How does forge work excactly
since there is an enemy shaman and I can’t forge his miasma.
Hi there. First let me congratulate you on this project— it’s the best looking, most polished FE fan project I’ve seen.
Second! lol. I’m at chapter 17, Eirika’s path. Sanding hungry for more seals! I’ve got a nice clutch of promoted units now, but boy oh boy am I hoping to get a few more soon.
I’m aiming to make it a little easier to get more master seals in the upcoming update! All secret shops also sell infinite master seals, though they are a bit pricey. Post game vendors will also offer infinite ones right away
So there is no tower after chapter 8? Only post game?
It was a joke
not sure I get it
Lunatic mode after defeating the demon lord the tower will reveal
Interesting thing I found out during my lunatic Iron run, If Kyle and/or Forde die in Ch5xx they still come back in Chapter 8.
At one point I fumbled the last couple turns allowing the reinforcements to catch up to me. Those strong units are within range of Ephraim and will kill him unless I do something. For a moment I thought I screwed up this run. Until I noticed Kyle holding the draught with 2 uses left. And I said alright time for sacrifice play, so both Kyle and Forde took the draught giving both taunt status just enough to divert attention for Ephraim to make the narrow escape, but at the cost of their lives. RIP Kyle and Forde.
I was surprised when they still show up playable in Chapter 8. Perhaps this is the only instance where it didn’t feel like Iron mode, but hey I’ll take this rare second chance hehe.
Interesting thing I found out during my lunatic Iron run, If Kyle and/or Forde die in Ch5xx they still come back in Chapter 8.
Isn’t that part of the vanilla game?
Yeah in vanilla that’s expected, I was just thinking since it’s in Iron mode maybe there were measures created to keep them perished or something. But you know I’ll take it regardless as long as the cav bros are still okay
The tower won’t appear until end game ONLY on lunatic mode. On normal and hard, it’s available at its usual time. The purpose of this is to preserve the integrity of lunatic mode as a challenge mode with minimal grinding options (arena is also limited to five uses per chapter on lunatic as well)
I figured this was fair since they normally return if they die on those chapters anyways. Iron mode isn’t meant to change anything from the original game besides making it so that you cannot reset to save units who are intended to die permanently. Though this is the only instance in the game of units being able to die and then return like this
Ok so on normal mode its available after chapter 8?
Yeah on both normal and hard mode it’s available after ch.8
On chapter 6 right now and just want to say I really love this hack so far. Was always disappointed by how easy Sacred Stones was. Lunatic mode is just the right amount of difficult. And I love the skills
Great romhack! I just finished Eirika route and will do Ephraim route soon. I really enjoyed it and will put together my thoughts soon.
I do have a couple burning questions! First, there’s a wyvern knight and a hero in the Jehanna and Rausten districts respectively. They don’t seem to do anything after completing the story. Second, I see there are support conversations that you could unlock with monsters. For all of these characters, do you need to complete creature campaign to some degree to unlock their content? I wasn’t going to do ruins or tower but if there’s new content I will! Thanks so much for all your hard work!
is the first post supposed to be updated? i read something about v1.0.3, but there’s no mention of it yet, and the dropbox link apparently was last updated in dec
Update: Playing right now on lunatic difficulty. It starts off with a nice level of difficulty (similar to FE7 Hector Hard Mode), but now I’m in the midgame Ephraim route and the units are a bit too strong. I feel like it gives you too good of weapons early and all your units have crazy growth rates so at this point most of my characters can one-round most enemies. Very player-phase oriented. Still a very cool hack. I feel like it could be fixed by lowering character growth rates. I don’t know if every unit needs to be this OP.
Is this game complete?, i want to play it when i can.
I agree that mid-late game is too easy at the moment as you start to scale up your units (especially if you know which units are particularly strong). The next update is aiming to address this and make the game more challenging!