Hi everyone! I’m excited to share my complete hack project – Fire Emblem: The Vows of Fate! I began development at the very start of the pandemic as a wedding gift for some friends. The pandemic stopped the wedding from happening, and I wanted to give something special to capture this moment in time forever. As Covid continued, it turned into a much larger project, spanning 14 chapters, a completely new script, unique maps and objectives, custom animations, portraits, sprites, and much more.
Note: Due to the nature of this being a wedding gift, there are some inside jokes, but they are kept to a minimum. Otherwise, this is a fully-playable Fire Emblem game with a script to match such an adventure.
The Story
Join Rift and Wes, husbands-to-be, alongside their group of friends, as they attempt to hold a wedding ceremony despite the looming dangers of Covidiots and Covid monsters! Will they be able to pledge their vows for each other? Or will their special day be derailed by sinister plots lurking behind the scenes?
Screenshots
Features
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14 chapters, including 5 prologue chapters to introduce separate party members and learn how they play.
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All new story featuring 10 playable characters, all who play quite differently and complement one another.
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Balanced and streamlined skill system – Each character starts with a personal skill and gains only one more at level 5. Skills don’t proc on random chance, requiring you to strategize.
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Easy, Normal, and Difficult modes are included and tested thoroughly. Easy is comparable to vanilla FE8, while Difficult requires strategizing the entire team and utilizing skills affectively.
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Both Casual (units revive after each map) and Classic modes are included, however gameplay is designed/balanced around Casual mode due to the small roster of units.
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Character bios, including gameplay tips for each.
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Custom artwork and animations!
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Unbreakable weapons.
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New Armory System, which allows you to buy gear you may have missed.
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Secondary weapon system. Hidden throughout the game, each character has access to a weapon unique only to them.
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General enemy and item rebalancing.
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Dance items have been placed back into the game and are used in fun and strategic ways.
Download Link
Known Bugs
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There’s a chance that visiting houses in Ch9 will cause the game to crash. These houses have been removed/recoded, and seems to be dependent on the emulator used. This should be fixed.
(Update) - Version 1.2 has been uploaded and the crash appears to be fixed. -
If a phantom attacks/is attacked by an enemy boss first, the boss conversation will show duplicate portraits (the bosses look like they’re talking to themselves :P)