[FE8] Hetja's Quest (v0.8.03.000 - 10/31/2025)

All the skeleton classes’ battle animations + map sprites should be in the repo.

2 Likes

Awesome. Thanks for the info

1 Like

Final reminder!!! The new character poll ends in 6 days. Get all your last minute votes in as soon as you can. Thank you to everyone who has voted so far.

Once the results go public, I will begin work on adding the winners to the game. I’m unsure if the next patch will publicly release before the end of the year, but I’ll be trying my hardest to get it done before then regardless. If you’re interested in helping test the PTC patches before release, consider joining the RPG Club discord server.

6 Likes

There are only a few days left, I arrived just in time to vote xD

1 Like

I think this already mention, but just to be sure again, it seems certain combination of skill will allow us to level up again after hit lvl 20.

also Rightful Arc + Aether + Solar Ring have Broken effect, basically the second strike of aehter become combination of both Sol& Luna allowing us absorb even more HP from enemy. it probably will have some effect with other skill + Ring too.

Edit
Just tested the ring with Astra too, it cast sol multiple times (1 attack is the astra but all next attack is Sol with damage still halved).

about Luna Ring i still haven’t tested it fully since it has high priority.

2 Likes

After looking through a weapon list I made, here’s some of my thoughts on weapons that feel weird at the moment. Not sure if they should be tuned slightly, reworked entirely, or simply removed, Especially because they would likely require adjustments of enemy inventory because of it.

Poison Weapons(As is they feel too weak for the player, and most of the weapon types aren’t used by enemies)

Fiend Slayers(with the durability rework I feel like these should be buffed and added durability, possibly a bump up in rank as well. As is they aren’t really strong enough to be worth buying them outside of fiend slaying, and fiends that would be worth using it on aren’t common enough to justify them being so weak)

Regelief/Rapier(As is these are just generally better versions of their individual slayer counterparts, and their durability is too high to justify using the slayers despite that. I’d prefer either the slayers get buffed, or bump down the lord weapons to 15 durability like Wolf Beil. could also bump up wolf Beil durability if you’re doing the first)

Slim spear(when compared to an Iron lance, I think the only applicable charaters that get a speed boost from it are Marcia, and Hetja as low-con classes. otherwise the small boost in hit doesn’t really feel worth the might lost)

Slim sword(same, but no one is slowed by Iron Swords)

Runesword/Windblade/lightbrand(These weapons are in a pretty weird spot thanks to most sword users having little magic, but I’m not quite sure what to do with them. Mostly just bringing them up because I like the idea of most weapon types having atleast one A rank 1-2 range weapon)

Iron Blade/Silver Blade/Shamsir/Mani Kani(Weapons that feel too similar to another one)

Short Spear/Spear(Saurion puts Short Spear in a bad spot because it’s kind of just generally better then it. I think the short spear should either be buffed to more easily compete with it, or give it infinite durability so it more clearly competes with the Javelin instead. Also like the idea of bumping spear to A and giving it 1-2 range.)

Hachet/Hand Axe/Tomahawk(Trading 25 accuracy for 3 MT doesn’t really seem like a good enough deal to justify adding Durability to the Hand axe. I’d similarly prefer either the durability removed, or the Hand Axe buffed to justify it. 1-2 range tomahawk sounds nice too)

SwordReaver/Slayer(the +5 might and slayer properties are neat, but having both feels like overkill.)

Battle Axe(Feels oddly weak for it’s rank, cost, and especially durability.)

Elfire(This tome is the odd one out for having no notable advanange over the other 2 elements aside from a simple 2 might boost compared to Thunder. personally think it should be switched to 1 range)

Shine/Divine(2 MT doesn’t really seem large enough justify having both tomes around. At least Divine at 1 range would make the lightning comparison of +4 mt clearer. I’ll also use this time as an excuse to mention that light by far has the least notable weapons of it’s type, and should probably get more love.)

Edit:after thinking about it for a few hours it kind of sunk in that +3 might is the threshold for an upgrade to feel nice for me. This might just be the case of me not putting enough value into magic attacks though. I’d be fine with Divine going up +1 might, but i’d still prefer Elfire go to 1 range because it feels fitting for wind and fire have 1 and 2 range for the standard and upgraded variants. Then again Iron blade>Steel sword>Steel blade path doesn’t look bad to me either so maybe it’s just the tighter pool of the tome types making me overthink it.

Legendary weapons(Alondite, Eckesachs, Regal Sword, Rex Hasta,Bastikilos, Forblaze, Luce, Naglfar all just feel like generally worse versions of other legendary weapons. I can understand if they’re meant for the bosses that use them, but they could probably be cut from the secret shop. If they don’t get respective changes atleast. most notably giving axes and lances an 1-2 range S rank weapon)

While I’m here I’ll link the 3 googles sheets I made on this game for people who aren’t on the discord. There are Hetja’s classes, weapons and skills respectively. Note that they may have some errors, so feel free to comment on that and i’ll fix when I can

6 Likes

Sigh so another PoR character? I mean, I like Mia but do we really need more?

1 Like

Happy to finally see some missing series reps with Yunaka and Sigurd reping Elyos and Jugdral. Still sad to miss out on some Ylisse, Archanea and Fates, but it is what it is.

Either way with the Myrmidon vote you were getting a returning series.

2 Likes

Hooray for Haar

1 Like

Best rom hack… I just finished recently… I try multiple time for this challenge finish in hard mode random growth… I try to finish this from creation to final boss without died and save…just go with any skill a got and any enemy i will face…that is it… Wyvern rider S tierπŸ˜‰



4 Likes

Imho you should throw the fighter vote to the wind and just add Halvan. Tbh fr fr.

6 Likes

Just tried playing it, for some reason I can’t progress the game, I’m stuck on a screen with Status and Suspend (no menu background). For more information I picked shaman male, also I can’t seem to put a screenshot so sorry in advance for that.
It is a clean ROM I patched to and used the newest version of the game.
An update, it doesn’t seem to matter what class I am, and if I’m quick I can move until the screen reappears, even if I enter the labyrinth when I leave again it starts again.

1 Like

The Status/Suspend menu should only pop up in the hub when you press the L button. I would double check your emulator’s controls, and if you’re using a controller, try disconnecting/reconnecting the controller without any buttons being pressed while reconnecting it.

2 Likes

Thanks! that fixed the problem, I reset the controls

1 Like

Played through as Swordmaster Skelly. Went for crit fishing build and got it. FE universe wont let me upload screenies from my phone though.
Edit: Nevermind i think it was my lack of trust levels that prevented me posting screenies. Name crossed out to avoid doxing myself.


3 Likes


Currently updating everything on the website, it should go live at the same time as the new patch. Expect a short story worth of patch notes.

19 Likes

What I’m actually excited for Christmas

3 Likes

Can’t wait!

3 Likes

Finally the update we waiting for!! :blush:

1 Like

0.7.07 (12/24/2023)

Christmas has come early, what a terrible fate to be spending it in the Labyrinth…

The main goals of this update are to simplify and expand on the current systems, expand the playable character pool, bring some of the lower tiered characters more in line with the rest of the cast, increase ease of use, finely tune weapon/accessory balancing, create further distinction between Normal Mode and Hard Mode, and squash bugs.

HOW TO SAFELY UPDATE

  • From Off the Beaten Path, interact with the Cagnas Statue to return to Character Creation (if you have not progressed far enough to have unlocked the Cagnas Statue, just start a new game + use a password to unlock a character)
  • MANUALLY SAVE IN-GAME WHEN GIVEN THE OPTION, your save file should be labeled β€œCharacter Creation”
  • Make a backup of your .sav
  • Apply 0.7.07 patch to new fresh FE8U .gba rom
  • Delete (or rename/move) old rom and replace with newly patched rom
  • Make sure new rom and your old game save have the same name (eg HetjasQuest.gba + HetjasQuest.sav)
  • Open game using your emulator of choice
  • Choose Restart Chapter

(Note: This is the last time you have to update in this way, future updates may make use of the new Safely Update feature)

GENERAL CHANGES

  • Added starting inventory + Con to Class Info during Character Creation
  • Moved unit first apperance + portrait credits from unit description to unit status page 4
  • Character specific password added to unit status page 4
  • Replaced Aid stat with the very serious and impactful Cool stat
  • Convoy now sorts by Pow

HUB AREA CHANGES

  • Base Fishing limit reduced 10 β†’ 5
  • Added Safely Update, accessible by talking to Charon and selecting Options
  • Updated Tavern with new character passwords
  • Added Achievements (Labyrinth) + Achievements (Hub) to Tavern
  • Added 8 achievements
  • Added reward for buying all Adamant weapons
  • Added reward for recruiting all playable characters from the base game
  • Added reward for recruiting all new playable characters from the new character poll
  • Fishing limit does not reset until reaching Ch 5 of the Labyrinth on any difficulty
  • Recruiting units using Cagnas + Passwords costs 500 G each (using a password at the beginning of a save file is still free)

LABYRINTH CHANGES

General Changes

  • Removed phase change animation (thanks Contro)
  • Added new Labyrinth tileset/palette options
  • Growths of units on all factions can be checked from the status screen
  • Simplified Labyrinth starting options
  • Moved some starting Labyrinth options to Grimoire
  • Removed the ability to Rescue
  • Reduced all Reinforcement Con to default state
  • All Reinforcements given Discipline as a personal skill
  • Trainees/Super Trainees have been removed from the pool of possible encounters from the random enemy flame event
  • Charon replaced with Party, removed from forced deployment list
  • Simplified/repositioned Reinforcement menu
  • Added unit icons for if a named unit has Miracle or Nihil
  • Bad Status default duration 5 turns β†’ 3 turns
  • Ch 15 node 1 Mini Boss event is now a mandetory promoted fight, whether or not you’ve promoted yet that run
  • Mini Boss events are now forced promoted once you make it to Ch 15, whether or not you’ve promoted yet that run
  • Added additional Shop inventory possibility
  • Edited Starting Shop
  • Increased generic enemy growths

Normal Mode Changes

  • Super Trainee event nodes can now appear if you promote or starting on Ch 15
  • Endless Mode no longer accessible

Hard Mode Changes

  • Deployed Reinforcements are now controllable
  • Deployed Reinforcements can learn skills from Skill Scrolls
  • Reinforcements do not full heal at the end of every chapter like in Normal Mode
  • Reinforcements are not given new items at the end of certain chapters like in Normal Mode, instead they gain access to the Convoy
  • Reinforcements no longer gain levels at the end of chapters like in Normal Mode, instead they are leveled up through battle
  • Reinforcements no longer automatically promote upon reaching Lv 11 like in Normal Mode, instead they now have the option to promote after making it to Ch 11 (no level requirement)
  • Super Trainee event nodes are visable (not hidden within a random enemy flame event)
  • Super Trainee event nodes cannot randomly generate until Ch 5
  • Limit of 15 consumed fish/fruit per run

New Mini Bosses

  • Mia, Yunaka, Sain, Hilda, Haar, Sigurd

New Mid Bosses

  • Carlyle, Seth, Emmeryn, Reinhardt, Tiki

New Final Bosses

  • Morva, Duma, Sephiroth (Endless Mode only)

PLAYABLE CHARACTER CHANGES

  • Hetja (Mage)
    Edited starting inventory Wind + Elfire β†’ Wind + Thunder

  • Gilliam
    Resistance Base increased 3 β†’ 4
    HP Base increased 25 β†’ 28
    HP Growth increased 90 β†’ 105
    Defense Growth increased 55 β†’ 65
    Resistance Growth increased 20 β†’ 25
    Edited personal skill Provoke β†’ Knight Aspirant

  • Marcia
    Strength Base increased 6 β†’ 7
    Skill Base increased 5 β†’ 6
    Base Luck increased 3 β†’ 5
    Strength Growth increased 40 β†’ 50
    Speed Growth increased 55 β†’ 65
    Resistance Growth increased 30 β†’ 35
    Luck Growth increased 40 β†’ 45

  • Dorothy
    Edited starting inventory Iron Bow + Holy Water β†’ Beacon Bow + Brave Bow
    HP Base increased 17 β†’ 19
    Skill Base increased 5 β†’ 7
    Strength Growth increased 50 β†’ 55
    Defense Growth increased 15 β†’ 25
    Speed Growth increased 45 β†’ 60
    Magic Growth increased 15 β†’ 35

  • Dart
    New Pirate custom battle animation
    Luck Base increased 1 β†’ 3
    Resistance Base increased 0 β†’ 2
    HP Growth increased 70 β†’ 75
    Strength Growth increased 65 β†’ 75
    Luck Growth increased 35 β†’ 50

  • Lilina
    Strength growth increased 0 β†’ 35
    Edited personal skill Pragmatic β†’ Insight

  • Mercedes
    Edited starting inventory Lightning + Divine β†’ Lightning + Aura
    Edited promotion options Bishop/Valk β†’ War Cleric/Valk

  • Ephraim
    Edited personal skill Expertise β†’ Pragmatic

  • Lugh
    Edited starting items Fire + Bolting β†’ Wind + Bolting
    HP Base increased 16 β†’ 17
    Strength Base increased 1 β†’ 2
    Speed Base increased 6 β†’ 8
    Strength Growth increased 10 β†’ 35
    Defense Growth increased 15 β†’ 20
    Luck Growth increased 35 β†’ 45
    Magic Growth increased 40 β†’ 45

  • Ray
    Edited starting items Flux + Eradicate β†’ Flux + Edict
    HP Base increased 17 β†’ 20
    Defense Base increased 3 β†’ 4
    Strength Growth increased 15 β†’ 35
    Defense Growth increased 15 β†’ 35

  • Micaiah
    Edited personal skill Shadowgift β†’ Watchful

  • Sophia
    Summon given innate skill Provoke
    New Password

  • Generic Reinforcement Cavalier
    HP Growth increased 60 β†’ 70
    Strength Growth increased 20 β†’ 45
    Skill Growth increased 30 β†’ 40
    Speed Growth increased 35 β†’ 50
    Defense Growth increased 15 β†’ 45
    Resistance Growth increased 15 β†’ 40
    Luck Growth increased 25 β†’ 30
    Magic Growth increased 0 β†’ 15

  • Generic Reinforcement Knight
    HP Growth increased 60 β†’ 75
    Strength Growth increased 20 β†’ 50
    Skill Growth increased 30 β†’ 45
    Speed Growth reduced 35 β†’ 30
    Defense Growth increased 15 β†’ 60
    Resistance Growth increased 15 β†’ 45
    Magic Growth increased 0 β†’ 20

  • Generic Reinforcement Thief
    HP Growth increased 60 β†’ 70
    Strength Growth increased 20 β†’ 45
    Skill Growth increased 30 β†’ 60
    Speed Growth increased 35 β†’ 60
    Defense Growth increased 15 β†’ 30
    Resistance Growth increased 15 β†’ 20
    Luck Growth increased 25 β†’ 40
    Magic Growth increased 0 β†’ 15

  • Generic Reinforcement Mercenary
    HP Growth increased 60 β†’ 90
    Strength Growth increased 20 β†’ 45
    Speed Growth increased 35 β†’ 45
    Resistance Growth increased 15 β†’ 25
    Luck Growth increased 25 β†’ 40
    Magic Growth increased 0 β†’ 20

  • Generic Reinforcement Myrmidon
    HP Growth increased 60 β†’ 65
    Strength Growth increased 20 β†’ 50
    Skill Growth increased 30 β†’ 60
    Speed Growth increased 35 β†’ 65
    Defense Growth increased 15 β†’ 30
    Resistance Growth increased 15 β†’ 25
    Luck Growth increased 25 β†’ 30
    Magic Growth increased 0 β†’ 10

  • Generic Reinforcement Archer
    Strength Growth increased 20 β†’ 40
    Skill Growth increased 30 β†’ 60
    Speed Growth increased 35 β†’ 55
    Defense Growth increased 15 β†’ 40
    Resistance Growth increased 15 β†’ 40
    Luck Growth increased 25 β†’ 30
    Magic Growth increased 0 β†’ 10

  • Generic Reinforcement Wyvern Rider
    HP Growth increased 60 β†’ 80
    Strength Growth increased 20 β†’ 55
    Skill Growth increased 30 β†’ 50
    Speed Growth increased 35 β†’ 40
    Defense Growth increased 15 β†’ 55
    Resistance Growth increased 15 β†’ 40
    Magic Growth increased 0 β†’ 10

  • Generic Reinforcement Mage
    Skill Growth increased 30 β†’ 50
    Speed Growth increased 35 β†’ 50
    Defense Growth increased 15 β†’ 30
    Resistance Growth increased 15 β†’ 60
    Luck Growth reduced 25 β†’ 20
    Magic Growth increased 20 β†’ 65

  • Generic Reinforcement Shaman
    HP Growth reduced 60 β†’ 55
    Strength Growth reduced 20 β†’ 15
    Skill Growth increased 30 β†’ 45
    Speed Growth increased 35 β†’ 45
    Defense Growth increased 15 β†’ 35
    Resistance Growth increased 15 β†’ 50
    Luck Growth reduced 25 β†’ 20
    Magic Growth increased 20 β†’ 55

  • Generic Reinforcement Fighter
    HP Growth increased 60 β†’ 85
    Strength Growth increased 20 β†’ 55
    Skill Growth increased 30 β†’ 40
    Speed Growth increased 35 β†’ 45
    Defense Growth increased 15 β†’ 40
    Resistance Growth increased 15 β†’ 30
    Luck Growth increased 25 β†’ 30
    Magic Growth increased 0 β†’ 10

  • Generic Reinforcement Brigand
    HP Growth increased 60 β†’ 90
    Strength Growth increased 20 β†’ 60
    Speed Growth increased 35 β†’ 50
    Defense Growth increased 15 β†’ 40
    Resistance Growth increased 15 β†’ 20
    Magic Growth increased 0 β†’ 15

  • Generic Reinforcement Pirate
    HP Growth increased 60 β†’ 85
    Strength Growth increased 20 β†’ 55
    Skill Growth increased 30 β†’ 40
    Speed Growth increased 35 β†’ 55
    Defense Growth increased 15 β†’ 35
    Resistance Growth increased 15 β†’ 30
    Luck Growth increased 25 β†’ 30
    Magic Growth increased 0 β†’ 10

  • Generic Reinforcement Monk
    Strength Growth increased 20 β†’ 45
    Skill Growth increased 30 β†’ 45
    Speed Growth increased 35 β†’ 40
    Defense Growth increased 15 β†’ 25
    Resistance Growth increased 15 β†’ 40
    Luck Growth increased 25 β†’ 40
    Magic Growth increased 20 β†’ 65

  • Generic Reinforcement Pegasus Knight
    HP Growth increased 60 β†’ 65
    Strength Growth increased 20 β†’ 35
    Skill Growth increased 30 β†’ 50
    Speed Growth increased 35 β†’ 50
    Defense Growth increased 15 β†’ 35
    Resistance Growth increased 15 β†’ 35
    Luck Growth increased 25 β†’ 45
    Magic Growth increased 0 β†’ 15

  • Generic Reinforcement Soldier
    HP Growth increased 60 β†’ 70
    Strength Growth increased 20 β†’ 50
    Skill Growth increased 30 β†’ 45
    Speed Growth increased 35 β†’ 50
    Defense Growth increased 15 β†’ 40
    Resistance Growth increased 15 β†’ 40
    Magic Growth increased 0 β†’ 20

  • Generic Reinforcement Revenant
    HP Growth increased 60 β†’ 95
    Strength Growth increased 20 β†’ 70
    Speed Growth reduced 35 β†’ 25
    Defense Growth reduced 15 β†’ 10
    Resistance Growth increased 15 β†’ 65
    Luck Growth increased 25 β†’ 55
    Magic Growth increased 0 β†’ 10

  • Generic Reinforcement Bonewalker
    HP Growth increased 60 β†’ 70
    Strength Growth increased 20 β†’ 35
    Skill Growth increased 30 β†’ 60
    Speed Growth increased 35 β†’ 55
    Defense Growth increased 15 β†’ 35
    Resistance Growth increased 15 β†’ 20
    Luck Growth increased 25 β†’ 40
    Magic Growth increased 0 β†’ 15

NEW PLAYABLE CHARACTERS

  • Mia

Base Stats
HP 19 / Str 5 / Skl 8 / Spd 10 / Def 6 / Res 1 / Luk 4 / Mag 1 / Con 6 / Sword E

Growth Rates
HP 50 / Str 40 / Skl 45 / Spd 60 / Def 20 / Res 25 / Luk 45 / Mag 30

Personal Skill
Vantage

Starting Inventory
Slim Sword + Killing Edge

Promotion Options
Swordmaster/Assassin

  • Yunaka

Base Stats
HP 22 / Str 6 / Skl 11 / Spd 9 / Def 7 / Res 5 / Luk 6 / Mag 4 / Con 5 / Sword E + Staff E

Growth Rates
HP 55 / Str 45 / Skl 60 / Spd 60 / Def 30 / Res 50 / Luk 40 / Mag 25

Personal Skill
Defiant Crit

Starting Inventory
Bronze Knife + Plate Chipper

Promotion Options
Assassin/Rogue

  • Sain

Base Stats
HP 19 / Str 8 / Skl 4 / Spd 6 / Def 6 / Res 0 / Luk 4 / Mag 1 / Con 9 / Sword E + Lance E

Growth Rates
HP 80 / Str 60 / Skl 35 / Spd 40 / Def 20 / Res 20 / Luk 35 / Mag 10

Personal Skill
Elbow Room

Starting Inventory
Iron Sword + Iron Lance

Promotion Options
Paladin/Great Knight

  • Hilda

Base Stats
Hp 29 / Str 10 / Skl 5 / Spd 8 / Def 6 / Res 3 / Luk 6 / Mag 5 / Con 11 / Axe E

Growth Rates
HP 60 / Str 50 / Skl 30 / Spd 50 / Def 35 / Res 15 / Luk 35 / Mag 25

Personal Skill
Demoiselle

Starting Inventory
Iron Axe + Bolt Axe

Promotion Options
Warrior/War Cleric

  • Haar

Base Stats
HP 25 / Str 10 / Skl 8 / Spd 10 / Def 11 / Res 6 / Luk 9 / Mag 7 / Con 10 / Lance E + Axe E

Growth Rates
HP 65 / Str 60 / Skl 60 / Spd 35 / Def 45 / Res 20 / Luk 15 / Mag 5

Personal Skill
Pavise

Starting Inventory
Steel Axe + Silver Axe

Promotion Options
Wyvern Lord/Wyvern Knight

  • Sigurd

Base Stats
HP 31 / Str 12 / Skl 9 / Spd 11 / Def 7 / Res 3 / Luk 6 / Mag 0 / Con 10 / Sword E

Growth Rates
HP 90 / Str 40 / Skl 40 / Spd 30 / Def 40 / Res 5 / Luk 30 / Mag 5

Personal Skill
Desperation

Starting Inventory
Atromitos + Brave Sword

Promotion Options
Great Lord (Ephraim)/Falcoknight

SPOILERS
  • Mist

Base Stats
HP 16 / Str 1 / Skl 4 / Spd 7 / Def 2 / Res 7 / Luk 6 / Mag 4 / Con 5 / Staff E

Growth Rates
HP 50 / Str 45 / Skl 25 / Spd 40 / Def 15 / Res 40 / Luk 60 / Mag 40

Personal Skill
Miracle

Starting Inventory
Novice Heal + Vulnerary
Free Lv 4 Mercenary (Normal)
Free Lv 4 Fighter (Normal)
Free Lv 3 Mercenary (Hard)
Free Lv 3 Fighter (Hard)

Promotion Options
War Cleric/Valk (Mist)

  • Takumi

Base Stats
HP 20 / Str 8 / Skl 9 / Spd 5 / Def 6 / Res 2 / Luk 8 / Mag 0 / Con 8 / Bow E

Growth Rates
HP 60 / Str 50 / Skl 75 / Spd 65 / Def 45 / Res 20 / Luk 50 / Mag 0

Personal Skill
Celerity

Starting Inventory
Fujin Yumi + Bright Bow

Promotion Options
Sniper/Ranger

  • Vika

Base Stats
HP 27 / Str 7 / Skl 10 / Spd 11 / Def 5 / Res 6 / Luk 0 / Mag 5 / Con 6 / Monster E + Anima E

Growth Rates
HP 60 / Str 25 / Skl 60 / Spd 60 / Def 15 / Res 65 / Luk 65 / Mag 50

Personal Skill
Seal Luck

Starting Inventory
Rotten Claw + Elwind

Promotion Options
N/A

CLASS CHANGES

  • Non armored infantry classes river movement cost reduced to 3

  • Lord (Eirika)
    Base Con increased 5 β†’ 8

  • Great Lord (Eirika)
    Base Con increased 7 β†’ 10

  • Axe Knight
    Base Con increased 10 β†’ 13

  • General (F)
    Base Con increased 11 β†’ 15

  • Hero (F)
    Base Con increased 9 β†’ 11

  • Swordmaster (M)
    Reverted battle animation + map sprite to vanilla

  • Swordmaster (F)
    Base Con increased 7 β†’ 9

  • Assassin (F)
    Base Con increased 6 β†’ 8

  • Sniper (F)
    Base Con increased 6 β†’ 8

  • Ranger (F)
    Base Con increased 8 β†’ 9

  • Wyvern Rider (F)
    Base Con increased 9 β†’ 10

  • Wyvern Lord (F)
    Base Con increased 10 β†’ 11

  • Wyvern Knight (F)
    Base Con increased 9 β†’ 10

  • Sage (F)
    Base Con increased 4 β†’ 7

  • Sage (Lilina)
    Base Con increased 4 β†’ 7

  • Mage Knight (M)
    Added sword + lance animations

  • Mage Knight (F)
    Base Con increased 6 β†’ 8

  • Bishop (F)
    Base Con increased 5 β†’ 7

  • Great Knight (F)
    Base Con increased 10 β†’ 13

  • Priestess
    Base Con increased 4 β†’ 10

  • Half Dragon
    Base Con increased 9 β†’ 11

  • Necromancer (Sophia)
    Base Con increased 7 β†’ 8

  • Revenant (Hetja)
    Base Con increased 6 β†’ 10

  • Entombed
    Base Con increased 6 β†’ 12

SKILL CHANGES

  • Skill Scroll Chapter Brackets
    E Rank Ch 1+
    D Rank Ch 4+
    C Rank Ch 6+ β†’ 7+
    B Rank Ch 8+ β†’ 10+
    A Rank Ch 10+ β†’ 13+
    S Rank Ch 11+ β†’ 15+

  • Nihil
    Skill Rank increased B β†’ S

  • Shadowgift
    Renamed Go Feral
    Edited effect allows use of Dark weapons β†’ allows use of Monster weapons

  • Tomebreaker
    Renamed Arcanebreaker

  • Tomefire
    Renamed Arcanefaire

  • Tome Range +1
    Renamed Arcane Range +1

  • Skill rank moved from name to description

ITEM CHANGES

  • Light and Dark weapon types have been combined into a new weapon type, Harmony

  • All previous Light and Dark weapons are now Harmony weapons

  • Added weapon type, Monster

  • All previous player obtainable Monster weapons have been given Monster weapon ranks

  • Bronze Knife
    Crit reduced 0 β†’ cannot crit

  • Poison Sword
    Given innate skill Poison Strike

  • Rapier
    Uses reduced 25 β†’ 15
    Cost reduced 250 β†’ 240

  • Mani Katti
    Uses reduced 28 β†’ 15
    Pow reduced 8 β†’ 6
    Crit increased 20 β†’ 25
    Cost reduced 280 β†’ 270

  • Shamshir
    Pow reduced 8 β†’ 6
    Crit increased 35 β†’ 40

  • Killing Edge
    Pow reduced 9 β†’ 8

  • Light Brand
    Replaced with Levin Sword
    Uses reduced 25 β†’ 20
    Pow increased 9 β†’ 10
    Crit reduced 0 β†’ cannot crit
    Range adjusted 2 β†’ 1-2
    Cost reduced 350 β†’ 280
    Given effectiveness against dragons
    New animation

  • Rune Sword
    Crit reduced 0 β†’ cannot crit

  • Wind Sword
    Crit reduced 0 β†’ cannot crit
    Range adjusted 2 β†’ 1-2

  • Adamant Blade
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Toxin Lance
    Given innate skill Poison Strike

  • Reginleif
    Uses reduced 35 β†’ 15
    Pow reduced 10 β†’ 9
    Cost reduced 280 β†’ 270

  • Short Spear
    Uses reduced 18 β†’ 15
    Range increased 2 β†’ 1-2
    Cost increased 90 β†’ 120

  • Flame Lance
    Uses reduced 25 β†’ 20
    Crit reduced 0 β†’ cannot crit
    Cost reduced 350 β†’ 280

  • Adamant Lance
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Poison Axe
    Given innate skill Poison Strike

  • Hatchet
    Uses reduced Inf β†’ 30
    Pow reduced 4 β†’ 3
    Weight reduced 5 β†’ 4
    Cost reduced 42 β†’ 30

  • Battle Axe
    Crit increased 5 β†’ 25

  • Adamant Axe
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Poison Bow
    Given innate skill Poison Strike

  • Bright Bow
    Crit reduced 0 β†’ cannot crit

  • Adamant Bow
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Elfire
    Range adjusted 2 β†’ 1

  • Dire Thunder
    New animation

  • Glacies
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Divine
    Range adjusted 2 β†’ 1

  • Holy
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Poison Claw
    Given innate skill Poison Strike

  • Lethal Talon
    Given innate skill Poison Strike

  • Soul Stone
    Uses reduced Inf β†’ 25
    Crit reduced 0 β†’ cannot crit

  • Demoralize
    Changed weapon type Dark β†’ Monster
    Given innate skill Mercy
    Cost reduced 10,000 β†’ 5,000

  • Novice Heal
    Uses increased 3 β†’ 10
    Range increased 1 β†’ 1-2
    (Innate skill Live to Serve)

  • Fugue Shield
    Renamed Wary Shield
    Innate +2 DEF/RES β†’ -2 SKL/+2 DEF/RES
    Innate skill Swap β†’ Wary Fighter

  • Iron Gloves
    Innate -1 SPD/+1 CON β†’ +2 CON
    Cost reduced 250 β†’ 150

  • Paragon Ring
    Given innate -10% to all growths while held (growth adjustment does not work on Fixed Growths mode)

  • Thieving Gloves
    Given innate -10% to Spd growth while held (growth adjustment does not work on Fixed Growths mode)

  • War Helmet
    Given innate +10% to Str growth while held (growth adjustment does not work on Fixed Growths mode)

  • Lunar Brace
    Given innate -2 Skl, +5% to HP + Def growths while held (growth adjustment does not work on Fixed Growths mode)

  • Solar Brace
    Given innate -2 Skl, +5% to Str + Mag growths while held (growth adjustment does not work on Fixed Growths mode)

NEW ITEMS

  • Bronze Knife
    Sword E / Uses Inf / Pow 1 / Hit 70 / Weight 1 / Crit - / Range 1-2 / WExp 2 / Cost 48
    Thief only, cannot crit

  • Plate Chipper
    Sword C / Uses 20 / Pow 4 / Hit 80 / Weight 6 / Crit - / Range 1-2 / WExp 2 / Cost 100
    Thief only, cannot crit, effective against armored, innate Seal Defense

  • Soldier’s Knife
    Sword B / Uses 25 / Pow 5 / Hit 70 / Weight 6 / Crit - / Range 1-2 / WExp 1 / Cost 400
    Thief only, cannot crit, brave weapon

  • Baselard
    Sword S / Uses 20 / Pow 18 / Hit 100 / Weight 10 / Crit 15 / Range 1 / WExp 0 / Cost 1200
    Thief only

  • Bolt Axe
    Axe C / Uses 25 / Pow 14 / Hit 70 / Weight 15 / Crit - / Range 1-2 / WExp - / Cost 350
    Deals magic damage, cannot crit

  • Solar Flare
    Harmony D / Uses 20 / Pow 5 / Hit 95 / Weight 10 / Crit 0 / Range 1-2 / WExp 1 / Cost 180
    Poisons, innate Seal Resistance

  • Smite
    Harmony B / Uses 25 / Pow 10 / Hit 85 / Weight 16 / Critical 0 / Range 2 / WExp 1 / Cost 500
    Brave weapon

  • Pupil Physic
    Staff C / Uses 10 / Pow 2 / Hit 100 / Weight 5 / Crit 0 / Range 1-3 / WExp 3 / Cost 200
    Reduces Mag to 0 while held, heals ally and wielder for 7 HP
    (Innate Live to Serve)

  • Demonic Cloak
    Accessory / Cost 500
    -3 Luck, - 10% to Luck growth, transfers devil weapon backfire chance to enemy
    (Innate Devil’s Luck, growth adjustment does not work on Fixed Growths mode)

  • Knight Ring
    Accessory / Cost 400
    Allows user to use up leftover movement after preforming an action
    (Innate Canto+)

BUGFIXES

  • Fixed Durandal/Armads/Sol Katti effectiveness
  • Fixed Stone Shard not properly having the Devil effect
  • Fixed bug from Hetja using the Grimoire in the hub
  • Fixed multiple issues with fruit consumption events
  • Fixed reinforcement menu not resetting camera position if entering the deployment choices menu then cancelling
  • Final Boss event nodes now properly display the level of the encounter
  • Fixed Adamant weapons being lost under certain circumstances
  • Fixed beginning of the Labyrinth softlock
  • Fixed enemy Seth sword palette
  • Fixed node 1 Super Trainee events displaying Trainee stats
  • Fixed node 1 promoted Mini Boss events displaying Lv 1 stats
  • Fixed node 3 cavalier having incorrect retreat ai
  • Fixed buying Seal Luck scroll from the Skill Shop giving Seal Defense
  • Sophia/Ray/Micaiah/Eirika from previous saves will lose access to Monster weapons (previously Dark) at the beginning of their next run, if they have not leveled up Harmony (previously Light) they will start at E rank Harmony

NEW KNOWN BUGS

  • Songs in Safely Update do not loop
  • Songs sometimes overlap, can be fixed by turning off + on music in the in game settings
  • Fog looks a little janky on certain labyrinth tileset palettes

MISC NOTES

Credits on the website + CREDITS.txt have been updated.

Most entries and tables on the website have been updated.

This is the last major patch that will include Vouchers. If you are continuing from an old save file, please exchange all Vouchers for Gold, as meta gold management is now automated.

Thank you to everyone in the RPG Club discord server that has been helping bug test over the last couple months, I would not have been able to get this patch out so quickly without their help.

Thank you to everyone who submitted new playable characters via the New Character Submission form, as well as everyone who voted on the new characters.

Thanks for playing!

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