Thanks, the sleep sword acts again!
@Hatsuru Ah ok, never played Thracia but I love the Thracia inspired games and mechanics.
@Shiina , The candy staff given in chapter 5, with 5 uses, in a chapter with infinite same turn reinforcements Halberds? And itās required 20+ chapters later?
Damn, that is long gone. But thanks for the answer.
FEE3 DEV UPDATE
HELLO S4S THREAD it is I Hatsuru
The FEE3 video for 2025 has finally been released! As you can see, Iāve spent most of my time dedicated to adding mechanics that were lost in the original release. Unfortunately that video was made months back, and was slightly barebones than what I was hoping to accomplish. So lets discuss more in detail what Iāve been doing as a whole.
Buildfiles are hard
, admittingly adapting to the new change has been extemely difficult to me but progress is seemingly starting to progress at a much faster pace! Of course, the rework aims to update and show off the original (and new) concepts that S4S sorely lacked originally. Of course, suffering from First Hack Syndrome, there were a lot of problems with that build. Problems that I hope to rectify in this new build.
Mechanics
I hope that S4S builds upon other Thracia-Likes and fully implements a greater experience that Thracia can offer. For this, I would like to add all significant mechanics from Thracia and include a⦠4th? 5th? layer of depth that the GBA games lack.
Of course, as I harped on many times in the past, S4S was originally meant to have FATIGUE as a core mechanic in the game. Similar to Thracia, if your HP is less than the fatigue number, your unit cannot be deployed to the next chapter.
To hell with that! My version of fatigue still aims for something like-minded but with different characterRustics. For those unfamiliar with Fatigue, the mechanic makes units undeployable after you do certain amounts of actions that are equal or above your Max HP.
The debuffs are scary, right? With this version, units can still be deployable on maps, but they will suffer a staggering 75% debuff until they arenāt used for a chapter. The idea was that you could still Deploy units that you would like to use, but consistently relying on certain units to power through maps will be discouraging enough to utilize other units.
Fatigue in this sense is not meant to be a great limiter, but an encourager to plan out different scenarios with different units that you not have necessarily used. For this reason as well, fatigue will not be a mechanic you need to deal with early game. It will follow the same structure as its predecessor in Thracia. Take that as you will.
PCC works the exact same as it does in Thracia. Some units may be more combat orientated than others who are focused on utility and buffing. Therefore, some units with higher PCC might be good for boss killing or harder chapters where Amelia can INTERVENE and buff said units.
PCC also changes the critical damage given.
Movement Stars (Mars) give a 5% chance to move again. Mars will most likely be higher for thief-line units (Zeta, Korone, Pekora, etc) but also be balanced to supplement terrible basestats or growths. This is also my way of buffing ThighForce teams and allowing crazy plays for the player to use.
Staves are now going to be more impactful for units!


Of course, there will be more staves for you to use, but I want to see how much BS you, the player, could LTC certain parts of the game or how you can plan around the resources given to you.
I should also mention, there will be specific staves that will be personal weapons, meaning that you will need to train certain units you want to invest in for their staves to be much more impactful.
And donāt be afraid to go all out, either, certain staves (and weapons/items) will Auto Refresh each chapter.
And, heeding the words of the masses, I have also allowed more diversity in game modes.
Of course, I will add more as time goes on, but for now, these will for sure be included for the forseeable future.
Units and Class Update
I should mention there will be greater nerfs for everyone to allow more growth.
Of couse, like I mentioned in the FEE3 video, to compensate the balance changes, im LIMITING skill emblem. Each unit will have a dedicated skill meant to boost each of their niches. Iroha for example is meant to take on large amounts of units when out-numbered.
Some skills planned (but not implemented as of writing this message) include:
Ayame:
Demon Stance: If Ayame has both Rakshasa and Asura,
adds (Luck/2) to damage.
Moona:
Nova: At start of turn, skill% chance
enemies within 2 tiles take 35% damage
Aki:
Dragoon: Hit +20, additional tiles moved
grants +5 hit.
Like the original, I was really happy with the flexibility on who to train as units. I still intend to keep skill emblem limited, but I will still allow A Support Skills/Buffs, along with Scrolls. Furthermore, Gaiden rewards will now allow Generation Skills, which in essence will buff those units specifically and or your whole team if they are all deployed. So completing gaidens is a great positive for units you want to favor or build.
Classes were a bit messy in the original game. They will be more or less fixed a bit to compensate for their quirky-nature. While some classes could have reached T3, others could not. Which is why I will ensure that all classes will be able to get T3 upgrades.

cough cough Thank you Nuramon.
Story Rework
I was really unhappy with the pacing of the original story and how easy it was to DESTROY another country who conquered the rest of the continent. Which is why the story will be focused on that whole dynamic, with of course borrowing some story points that Thracia has. After a lot of consideration, I have decided to completely rewrite the story from the ground up, with some minor elements from the original story sprinkled in where seen fit. So expect a new dynamic between certain characters, and (hopefully) much more depth to each one.
The MANSTER arc.
Of course, there was also a lot of problems with some of the maps that I had done. I will try to intend to make it more DYNAMIC, while also lowering the size globally along maps to reduce fatigue when playing. I have also heard of some people being softlocked in certain gaidens. To remedy this, Gaidens will now be completely optional once activated. However, if you do not complete gaidens, there may be certain things you may miss story and or character wise in-game. So I urge you to sincerely consider each situation when diving in.
I extend hope the map changes become more ENGAGING and fun to play on.
Like fixing the dreaded chapter 5 (this will be a mid-game chapter instead).
And of course, there will be more content that I will share in the future! Learning from everyone has been an experience, and like always, I am deeply grateful for the critique and feedback I have received.
I will DEFY my previous development cycle and rectify my mistakes from last time.
Which is why I am asking for help with portraits.
Here are all the portraits currently (and some stand-ins. unfinished still but you get the point).
Of course, this would all be volunteer work, as⦠real life tends to get harder. If anyone would like to help contribute by helping out with portraits, it would be greatly appreciated. You can reach me here in dms or by discord (Irohia)
And thats all I have for today. Thank you all for your continued support, and the Search for Seiso continues!
Just curious, does each Holomem have a unique classes in T3 in the next Update? For example, Irohaās T3 will be between Shinobi, Shogun, or Assassin.
Due to romspace, most likely not. Special classes (the ones where you only get 1 of) will have their own T3s though.
Samurai is already treated as a superior swordmaster, but Shinobi/Assassin/Shogun gives me an idea ![]()
ā¦Okay so I just had the entire game reset on its own. Maybe the game had a stroke when something targeted a Cavalier that was on a Sea tile? I have no idea. The same thing happens every time I Resume, so thatās my guess.
Never seen a ROM just straight-up reset the whole game. Hereās the save if you donāt believe me.
The āYou have two turns before the ship collapsesā mechanic just straight-up isnāt working either. The thing just collapses almost immediately. It worked the LAST time I tried the Chapter, but now it justā¦doesnāt.
Seeing your new profile picture (hell yeah we love Symboli Rudolf) has me brainstorming what an Uma Emblem might look likeā¦
Also the new portraits look amazing! And I canāt wait to try all these fun changes out! Except I can wait. Please take your time!
Well said @Choice_Snarf . The hype is real for 2.0! But no rush! Your work is so so so appreciated @Hatsuru !!
Iāll take a look, never heard of this before
Uma Emblem when it ends up being 20/20/20 Kitasan Black destroying everything in sight
Heyo! I have a question for ya for the definitive edition.
Iāve seen the recent new update for it and a friend of mine has been playing it. Iāve showed him the video of it today and he was wondering if the old save would be compatible with newer version of the definitive one. will be possible to use the older save? Or will that break if he was to use the updated version to that one?
This will be a completely new game from the ground up; OG Holoemblem save files wont work!
Ooooh, oh darn. :o Thanks for letting me know!
Iāll let my friend know too :3
a question how will the difficulty be in the new version compared to the previous ones?
The solution to my rambling was to promote Shion. Getting her to level 20 on that map wasnāt exactly conventional, but it wasnāt as hard as I thought it would be. She shouldāve just been able to walk there. That wouldāve solved the whole problem.
Ironic how a single feature of a single tile can cause such a domino effect of problems. Iām sure the next iteration will have things like this ironed out.
I liked the song for 16x. That was a nice touch.
Also just remembered I had the thing happen where between turns, it would play the Hero classās draw sound followed by a damage sound. It happened twice. This exact thing randomly happened with the Illuminated ROM, too. I didnāt think Iād ever encounter this again. I get the idea it may just be an emulator quirk. But I may just be cursed, who knows at this point
Iām playing on the old edition and I have a late game question concerning a game mechanic that could severely weaken my entire save @Hatsuru
Spoilers for Chapter 24 and 24x
So I started Chapter 24x and I noticed a bunch of items in my inventory were missing. I checked the guide and realized that you took the members of HoloX and gave them fixed inventories. What happened to the items that they were originally holding? I had the members holding skill scrolls and stat boosting items because Polka was full. Are the items gone? Did I just lose 10 stat boosters and skill scrolls? Or do the items reappear in their inventory after you beat the chapter?
HoloX
What happens in the transition for the chapter in order is
- Koyori, Iroha, Lui and Chloeās inventory is deposited into the convoy
- Any instance of the S rank weapons/Candy Staff as well as Irohaās PRF is removed from your inventory/convoy
- Koyori, Iroha, Lui and Chloe are given their fixed inventories for 24x (including Chakimaru and the S rank weapons, minus dark, which is a drop from the boss)
- Laplusā inventory is not affected as far as I can tell
This means the following:
If Polka is full at the start of 24x, whatever is in Koyori/Iroha/Lui/Chloeās inventories are gone permanently
Koyori/Iroha/Lui/Chloe retain their inventories from 24x
Thank you so much! I managed to load an old save state and save all my lost items without having to redo the chapter!
Alright, well Iām on Chapter 20 and I just used a Redebut on Rushia at max level.
Now she can no longer summon anything. Pretty sure ALL of her skills have been disabled.
Laplus was at level 34, and her level reset to 3 at the start of the chapter for no reason.
In the Guardian chapter, choosing to Capture Kurokami instead of just killing her causes the game to treat it as Fubukiās death when you Drop her. Fubuki disappears forever. Gone.
Teaching Ollie both Counterattack and Counterspell causes neither of them to work.
The Hope skill doesnāt work at all, so if you used the scroll and chose to forget a skill to make room for it, you literally just deleted a skill for no gain.
This is on top of permanently losing multiple one-of-a-kind scrolls and important items due to the unreasonable item limit, and the fiasco with Shion being unable to walk onto the cave tile required for her to trigger the secret and unlock the Gaiden chapter. You HAVE to promote her SPECIFICALLY into a Witch to do it.
Not to mention the absurd Speed stat that mobs of enemies start to have past chapter 17, meaning any unit with Skill below 20 pretty much cannot hit them. If you were unlucky with the Skill stat, you are suddenly at the abject mercy of merciless RNG. You could very well end up in a virtually unwinnable situation, even with RNG abuse.
Bloom in particular could be a run-ending obstacle, especially if you didnāt level Botan. I got lucky with a Sniper proc, thatās pretty much the only reason I could kill it.
Iām sorry, but thatās tore it. I canāt keep playing something that has this many problems that permanently screw over the player.
I hope to play the new version when it releases, and I hope things like this are fixed better in it. I wish you luck and success.
Is there a recruitment doc for the ROM hack?









