Why do I feel like Baccara is gonna become the drawn one over the lord.
Didn’t expect him to be this popular. ![]()
It would be neat if 8b has Baccara’s home as part of the map since he just appears in 8a.
I’ve updated the post to add in bless magic. @WiiSportsRemote added in Terrene and Empyrean and I filled the rest in. Aura got replaced by Thoron, though nobody submitted a unit with Aura anyway. Light is now Lightning and it has an electric animation instead of being light.
Baccara is both paths tho he isnt exclusive to a side and if you want some you can have the party eventually fight two mercenary groups in a free-for-all but if Baccara is deployed they notice he is the captain’s kid and helps them instead of hunting them.
I figured he would get something in 8b because in 8a he just spawns in. IDK, depends on what 8b’s creator wants to do with the map.
Sorry wifi messed up and sent it twice ;-;
But he snuck out to find the lord so his home isnt close and it might be better if they encounter his family’s mercenary group later maybe as I kinda have a fun idea for two event items
Mind if I send their data?
Sure, go for it!
Items Baccara are given some point in the story
Blossom Axe:B axes – uses 14 mt 7 wt 1-2 range 65 hit 30 crit description:A cherrywood sea worthy axe grants critical force and +5 speed
Arch Lance:B lances-- uses 12 mt 7 wt 1-3 range (uses lighting magic for 3 range) 85 hit 10 crit
Description:A broad lance to protect others grants Knight Aspirant and +5 def and res
Ima go grab the icons while you look at em)
Should I nerf em?
It depends. Considering he’s a training unit, I feel it’s fine as is.
Only issue I have is that none of his classes can use spears so the arch spear isn’t going to be available.
Oh these arent locked to him anyone can use these weapons.
That’s fine then, I suppose.
If you want make the Blossom axe act like an E rank to Baccara to be used by Baccara if in dread fighter but to everyone else they must have a B rank in axes.
I’ll see. There’s only so many unique weapon flags I have access to so I can’t guarantee anything.
Ya its a “if you want” and not a “can you do”
Tiger’s maw ideas
Anyways, these are my ideas for the final map.
Final Map
You have a interlude map before the final chapter, and its where you talk to the priests who are researching ancient texts. They mention that mercenaries are hired all the time, so no worry… and then the worry happens. Final map happens on the same map as the interlude.
Cue final map where you fight 2 superhuman beings from the far past who want to kill you for awakening them from their slumber. One of them wants to fuse with the other, but they both state it is forbidden. Also all the priests are green units on the map. You don’t have to keep them alive but they are useful.
Heavily powerful unnatural mechanical beings spawn from the center (where the infinite energy reactor is) After being wittled down, the two beings fuse together (Chekov’s gun, anyone?) and create a horrible mutated mess. This is the TRUE final boss. Any enemies on the screen are removed from the battle to remove annoyances, it’s just you and the boss. Boss is annoying, probally can use Beserk/sleep staves. Poisions on hit, does a lot of damage… has something it’s super weak to, though.
i think there’s still some incorrect info on the page regarding tomes
@WiiSportsRemote Love it! ![]()
Let me know which entries are inaccurate and I’ll fix them.
thank you, the shine/divine/purge entries are incorrect
What’s incorrect about them? I don’t see any errors on those entries.
