THE WALL
@Dribble crafted this superb meme in honor of the game.
Fan of the original Iron Emblem here. Will give this one a try. Always love playing as generic units🙂
currently playing the game, I’m at chapter 9, the game is absolutely devilish in good way lmao
I already had my fair shares of drama, of the original 3rd platoon only the lieutenant, shaman, and my trusted soldier survived this far (and I was devasted when my sword armor, and myrmidon got killed
)
Wrote a few journal entries, gave up, but you might be interested in what’s be done~
Chapter 1
… ears ringing with horrifyingly all too human screams and screeches, eyes brought to tears by the stench of their aftermath. Might be why the stonework, painted crimson with blood, seemed to throb like a dying heart. Air thick enough to linger on your tongue while your fingers shove doors and corpses alike aside - both inert obstacles.
The massacre consumes every part of your being until all that’s left feeds it. Victims and killers, all carcasses in the cavernous belly of a starving, ravenous beast.
History will remember us as having escaped it.
We sank deeper.
Chapter 2
… couldn’t possibly have seen the end of her second decade of existence, let alone led one of a soldier, yet here she struts proudly on horseback, a staff by her side, proclaiming to be contributing great things to our country. If such is truly her intent, she should be keeping the mind and home of a husband clear, and raising our youth. What were the recruiters thinking ? The fall of the fort finds a clearer explanation by the minute…
[…] built like a lumberjack, the way he handled that axe, yet she gutted him like a mutt […] dawned on me her robe wasn’t originally red […] “steel bends where faith wavers” […] was it speed or the light which deflected magic and blades alike ? […] too many arms to count, fingers pointing at their remains as if in incredulity […] the sign of God […] the sky burns.
Chapter 3
“Could this get any worse ?” I overheard someone ask as we deployed. “Reckon it’s about to be, for one of us, and it won’t be me !” Another voice replied.
The monkey paw curled: as I rained down arrows on our victims, gouging the life out of their scared bodies, it was no longer guilt that overwhelmed me, but relief.
I miss throwing up.
Chapter 4
A handful came to us, seeking redemption.
Who are we to turn them down ?
We ventured into their lair, seeking to bury the bodies haunting our past beneath a freshly carved mound.
The last two are intentionally laconic for shock value and contrast, but because I stopped now it just looks like motivation waning, eh eh~ Draft for chapter 5 was on par with 2 length wise. I might just keep going because the snippets of story seem to coincidence with what I was going for in my head for entry 5 and 6.
She bathes in the blood of the fallen…
Chapter 6 onwards kicks up the difficulty a notch, though I’ve yet to lose a unit~ ! … I write that knowing the only reason Lieutenant is still alive is a 60% missing on EP in chapter 7.
That’s merely a sign fortune favors me !
They are NOT ready for what’s about to hit them…
Chapter 9 didn’t go well…

Just a note that there’s been reports of softlocks with the objectives not counting as completed in Chapters 11/12, the new patch I’ve just pushed (same download link in the OP) should fix these if you end your turn.
Dude did you major in literature in college or something, your writing is so good with so many fancy words and phrases.
“Steel Bends where Faith Wavers” what does this phrase mean?
I adore the cute Faction Symbols of a Bear and a Hawk:
Why do We get to recruit Bandits we just fought in chapter 3 in chapter 4 and we fight against other bandits as well I just don’t understand how we could have convince bandits to fight each other?
Why do We get to recruit Bandits we just fought in chapter 3 in chapter 4 and we fight against other bandits as well I just don’t understand how we could have convince bandits to fight each other?
It says in their description that they are seeking redemption, so you can imagine it’s the classical story of them being fed up with the life of bandits, probably due to their boss being cruel or things like that, so they join the troop
Why, thank you, your kindness made my entire day~
Literally, no exaggeration !
Heavens know I tried, but my undiagnosed-ADHD-until-last-month ass never stood a chance on the benches of college.
Thankfully I have little regrets in that regard, two decades of consuming unholy amounts of literature and sharpening my pen on bad fiction taught me much more college ever could. Plus, French education system meant each year barely costed me a grand, so I’m not even in debt. I lost infinitely more in unrealized working hours, ah ah !
To answer your question regarding the meaning of this here specific sentence…
I did consider cutting or rewording it to something clearer, but ultimately decided against it. Two reasons: the lack of clarity fits the ‘chaotic vibe’ I was going for, using this heavily truncated, hectic style of writing, and there was no way I could get clearer than this with the constraint of a voluntarily barely coherent text.
So your (mis)interpreting the sentence however you wish is the point and what I’m going for ! A heavily redacted, old journal doesn’t come with a manual, y’know~ ?
That said, I’ll satisfy your curiosity and communicate my actual intent for writing this sentence.
Are you familiar with the fable, Le Chêne et le Roseau ?
It’s the tale of a reed that bends at the slightest gust of wind, while the mighty oak stands tall and proud. One day a storm sweeps the land. The reed bends as always and endures, while the oak is uprooted and dies.
It’s a callback to this, with a similar meaning.
For context, healing and light magic is tied to faith in higher powers in Fire Emblem, and without any indication to the opposite I’m assuming Iron Emblem Gaiden upholds this.
As for swords, a fun fact about them is that the steel they’re made off makes them bendable. When you hit something with one, the material deforms before snapping back into its original shape after the blow, which is why it doesn’t shatter like glass when you strike something.
Hence, the idea here is that healing and light magic might be ‘superior’ to the good ol’ sword, but the horrors and inhumanity of war could grow so atrocious that it shakes your very faith in the divine to its foundations and severs your connection to it when you need it the most.
The sword the troubador carries, on the other hand, never falters, and is the tool she can rely on when she can’t even trust herself.
Spoiler for the hack Cerulean Crescent
While this is never really explored in Fire Emblem, there’s actually one instance of this in Cerulean Crescent, where Aciel, the Light Mage drawing her power from her faith in the Goddess, will actually be declassed back into a Civilian if she engages a conversation with the final boss of the game. It affects her epilogue too.
It’s very cool, and while I get it’s hard to implement, more hack should have story-driven opportunities for a character to access or lose Light magic based on personal growth !
I hope that answered your question and the explanation didn’t bore you~ !
You can use the R button to examine names of units !
There’s a bunch of lore bits to glean from the descriptions given to your units, enemy factions, and bosses unique names !
how do you get your unit’s background to be Red? I got the Default Blue
Actually, it’s not a thing you pick. It’s blue during a chapter and red during preparations.
This was a bug that this convo inspired me to fix and update the patch for (the bug was that if you selected an enemy unit during preps, then quit back to the menu, then opened a playable unit’s statscreen, the background would remain red instead of switching to blue like it does during a map).
Hi Gryffe!
First off I would like to thank you for explaining the reason behind your great writing it is very interesting knowing you write fiction(even bad fiction is still good wtiting as long as you learn from it)
Second I might not be familiar with the fable you mentioned but knowing you draw your inspiration from it and the meaning of the fable and your writing give me reason to be interested in it. You can be sure I’ll find and read it in the future. I Thank you for inspiring me to Read about Le Chêne et le Roseau.
Finally I am saddened to hear that you are inflicted with a mental illness for such a long time without being diagnose but I am happy that it did not obstruct your love of life, your creativity and your hobby of writing.
I am glad that your Illness has finally been diagnose and hopefully on it way to be treated with the best medicine possible.
Knowing this all I can do is pray to God(For God is the only one I can count on when it comes to things outside my control) that with treatment you can finally have a better future than what you had before the treatment(but to he honest a cheap French education sound like a Dream
)
Much Love from me Diealot!
The best laid out plans always have one weak point, and it’s sitting in a chair…
Chapter 9 is hard enough as is…
yooo, really enjoying the hack, but unfortunately my attempt 1 came to an apbrupt end in chapter 11. Wanted to share my intense experience with that chapter and some feedback about the hack as a whole, as well as some bug reports.
Chapter 11
Really could have benefited from bringing some fliers, but at the time I didn’t know just how hectic this map would get.
The main objective of the chapter seemed kinda complicated at first, the only thing I got out of the briefing is that I should destroy the bridges and to do that I needed to do something with the forts and then escape somewhere.
First part of the map, i.e. getting over the bridge wasn’t too difficult but it did take some time as I was babying some training project trying to get them to level 20: Militia 2 and Miner 2.
After I got over the bridge the boss seemed to be an interesting obstacle, unitl I realized that most of my main carries could easily defeat him. What I didn’t expect is that him going onto the fort would activate the bridge destruction event and I saw it I started panicking.
Most of my units were out position to start going back, I did have a cavalier that could ferry another unit with him to the other side, but because I didn’t want so many of my units to die to death reinforcements I hesitated and decided to send some units to go through upper bridge while it was still up. This indecisiveness, however, led to most of my squad dying.
As I was panicking I began making a lot of tiny mistakes, with the main one that killed the run was stepping onto a fort to finish off the enemy. When I saw that my heart sank, I just tripled the number of casualties on this map. This was also when the flier reinforcements started showing and slowing down the process of going over the bridge for both sides.
Most of my upper squad managed to cross the bridge in time, only the healer didn’t make it by one tile, stuck in the sea until those flier reinforcement vultures would finish him off.
For my lower squad there was a tiny glimmer of hope that in my panic I didn’t see at first, that was Miner2 and her waterwalking abilities. I thought to myself if I stall death reinforcements a bit I could ferry several people over the sea, the first one that she would help out was my cavalier, my cavalier that was supposed to get another unit to safety, but didn’t because of my hesitation to leave everyone else to die.
After Dragoon 5 was safe I realized that Miner 2 doesn’t have a lot of con and even if she did she was injured with both of my healers being stuck somewhere else. However I realized that I could promote her into berzerker and maybe squeeze out something thanks to increased con, aid and move. Bottom squad had Bulwarks lance and bow ones, so she couldn’t lift them, but I still had an option to save 3rd platoon 5, Soldier from 3rd platoon and Militia 3. At this point they were scrapping with death reinforcements. Honestly they weren’t that bad, if I left few more units I could have taken care of them all pretty easily. But as they were now they couldn’t and so Bulwark 5, Militia 3 and Soldier from 3rd Platoon all died. Things were looking kinda bleak, but I could still at least save Platoon 5.
Miner 2 was heavily injured and because fliers would spawn every single turn I just couldn’t see a way she could sneak past their ranges, I had to make a call and let Platoon 5 die, so Miner 2 had a better chance to live. Platoon 5 was then picked off by the flier reinforcements, just in range of both of them and unable to move because of the sea.
But Miner 2 was not out of the sea just yet, she had to put herself in range of silver lance pegasus, it had 50% chance to hit her and sadly she didn’t dodge. The whole rescue mission was a complete disaster. The last one to stand from the bottom squad was Bulwark 2, and he popped off before being killed, getting a 1% crit kill on the peg and 2% crit on the wyvern back to back.

I lost half of my units, some of them were my main carries. So I was ready to leave until I realized I didn’t actually know where the escape point was, I started panicking again thinking it was on the other side of the bridge. I decided to cheat and look it up in builder, and saw that everything was correct; I was on the right side but prompt to escape wasn’t showing up. That’s when I realized it, that I needed to destroy all forts, where I thought only bridges needed to go down. And in my initial panic no one stepped on one single fort in the top left corner of them.


So that was it, as I was readying myself to farm the flier reinforcements as long as I could I saw another glimmer of hope, I deployed Bandit 2. That was it, it was perfect, I just had another master seal in my convoy, and after he reaches level 10 by grinding infinite fliers he could promote to zerker, waterwalk across the sea, and destroy the last fort. Before promoting him I gave him everything he needed to make that journey, all of the concoctions and yep… he promotes to warrior…

You’re a funny one epicer, giving +5 speed promobonus to a unit that starts with 2 speed, real funny.
So yep, that was it; the fliers can’t actually kill my units cause I have a pretty cracked team. For them to kill me it would actually take breaking the entire convoy that I have, which I’m not doing, lmao
I’ll give this one an attempt 2 and hopefully this time chapter 11 won’t be a bloodbath.
Bugs
When escaping with units the arrow cursor doesn’t go into the tile, as if the tile is blocked. As I learned this is RNG dependent for some reason, so had to spend 2 minutes wiggling the cursor so I could escape. This is a thing in all of escape maps that have an arrow pointing out the escape tile.
In one of the earlier chapters an enemy soldier with an iron coin, doesn’t have a bag icon indicating you could steal from them, the coin is not dropable.
“Arte” instead of “art”, I’m assuming.

Feedback
I personally don’t like the battle animation speed ups. If I didn’t want to spend a lot of time on battle animations I would just turn them off, if I have a very tense moment during a chapter I would rather not have an option to misclick and speed up the game. I just don’t see what this thing is supposed to accomplish, at least in this hack enemy bosses don’t talk, so you don’t have moments where the boss is saying something and then you press A, and you just skip whatever he was saying and half of the confrontation. I would really like if it was removed or I was given an option to turn it off.
Both desert maps felt like a slog, not difficult or intense like the “long night” map, just drawn out and boring. On the other hand “long night” map is peak.
“Faces of a stranger” by ArcherBias has a similar idea with destroying the fort to destroy the bridge. It’s a really cool idea, but it’s execution cost me an entire run. I would like if forts had HP and needed to be destroyed with weapons like in “Faces of a stranger”, so destruction was more deliberate on player’s part.
That’s odd, it shouldn’t be possible to trigger the bridge destruction without triggering both of the forts for it first- I’ll have to take a look at that. And the event for it very specifically looks for the triggering unit to be player-controlled, I don’t know how it could have been triggered by the boss.
The escape issue is known and I have spent hours trying to fix it to no avail. As detailed under known issues in the OP, you have to deselect the unit and then select them again to be able to escape.
Edit: Okay, I’ve changed the fort events in Chapter 11 to instead be Visit events, making it absolutely impossible tor enemies to trigger them. The bridge destruction triggers now check for the tile changes themselves having been triggered, so it should be impossible for the bridges to be destroyed without having visited both forts first.
question why did you only allow 12 deployment slots for chapter 5 while giving us 15 deployment slot for chapter 4(The chapter where you attack the bandit stronghold)
I really need another slot for my thief so he can steal the secret book can you give me another deployment slot please?
Edit: Make that 14 slot to round it out ![]()









