[FE8] Revamped Castle Tileset

I found a few wall T-junction tiles were missing that I wanted, so I added them. Then I added and changed a bunch of other stuff, so I thought it might be worth sharing my edits:

Summary of changes:

-Added some wall juncture tiles, especially the T-junction, which were missing
-Added shaded wall caps
-Added walls with outside-shading
-Fixed alternate stone floors using wrong tiles - should have more even color now
-Added more variations on "Pillar on floor" tiles
-Added a few floor tile variants, such as dark/light combinations and carpet-color tiles
-Added pillar/brace tiles from vanilla tileset which were missing in the revamp
-Added functional fog palettes for all color schemes; previously only #1 had fog palettes
-Adjusted palettes so that the mini-waterfall tile fits in better with other water tiles
-Added 3-tile centered door
-Changed alternate color chests to use palette 1
-Added a variant on palette 1 with bluish grass and water
-Included OBJ data in EA-insertable .bin format

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e: added some tile variants that were missing, including some shaded wall caps. Also made the alternative stone floors use different tiles so they don’t have distracting bright spots.

This will most likely be the final edit I do with this tileset - the object configuration is full, full, full.

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