This change alone makes me wanna play the new version xD
Also the red and dark green menus look cool.
Edit: I’ve played up to Chapter 4 and Eirika is much better now. Seth is a proper Jeigan now and Franz is still great. AS to double being 3 kind of makes Gilliam less reliable to use though, as he will be doubled by brigands in Chapter 2 and take some heavy damage (not enough to die in one round, but still).
I have to re-release Rev9 due to a bug with Ephraim’s Reginleif giving 10+Def I’m sorry about this, the issue is now fixed.
I hope you all enjoy Revision 9!
Based off of feedback I received I decided to change Gilliam’s HP growth to 250%, his Defense growth to 25% and Moulder’s Skill growth was changed to 250%.
I forgot to mention to find out if a class is special or not all you have to do is look at the class description, you will need to know that in order to know who can use the Force Edge, Sword, and Blade, and the Wind Sword, and Rune Sword.
Grand Paladin should use Scraiza’s Narrowfont patch.
The description is also grammatically incorrect; It should say:
An honorific for the most skilled Paladin of Renais. [I would cut the Is special; or at least change it to It is special. But more or less cut the Is special as it is unnecessary and looks oddly tacked on.]
Decay Breath should also use Narrowfont.
Niflheim description should use narrowfont so you can fully type out damage. Or at least add in a period between dmg and no instead of a comma and make the n in no capitalized.
I found a bug regarding arenas. When you enter the arena and start a battle, the game gets stuck in an infinite loop then crashes.
This is because your installation of the magic and melee patch is broken. Uninstalling and reinstalling it should fix the issue.
Thanks, I think what happened is that the patch points to the default location of the item table ($809B10) for some reason and I repointed it so it wasn’t there.
I’ve found a bug with the eclipse tome not halving based on max HP, it’s been fixed now so you all can redownload the patch if you already downloaded it
and I have released another revision
here are the changes:
Sure Strike has double the chance of activating.
Great Shield now activates based on Skill.
Silencer activation rate is now 70% instead of 50% vs regular enemies
and 35% instead of 25% vs bosses.
All playable classes max HP is now 99 and
characters can now get max HP to 99.
Eclipse’s damage will now always
be half of opponents Max HP.
Heal now heals 7+Mag HP instead of 10+Mag.
Mend now heals 15+Mag HP instead of 20+Mag.
Recover now heals 35+Mag HP instead of 80+Mag.
Angelic Robe now increases max HP by 3 points instead of 2:
Male and Female Wyvern Knights now have +2 max Str.
Vigarde on Difficult mode got buffed:
Valter on Difficult mode got buffed:
Knights can now move into mountains, they can
also move into peaks if they have at least 5 movement:
Generals can now move into peaks and mountains:
Gilliam’s, Cormag’s, Garcia’s, and Ross’s growth rates have been edited to hopefully make them (even?) better:
Draco Zombies will now appear in chapters 18, 20, and Endgame.
I forgot to mention in the changes that Neimi and Colm have a new battle animation:
Here’s a link to a txt of most of the changes:
Special thanks to: DerTheVaporeon
Also, this change has been around for a while but here’s a image of the changed stats for the easy mode weapons: