Heyo, heyo. Jotari’s back with another fan game. This one, as you can see from the title, is inspired by Mega Man. Eh, no, it’s not a platformer or anything like that, it is real Fire Emblem gameplay. The Mega Man inspiration comes from the chapter progression. Basically, there’s a prologue and an endgame, as is typical from Fire Emblem. But between those two points you can tackle the chapters in any order you want. This will naturally influence what resource you have when tackling each chapter, though, overall, I tried to make the game a little easier than most fangames tend to be.
Basic premise of the plot, it takes place seven years before Shadow Dragon, in the two year period after Medeus has been revived, but before the actual war breaks out. Macedon is understandably concerned with their ancient enemy being revived, and disagreements alongside a touch of regicide leads to a civil war. The protagonist is Minerva who has to gather support from generals around the country to restore Michalis to the throne. If that sounds like something you’d be interested in, then give it a go. Naturally, the nature of the game’s less linear approach means it needs a lot of play testing, both for balance and any unforeseen behaviour (Sacred Stones map system was not designed to work this way, I had to deal with some really funky issues, there’s also some houses in one chapter that look really bad because mountains and full sized houses just don’t exist together in vanilla Sacred Stones. If anyone has a map pallete that works for both, please share).
Be warned, Hard mode in this game, like in Pyrathi Warlords, is Lunatic Reverse mode from New Mystery, so all enemies will attack first.



