Also Watame exists as a refresher
Speaking of Watame, her C support with Azki is bugged. Not only does it show Ina instead, but it uses the stock dialogue from one of Tana’s supports from the original game.
On a side note: You can REALLY tell which portraits were done first, lol. Some of these could really use a literal facelift
Lmao yea for sure
i cant wait till advent nerissa would be a great refresh singer or lance unit. ive replayed this game so many times now i may be addicted
ill admit i wish all the portraits were as clean as kaelas but honestly just even having them is enough
I’m doing my Nene and Lamy support. My Nene looks weird and my Lamy is having an identity crisis.
since several people have brought this up, any supports that don’t involve those marked as ‘completed’ (refer to OP) are basically not yet done in current patch, so they either won’t work (won’t gain support points) or uses vanilla FE8 convos.
IIRC Kronii also does not have any A supports due to her join time but everyone else is kinda fair game.
Hi, I wanted to say I love this game! The story’s just the right amount of whimsy, the gameplay is really cool (a bit too easy but it’s probably because I’m on seiso difficulty) and I really love both the map and battle sprites (I decided to use Iroha just because of how cool she is)!
But I think I found a weird bug, basically the game counts Shirakami as recruited, letting me access her gaidens too, and yet she’s not in my army, and in those chapters I have a free deployment slot that I can use for whoever. Beyond that, the only problems I had were the game sometimes freezing for Risu’s witch animations (I just disabled them) and some minor errors in the documentation. Anyways, just wanted to report that first bug because it seems nobody experienced it? Oh, and also to congratulate you on making such an amazing game
Oh no…
Mumei’s Indoor March doesn’t work properly. It increases Movement on some tiles, but on some other tiles it increases Resistance instead. It seems like it only works properly on a very specific type of floor tile. It took me a while to figure out why it wasn’t working.
Well THAT definitely sucks. This seriously neuters its usefulness. Swordfaire it is…
EDIT: Hope doesn’t work either. ![]()
Hello, I finished the game about a month and a half ago. I really enjoyed it (I made an account just to write this) and I’m looking forward to future releases! A couple points:
- Yabai was quite difficult, especially in the early game, but I’m not complaining as I like a challenge. Some mechanics felt kind of unfair, though, like the Halberd reinforcements in Chapter 10. I understand that the balance between challenging and bullshit can be difficult to get right, though. Lategame is comparatively quite easy with how many Entrap staves you can get but this feels kind of balanced as enemies get a lot stronger, too.
- I do wish that there were more Redebuts available. When you max a unit that can’t promote further, it kind of feels like a waste to continue using them. If the number of Redebuts is restricted for balance reasons, that’s okay.
- I absolutely love the idea of different supports granting different rewards, this makes the game much more replayable and allows for experimenting.
- T3 promotes for all classes would be appreciated. Suisei is my kamioshi so upon seeing that she couldn’t promote past berserker, I was a tad disappointed (but not enough to care, I still used her until the very end). Bias aside however, I understand that the game is a work in progress. I also saw one of your comments above about a class revamp, so I’m looking forward to that.
- Marine’s Vengance skill doesn’t increase damage. This one in particular was annoying, because I made mine a Warrior and it’s a class skill which can’t be replaced.
All of that being said, thank you for your work! I’m eagerly awaiting the next release!
Yeaaa I hoped it would have been more useful but it only affects pillars iirc.
It will be removed with something better in the next update!
Yea enemy scaling was quite linear in this release. With how I balanced enemies, enemy units had specific ids per class, not by chapter. So I did not have a reasonable way to balance out halberdiers from being either really good or really poor later on; something thats reflective on how they’re effectively sub bosses for earlier chapters. I’ll release an update soon to talk more about this!
Yea it was mainly to make sure you can’t use 1 specific unit to cheese the game as a whole. With how I aim to balance the next patch redebuts should be much more available as rewards
Thank you for your kind words! I dabbled with the idea of supports granting T3s as well, though I don’t know how great that would be for balance.
Overall though, a lot more supports are written, so I’ll make sure they’re all in (Formatting them is a real pain).
On the bright side as well, expect a Suisei T3 ![]()
Yea unfortunately a lot of skills are broken in that release, but i’ll be sure to amend these going forward!
As always, thank you so much for playing! Im glad you enjoyed and I hope you enjoy the new release coming soon!
It only works on the brick-type “Floor” tile. Doesn’t work on pillars, stairs, or other floor tiles.
Bro I’m only on Chapter 10 and Suisei is already absolutely busted lmao. Usually I go for Warrior over Berserker but Suisei screams “Berserker.” I dunno what you could possibly do to make her even more busted, but I can’t say I would complain.
Speaking of busted
I have unlocked Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining God 東方不敗 Master Ginga Victory Strong Cute Beautiful Galaxy Baby 無限 無敵 無双 Nenechi.
I really like the animations for this class. Ecchi and sassy and stylish. Hope her T2 keeps the same vibe.
Suisei is pretty fantastic overall on yabai due to her being literally one of your two decent options for capturing stuff early on (the alternative is general Noel) and all her supports have crit so you can go for funny critstack strats later on in the game (especially if you went berserker).
funny suisei stuff
exhibit A
exhibit B
exhibit C (spoilers for it being like, uh, literally endgame)
also
Anyway uh yeah praise the suicopath, kyou mo kawaii
I thought that was the case. Korone ate about 4 of those because she kept hitting max level despite me choosing her promotion. Also, I’m not sure whether this is a bug, but after promotion she got 100XP for every kill even against weaker enemies. Is this intended?
I think in terms of balance it would be okay. Remember that you can only have one A support so you have to choose from several options and once you have chosen you’re locked unless you load an earlier save. They also take time to acquire so you can make them weaker or stronger depending on how early the support is available and how quickly it builds. Like I mentioned previously, this adds to replayability which I think is always a good thing. You can always test this for a patch and remove it the next if it doesn’t work out. In addition, during lategame I felt like I had far too many skill manuals than I knew what to do with (especially considering that a secret shop sells some) so I would actually prefer it if supports granted unique weapons, consumables or even promotions.
GOAT
On a side note, something I remembered since my post yesterday - I think every unit should have a niche that makes them worth using. By the time you get Okayu you already have several other units that can do her job much better. Her only use case is as a Charm support but you also have Choco filling that niche as well as bringing much more to the table. I do like what you did with Koyori, but her issue is that her main use is providing healing items which you don’t really need, and her combat isn’t great but this is a matter of tweaking small things IMO. Not every unit has to be insanely broken but as long as they have at least SOME use cases, that should be enough. Laplus was in a similar boat but because she promotes into an insanely powerful unit it’s obvious that you made it that way for design reasons and not balance.
I gave mine Vantage, with a Brave Axe and being under 50% HP she onerounded enemies consistently. Adding Axefaith on top of that made her an insane frontliner that didn’t have to worry about weapons. Lore accurate Diamond-in-the-Rough Idol VTuber Hoshimachi Suisei!
I just wanted to point out a cool bug I found (pls don’t fix)
^ How did you do manage to do that? For science, of course. My interest is purely academic, I’m sure you understand.
Anyway I had this happen. No idea what the issue is. It’s just the “Wait” command after I unlocked the door.
I’m starting to learn that most units are broken in their own way. Nene, Laplus, and Rushia are broken in EVERY way, and I’m sure Matsuri will follow that trend. Ollie has the potential, but boy it’s gonna be a long road getting her there.
If there’s a way for Rushia to die, I haven’t found it. Her Summoner sprite is fitting for how absolutely disgustingly indestructible she is. She is, appropriately, The Wall of Hololive.
And I can give her 20 free XP per turn no matter what level she is! ![]()
Suggestion: increase the storage limit to 200, or at least 150. Having only 100 has already caused me to accidentally delete two important items (those being a gem and the Steal+ skill item, the latter of which has made all the items I used on Pekora to make her not suck effectively wasted), and could easily cause people to accidentally delete something like the Candy Staff. The 100 limit is honestly unreasonable, especially with so many units AND the Capture system. Sure, using the other units as extended storage is an option, but that makes item management miserable. At bare minimum, warn the player that the storage is full.
Also: I have no idea how to make the blurry spoiler text, and no amount of searching or asking the bot has elucidated me on the subject.
Quick question regarding Chapter24 and requirements for 24x.
Am I supposed to kill Calliope? I can’t talk with Amelia. Is it someone specific?
How do I get 24x? Every friend of Laplus is alive and of course Laplus as she’s unkillable.
Calliope
I didn’t know how on my playthrough too, but iirc, I think you have to ignore Calli, kill the boss on the throne, and either seize the throne, or talk to Calli after the boss is dead
She is a Hannibal/Xavier recruitment type if you’re familiar with Thracia. Just as Tyler mentioned above, you need to avoid her, kill the boss and talk to her with either Amelia or Kiara.
To add to the above, 24x requires all of HoloX (this includes Zeta) alive as well as Calliope recruited and all S-rank weapons + the Candy Staff in your possession (meaning not broken)







