[FE8] Fire Emblem - The Twin Dragons PLAYTESTERS NEEDED

This change alone makes me wanna play the new version xD
Also the red and dark green menus look cool.

Edit: I’ve played up to Chapter 4 and Eirika is much better now. Seth is a proper Jeigan now and Franz is still great. AS to double being 3 kind of makes Gilliam less reliable to use though, as he will be doubled by brigands in Chapter 2 and take some heavy damage (not enough to die in one round, but still).

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I have to re-release Rev9 due to a bug with Ephraim’s Reginleif giving 10+Def I’m sorry about this, the issue is now fixed.
I hope you all enjoy Revision 9!

Also here’s a link to my playlist of some FE8 songs orchestral covered by Dragston Dev or 0rangaStang on Youtube, please go like their videos they’re really good https://youtube.com/playlist?list=PL0KUR2qhNDyu8ehRov_sBDW7pyYrGFhas

Hello everyone!

another revision has been released:

Based off of feedback I received I decided to change Gilliam’s HP growth to 250%, his Defense growth to 25% and Moulder’s Skill growth was changed to 250%.

Gilliam's HP Growth
Moulder's Skill Growth

I hope you all enjoy this revision!

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So how bad is this, has anyone beaten it yet?

Hello everybody a new revision has been released:

Here are some of the changes:

Based off of feedback I received I decided to change the Swift Rapier’s luck bonus to +15.
Eirika 15+luck

Many battle animations have been replaced:
New Battle Animations2
New Battle Animations3
New Battle Animations4
New Battle Animations5
New Battle Animations

Also the new Sniper animation by Nuramon
that used to freeze at melee and crit melee range
is fixed in here.

Enemy Paladin’s now have more resistance.

When promoted Eirika and Ephraim can now use staves:
Ephraim Staff Use
Eirika Staff use

Seth now has a new promotion to Grand Paladin through a Master Crown*, you can obtain it by defeating Riev in Chapter 19:
Master Crown

  • For some reason the Master Crown won’t work on the world map so you’ll need to promote in a map.

Wretched Air and Decay Breath should now cause a green flash on units when attacking from the map.

Morva was buffed.
Morva Stats Difficult Mode
His class was changed and it’s description:
Great Draco Zombie

The Force Edge, Sword, and Blade was added:
Force Edge, Sword, and Blade

Female Wyvern Knights:
Max Res+2.

Enemy warrior’s will now have slightly more defense.

Credit to: Nuramon, 7743, Hextator, Tequila, jjl2357, Blademaster, Flasuban, SALVAGED, Kermy, Jeorge_Reds, Sephie, knabepicer, Dabmaster110, TheBlindArcher, Seal, Arkth, Kenpuhu, Aruka, blood, Jey the Count, Leo_link, Pikmin1211, Team SALVAGED, The_Big_Dededester, Swain, Temp, Alusq, Spud, Sax-Marine, authenticmaniac, lovemachine, Struedelmuffin

I hope you all enjoy this revision and have a great day!

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I forgot to mention to find out if a class is special or not all you have to do is look at the class description, you will need to know that in order to know who can use the Force Edge, Sword, and Blade, and the Wind Sword, and Rune Sword.

677651849_GrandPaladinDescription.png.596dc046049251811a4b5bc67e02aece.png

Also —

Decay Breath has been added:

540864311_DecayBreath.png.4c529bbaefb499f7f932ac0f699215ef.png

Vigarde now has a personal axe, the Niflheim:

Niflheim.png.e24875f9317533206f38ed203b866cda.png

Grand Paladin should use Scraiza’s Narrowfont patch.
The description is also grammatically incorrect; It should say:
An honorific for the most skilled Paladin of Renais. [I would cut the Is special; or at least change it to It is special. But more or less cut the Is special as it is unnecessary and looks oddly tacked on.]
Decay Breath should also use Narrowfont.
Niflheim description should use narrowfont so you can fully type out damage. Or at least add in a period between dmg and no instead of a comma and make the n in no capitalized.

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I found a bug regarding arenas. When you enter the arena and start a battle, the game gets stuck in an infinite loop then crashes.
This is because your installation of the magic and melee patch is broken. Uninstalling and reinstalling it should fix the issue.

(I did my testing by putting Colm in the arena)

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Thanks, I think what happened is that the patch points to the default location of the item table ($809B10) for some reason and I repointed it so it wasn’t there.

@Contro
Here’s a rerelease of Revision 11 to fix the arena bug I also did some changes:

The arena bug should now be fixed

Syrene got buffed:
Syrene Buff

Berserker’s max strength cap is now 31.

Enemy Berserker’s will have more strength.

Enemy Valkyrie’s will have more resistance

Enemy Wyvern Lord’s will have more defense.

Changed the weapons of enemies in various chapters.

Credit to: Scraiza

I found an issue with Morva’s data so I’ve released an updated version of the revision to fix the issue:

Here’s a link to just the changes in this revision if anyone want to check that out:

Please edit your posts instead of making a second one after five minutes if you have something to add.

Posts merged.

Hello everyone!

I’ve found a bug with the eclipse tome not halving based on max HP, it’s been fixed now so you all can redownload the patch if you already downloaded it
and I have released another revision

here are the changes:

Sure Strike has double the chance of activating.

Great Shield now activates based on Skill.

Silencer activation rate is now 70% instead of 50% vs regular enemies
and 35% instead of 25% vs bosses.

All playable classes max HP is now 99 and
characters can now get max HP to 99.
The maximum HP is now 99 for every class.

Eclipse’s damage will now always
be half of opponents Max HP.

Heal now heals 7+Mag HP instead of 10+Mag.

Mend now heals 15+Mag HP instead of 20+Mag.

Recover now heals 35+Mag HP instead of 80+Mag.

Angelic Robe now increases max HP by 3 points instead of 2:
Angelic Robe

Male and Female Wyvern Knights now have +2 max Str.

Vigarde on Difficult mode got buffed:
Vigarde Buffed

Valter on Difficult mode got buffed:
Valter Buffed

Knights can now move into mountains, they can
also move into peaks if they have at least 5 movement:
Knights can enter Mountains

Generals can now move into peaks and mountains:
Generals can now enter peaks and mountains

Gilliam’s, Cormag’s, Garcia’s, and Ross’s growth rates have been edited to hopefully make them (even?) better:
Gilliam's Growths
Cormag's Growths
Garcia's Growths
Ross's Growths

Draco Zombies will now appear in chapters 18, 20, and Endgame.
DracoZombies1
DracoZombies3
DracoZombies2

I forgot to mention in the changes that Neimi and Colm have a new battle animation:
Neimi's new animation
Colm's new Animation

Here’s a link to a txt of most of the changes:

Special thanks to: DerTheVaporeon

Also, this change has been around for a while but here’s a image of the changed stats for the easy mode weapons:
New Stats for Easy Mode Weapons
Thank you, I hope you all enjoy this revision!

Hello! I have updated the patch to fix Kyle’s palette, I also made some changes:

Garcia and Kyle now have edited growth rates.

Vulnerary and Elixir now cost more.

Changed the promotion gains for the Fighter, Pirate,
Mage, Shaman, and Knight classes.

The download link is here:

Here’s a link to just the changes this update if anyone wants to see those: ReRev12 Changes

I hope you all enjoy this update!