FE8 Remade for Tactile, Release V2.0 (8 Chapters)

Tags: #<Tag:0x00007f0e27bf7de0> #<Tag:0x00007f0e27bf7d18> #<Tag:0x00007f0e27bf7c50>

Hello everyone the time is finally now for Release V2.0, it includes chapters 5x - 8 and some polishing.

Credits and changelogs are in the download file. If this is your first time playing a Tactile Engine game, then make sure to go and get Fe7x and download the needed stuff to play it. (I will also post the latest versions changelogs on the post)

If you find bugs please report them in the discord. If you don’t have discord, you can place them here.

Normal mode = Sacred Stones Hard
Hard Mode = Sacred Stones Hard + 15% Growths
Lunatic Mode = Sacred Stones Hard + 30% Growths

Before playing I high suggest reading the notepads in the folder, they are useful and tell you if anything needs to be steered cleer of.


Download: Version 2.0

Download: Version 1.1

Download: Version 1.0

A huge thanks to these people, without them this wouldn’t be possible.


BwdYeti & The Tactile Team
7743 for FEBuilder

I have made a discord for this server, feel free to join.

Discord: Discord

Changelog for V2.0
  • Slayer skill is now in the game (Huge thanks to Dancer_A he did literally everything)
  • Sure Shot skill is now in the game
  • Fixed Chapter 5 Villages
  • Added Bandit with face Hardmode bonuses
  • Chapter 2 Villages now visually get destoryed
  • Battle Forecast is now translucent
  • Updated base Paladin palette to make all the paladins look better for the final time hopefully
  • Added mage and shaman getting hit animations
  • Added new graphic for the name/class template in battle
  • Changed some menu graphics
  • Added javelins and handaxes to the base
  • Changed the size of the world map
  • Evil Eye now has a temp animation
  • Fixed Chapter 1’s franz / seth & eirika talk scene
  • The bandit in chapter 5 is no longer a boss
  • Fixed some text bugs
  • Fixed cavaliers weird lance palettes
  • Fixed the left house in chapter 1
  • Made Chapter 1’s playable area bigger by 1 to the left to fit the GBA counter part
  • Fixed cavaliers miss animations
  • Fixed chapter 3 If neimi and colm alive scene
  • Rout chapters now display how many enemies are left
  • More scene polish
  • Can now buy vulnerarys’ in chapter 4/5’s base shops
  • Added the class reel
  • Added Map Nodes
  • Chapters 5x to Chapter 8 are now in the game

Hey, New pictures :smiley:


map nodes


Very cool concept. Expanding trainees is definitely a must. Will you include the traversable map or have the arena battle thing at base?

Hello! Not sure if FE8 in Tactile is really necessary, but if you do go through with it, I have some comments on your polls.

I chose the option against being able to unequip because I’m assuming that means no auto-equip.

I am personally very against growth stat labels because you can just check growth rates instead. Average-based labels make much more sense.

Adding new trainee classes and updating animations may enhance or ruin the experience depending on which units and animations are chosen. In my opinion, I would conduct a poll and set a very high bar to be approved (like 80% or so in favour) assuming enough people participated.

When I read “include more droppables/stealables,” I was all for it, but then in the options you talked about rings and afa’s drops which I would probably not want more of. Maybe just one more in the whole game.

I wish you good luck with the project!

Oooh, I am interested in the poll results.

Always looking for new formulas/patterns to use.

Tactile is C#/XNA, no?

@Kliss88 Thank you, the traversable map / tower / ruins was something I don’t know if I can really do, tower / ruins I have an idea, however moving around the map and being able to buy items from said chapter would be out of my reach and i’m not to sure it’s possible to do. The arena at base is a thing i’m not to familiar with and it seems like there’s no option to do to it on the editor, I think it requires coding and I have no experience with that, sorry.

@ChivesKirk Idk, it’s just something I thought would be cool. The option to unequip is the the same as radiant dawns unequip. Yeah makes sense, I guess I kinda wasn’t thinking about that, If Hp inflation and stat distribution is voted in favor for I will most likely keep it and if it doesn’t I can can switch over to Averages. Will do! when I get to a map with a character I think should be a trainee, I will do a poll, as for the animations, I was thinking of not going over board with it, only a few classes get updated, or if they get complained about to much I can always revert it. Yeah makes sense I always could do more droppables and have just put items on them, but I felt like vanilla sacred stones kinda tossed a lot of items at ya already, but I will add the option to the vote. Thank you very much!

@copywright I am very sure it’s in C# or atleast the one I put it to.

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If the equipping/unequipping system is like it is in Radiant Dawn, does this mean that staves give passive healing or buffs if equipped?

It doesn’t, what I was referring to was if you unequip a weapon and get attacked, it will not auto equip a weapon to counter until you press equip on a weapon.

Is this one similar to the Gregorian calendar?

lol, I didn’t know what it was called when you put specific dates in front of others, like by “American calendar” I meant Month/Day/Year.

Ah, I get it now.

Ah ok. I know in FE7X there is a limited training thing at base. I thought they had that in Tactile but now I’ll have to look into how to create it lol

Yeah, If I knew how to make it I would have done a poll to put it in. however If at some point you figure it out you can msg me and show me how to do it and I’ll be more than happy to do a poll on it.

Training is an FE7x exclusive feature, the public release tactile won’t be supporting it

@Ryn Traversable world map is something that I believe (do not quote me on this) is planned for later stages of tactile, but not any time soon, so I would just work around this for the time being.

Ah ok and yeah I was just gonna try to import the map from 8 then set the spots where they were in that game.

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Ah darn. I really liked that feature but I can understand wanting to keep that as a special feature in your own game.

Progress is being made, this is by no means dead. I have made some quick pictures in the OP. Sadly there isn’t much in the way of gameplay quite yet, but some cool inserts I hope yall enjoy.

Edit: 2 more pics as of 4/7/21

Edit 2: Development is slow but surely happening, I have posted 3 new Pictures in the OP. The Demo is gonna come pretty quickly if I don’t have anymore super tedious things to implement. As of 5/31/21

Edit 3: I’m just gonna make it on this one from now on. A bump because V2.0 was released.


Poll time, this poll is for how I plan to do the next update. Will be taken down in a week.

  • Make Eirikas’ route first then release it.
  • Release both routes at the same time.

0 voters

Hopefully this will fill in gaps between updates, next will be up to Chapter 15.

Next update will be Eirikas’ route on chapter 15. (V2.5)
V3.0 will be with Ephraims update to chapter 15.