAHAHA
How did you get the durability to go away completely? I always end up with --/â
iirc theres an EA thingy for that? maybe it was a builder patch idr
I dig the way that if you have a skill proc that it does a different battle animation dedicated to said skill. (Swordmasters proc astra, rebel proc their skill, sniper proc sureshot, etc.)
i had some time today to play some more, found a few more things to report
not sure how that happened
other problem seems to be with districts
i missed this guy when i initially entered, and when i went back in, he just kept repeating the dialogue, never giving me the treasured sword. i think this is the only one who had this issue, everyone else seemed to be fine.
1.0.1 Hotfix #2
Balance Changes:
The Captain and Savant classes now have 6 movement
Savant now has a cap of 24 in Str and Spd instead of 22
Adjusted slim weapon exp a little (it was overkill before)
Gerik now attacks enemies less aggressively on Ch.10 Revolt at Carcino
Ewan now keeps his anima rank if he promotes to shaman
Rebels now share the same terrain movement as heroes
Bug Fixes:
Fixed an issue where reaver weapons did additional damage on enemy phase by mistake
Fixed an issue where Riev wasnât using his custom animation in creature campaign
Fixed an issue with Zenaldâs summoner moving map sprite
Fixed an issue where Caellach wasnât dropping his skill on Lunatic mode
Implemented Attack Speed display properly
Restored original audio to the prologue intro text
If you just the mean the sprite, thatâs an intended thing in this hack. Berserkers and Warriors are visually different in this.
As for the sword, do you have a steel blade anywhere? Itâs possible you may have obtained it but not remembered since itâs not the most memorable weapon. The flag heâs using is unique so it shouldnât have been possible for it to be set somewhere else unless I missed something.
I was checking out the support viewer and it looks like Vike is missing. I see their supports with other people but dont see them in the line up
confusing, especially given dozla uses the warrior sprite in the beginning of ch4âs cutscene then switches to the normal berserker sprite at the end of the chapter. is he class changed now?
itâs not there; the dialogue is repeating, not just assuming i have it and playing the subsequent dialogue
I just finished the game the other day so Iâll share my thoughts. I actually enjoyed the way the skills worked in this game a lot more than I thought I would, they were useful and also reliable because I knew when they would proc or not which made them fun to work with though I do also still like the randomness of vanilla skills. I havenât played Ephraimâs route yet but I liked how Eirikaâs route felt similar yet more difficult than base FE8. I played on hard and the difficulty was good for most of the game though after getting sieglinde Eirika became unstoppable which made the late game pretty easy. I liked the way weapons worked in this game too being unbreakable but generally rarer to compensate because it was a lot of fun to spam the killing edge without having to worry about it breaking. Finally, a huge shoutout to the animations in this hack. Theyâre so smooth and look so good, not to mention the unique ones like Innesâ which were cool to see.
Speaking of Innes, heâs broken with the Nidhogg, he reached consistent 90% critical rates with it so nothing could survive his volley.
Oh yeah, great job on the CGs. They fit really well with the style of the base game ones to the point that theyâre hard to distinguish from the original ones
Unpopular opinion but Iâm not a fan of the unbreakable weapons. I feel it hurts the item management aspect of Fire emblem. Is there a way to revert it back to normal?
You could change them manually with the editor, though I have to argue that whatâs lost of management (I hate resource management) is won on pure happiness, finding a killing edge right now feels like finding your present under the tree rather than convoy fodder.
EDIT. I forgot to add this, your opinion isnât unpopular since 99% of the hacks here are made to your liking.
Thatâs fair. I wasnât sure if Iâm even allowed to edit the game like that lol I understand why some people like unbreakable weapons but being so old school(playing since 2003) I rather enjoy item management. Even in other games, especially the resident evil games. It just adds more things to figure out in my chess simulator lol thanks for replying to me though!
how does the forge staff work? cause I cant figure it outâŚ
Never mind I think I figured it out, you need to have space on your inventory, I was trying to copy the bolting, but I guess it would be too op.
I think Mina should have 3rd promoted class as fencer
Are there secret promotions? Iâm a bit sad that, by choosing the keep the trainees in their starting class, the super treinee promo does not use their updated animation sprites, they dont gain any con either which kinda makes is regrettable compared to their ither promo options, their final skils dont compensate for that.
I mean that you can change mina 2nd class branch remain as fencer then promote to Final Fancer and Duelist class ![]()
While the the first branch still Myrmidon = Swordmaster/Assasin ![]()

