[FE8] HoloEmblem: The Search for Seiso (42 Chapters) [v.1.8.2]

Hello S4S thread it is I Hatsuru.

It has now been a month more or less, and I would like to implement more UPDATES and not leave you all in the dark on what I have been up to development wise.

So lets get to it, shall we?

This month was dedicated towards writing and general asset collection. You can see some of the work done by @Tezuka_Yamigami in his thread here. As I’ve also shown off, some characters will now have custom animations to reflect certain special classes that Fire Emblem usually doesn’t have.

I’ve definitely learned a lot with battle animations. So I hope I can make more in the future. Though, I won’t give everyone personal animations in-game. Maybe as a side project perhaps I can do so, but for now, just for the girls that are special classes.

I also took time to refine the main title screen a bit more.


Slowly but surely, we’ll get there.

Moreover, writing has been a big part of me this month. I definitely want to follow some of Thracia’s story beats, but I’m going to DIVERGE from the path a bit to reflect more on S4S’s identity as something more than just a Thracia-like. One thing that bothered me a bit was the lack of special text for different situations. I attemped to do that early on, but it slowly just…dissipated I thought. So, I wanted to do something akin to something like the Nanna recruitment chapter.

It’s minor, but having different dialogue for different situations really add more soul. I hope I can do more than just escape quotes, though we will explore more with what the future holds.


Another minor thing, but I’ve added the original artists to each song (with of course the arrangements being credited in the big-credits file). So if you’d like to search for them on your own time, you’d know who they’re from.

Koyori the Coyote

I guess I can also talk about the Koyori rework too.

Koyori and Iroha now spawn as early-join units. And with this, I have given Koyori a few distinctions from the regular magic user.

Her previous utility function idea was neat, but I could do way better (I have).

Koyori will now be able to use her chemicals to create a random utility item thrice per map. This also includes statboosters and possibly skills, though at a very small %. Furthermore:


Scientists are usually smart, but fraile. So I aim to make her an effective utility unit with the chances of being able to deal large amount of damage given you dedicate time for her. She’ll come much weaker than your other units (think Amelia but frailer), but she will have access to all magic types and staffing. Obviously, this will be subject to change, as I need to figure out how to CODE everyone’s personal skills. But, we’ll see how far we can go with what she has currently.

And thats all for now. Until next time, and the Search for Seiso continues!

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