FE8 PME - Axe Mayhem!

With axe supremacy starting to become a thing in FEU, I thought it would be a really cool idea to make a PME with only axe units. Surprisingly I haven’t made a normal one, so I suppose now’s the time.

Rules
  1. Only axes for playables and bosses.
  2. One char per person per day
  3. Changes and new weapons can be added with no limit.
  4. All classes added must have axes, but other weapon types are allowed too. Axes are a req tho.
  5. For skills, you can only have a personal skill, a level up skill at level 15 unpromoted, and a level up skill at level 10 promoted. This is alongside class skills btw.
  6. Only 3 units can start with a swordreaver. The swordslayer will be a prf.
Player Slots credit to czechball

in febuilder order
Eirika (LORD): Aeris @Speak
Seth: Echidna @CrimsonFox
Gilliam: Hector @MarcusAurelius
Franz: Reserved by @AlexYTXG
Moulder: Sig @UncreativeName123
Vanessa: Kyalen by Enthusiasm
Ross: Branch by @Speak
Neimi: Barst by MarcusAurelius
Colm: Bord by …Bord (lol)
Garcia: Osian @Sir_Lancelot
Innes: Nekomaru @Gghen19
Lute: Hyperion @UncreativeName123
Natasha: Reserved by @Starshadow_Melody
Cormag: Savannah by @Sir_Lancelot
Ephraim (LORD): Tsezguerra @ItsJustin
Forde: Lucharba @Bord
Kyle: Lex - MarcusAurelius
Amelia: Kishi by Speak
Artur: Samson by MarcusAurelius
Gerik: Creidne by Bord
Tethys: Ruby by GaidenGravity
Marisa: Gwen by Sir_Lancelot
Saleh: Douglas @CrimsonFox
Ewan: Isabella by Speak
L’Arachel:
Dozla: Terry by Sir_Lancelot
Rennac: Knack by Gghen19
Duessel: Shinjiro by AlemOwl
Myrrh: Mario by Speak
Knoll: Emmalyn by Sir_Lancelot
Joshua: Cory @Sir_Lancelot
Syrene: Ike by MarcusAurelius
Tana: Minerva by MarcusAurelius

Boss Slots again thanks czechball

O’Neill (prologue): Batta by CrimsonFox
Breguet (Ch. 1): Wark by Speak
Bone (Ch. 2):
Bazba (Ch. 3): Mitan by CrimsonFox
Monster (Ch. 4):

Saar (Ch. 5): William by CrimsonFox
Zonta (Ch. 5X):
Novala (Ch. 6):
Murray (Ch. 7):
Tirado (Ch. 8): Maverick by CrimsonFox
Binks (Ch. 9 Eir.): Candice by Sir_Lancelot
Gheb (Ch. 9 Eph.):
Pablo (Ch. 10 and 13 Eir.):
Beran (Ch. 10 Eph.):
Monster (Ch. 11 Eir):
Monster (Ch. 11 Eph):
Monster (Ch. 12 Eir):
Monster (Ch. 12 Eph):

Aias (Ch. 13 Eir.): Anchor by Speak
Selena (Bonus unit) (Ch. 13 Eph): Rosa by Gghen19
Carlyle (Ch. 14 Eir):
Vigarde (Ch. 14 Eph): Reina by Speak
Valter (Bonus unit) (Ch. 15):
Caellach (Bonus unit) (Ch. 15): Michalis by MarcusAurelius
Orson (Bonus unit, also needs player stuff for 5X) (Ch. 16):
Lyon (Bonus unit) (Ch. 17 and 21): Gundham by Gghen19
Monster (Ch. 18): Batta Reborn by CrimsonFox

Riev (Bonus unit) (Ch. 19 and 20):
Morva (Ch. 20): Peach by Speak
Fomortiis (Final):

Template, credit to Enthusiasm

Slot:
Name:
Gender:
Affinity:
Class:
Portrait (CREDITS):

Description:

Skills:

Growth Rates (320 for unpromoted units and 270 for prepromoted units)

  • HP:
  • STR:
  • MAG:
  • SKL:
  • SPD:
  • LCK:
  • DEF:
  • RES:

Inventory:

Death Quote:

Misc (WPNs/Animations/Palette):

Misc Changes

Pugi exists.

Happy Axeing!

8 Likes

If axes together with other weapon types are allowed, then I’m reserving Seth.

I already have a great idea for his slot, both replacement and new weapon.

I’m reserving Eirika

Slot: Gilliam
Name: Hector
Gender: Male
Affinity: Thunder
Base class: Lord (Lord (in The Blazing Blade)
Advanced class: Great Lord (Great Lord (in The Blazing Blade)
Portrait: Vanilla FE07 (FE8 Colours) (F2E) {Eldritch Abomination} /Hector Default.png

Description: ‘Marquess Ostia’s younger brother. Reckless, but loyal.’

Skills:

Personal: Axefaith
Level 1: Axefaire
Level 10: Lancebreaker
Level 15: Armored Blow
Level 5: Promo: Armor March
Level 10: Double Lion
Level 15: Promo: Celerity

Boon: Speed
Bane: Resistance

Weapon rank: C Axe

Growth Rates: 320

  • HP: 85
  • STR/MAG: 55
  • SKL: 45
  • SPD: 35
  • DEF: 45
  • RES: 25
  • LCK: 30

Inventory:

  • Wolf Beil
  • Swordreaver
  • Hand Axe
  • Vulnerary

Death Quote: ‘No! Not here! Not now… Forgive me, Eliwood. Tell my brother…’

Misc (Title/Ending/Palettes):

Custom Weapons:

  • image Wolf Beil

Level: Axes Prf*, Might: 10 , Weight: 10, Hit: 75, Crit: 5, Range: 1, Uses: 30, Worth: 6,000 , WEXP: 2, Other effects and notes: Deals bonus damage to mounted and armored units.

  • image Armads

Level: Axes Prf*, Might: 18 , Weight: 18, Hit: 85, Crit: 0, Range: 1, Uses: 25, Worth: Cannot be sold, WEXP: 1, Other effects and notes: +5 defense when equipped. Deals bonus damage to dragon units.

Battle Animations

T1
[FE7 Hector-Base] [M] T1 Repal by Temp
T2
[FE7 Hector-Base] [M] T2 Repal by Temp

Map Sprites

T1
Lord (M) Hector Axe {IS}-stand.png
Lord (M) Hector Axe {IS}-walk.png

T2
Great Lord (M) Hector {IS}-stand.png
Great Lord (M) Hector {IS}-walk.png

Class Cards

Ravager (M) Hector Axe {SamirPlayz}.png

Item Icons

Wolf Beil
{SacredStones} Wolf Beil (SacredStones).png

Armads
{SacredStones} Armads (new).png

Portrait Repository

Hector Default.png

2 Likes

how many skills are we allowed to have?

I also just realized that Axefaith seems like easy picking.
But also VERY strong in this one PME…

I’ll be reserving Ephraim, edit in details after work!

Reserving Moulder.

one personal, one by level up at level 15 unpromo, and one by level up at 10 promo.

2 Likes

Does pre-promotes get to have the level 15 unpromo skill already learned?

Yes
(post must have at least 5 characters)

1 Like

sure is a shame that axes only precludes manaketes

seriously I don’t think there’s a single anim set that has both axes and dragonstones

think I’m still reserving Natasha though, even though I should probably not be making more portraits I need to work on

You could always mix and match if you don’t care about anims being consistent

Unfortunately, I do care about that.

Are we only permitted to assign three skills to each unit we submit?

Yeah, but there’s also class skills from the unit’s class, so you still have skills from that.

Custom classes have a level 1 skill, a level 10 skill, a level 5 promo skill, and a level 15 promo skill if there’s a promotion, as if they were a regular class. Lords get supply.

Personal skill, class skill, level 1 skill, level 10 skill, level 5 promo skill and level 15 promo skill? Is this correct?

So basically
Personal skill at base
Units get a skill at 15 unpromo and 10 promo.
Classes themselves have skills learnt at level 1, level 10, level 5 promo, level 15 promo.

Reservation exists?

And if so can I reserve franz

you can