Honestly level 15 is generally the best way. and it depends to your units as well.
I think I’ve found a small bug with Powerstaff? Or at least a very strange interaction. Played on mGBA.
Details, has one of the secret characters and a later boss so it's spoilered.
Started a new turn, so Powerstaff should be active. I even checked Gaylord’s skill screen to confirm this.
I have Hilbert attack the boss with a Sword, and go to heal him so I can move away in the same turn. But Powerstaff doesn’t seem to activate?
Unless I’m mistaken here, shouldn’t he refresh after the staff use? I even tried again except I had Hilbert move over to him to get healed instead, but Powerstaff worked that time.
It being inconsistent makes me think it’s a bug, unless there’s some interaction with Dragons/Thrones/Something else. I gave him the Live to Serve skill, if that would have any effect.
Also dunno If I’ve posted a review or anything yet, but since this is playthrough 3, I’ve gotten a lot of enjoyment out of this game!
Weird bug - never seen anything like it, and I can’t imagine the boss or terrain having any effect. That said, sometimes incomprehensible bugs just happen. Glad to hear you’ve enjoyed the game enough to play it to the point where it’s turning into a sentient and malicious being!
It’s normal feeling sad playing this. The story just somethings else
Just got into romhacks, about halfway through about 6 including this one. Thoughts so far:
The complaints: I don’t like Blair or Arin. Blair feels kinda flat, kinda boring, kinda passive. Same sorta applies to Zeke. I’m only about halfway through so this could change. And Arin feels like her boring enabler which is MORE frustrating cause I want her to be cool. Aesthetically, I don’t like any of their portraits; not constructive criticism, but noting it may be influencing how I feel about the characters.
The BIG complaint: Feels like there’s WAY too much dialogue, and not enough being said. So much to the point where I found myself wanting to skip scenes despite this being my first run. Just a lot of words without much being said. When I say I wish the writing was better, I think the way I mean is…it could be more dynamic. As is, the writing comes across as very juvenile/amateurish, and varying the sentence structures used would probably go a long way.
The Mid:The game is exceptionally queer. Not a bad thing, arguably a great thing, just jarring at first. I think because it felt like gay fire emblem instead of fire emblem with queer folks.
Also, HIT RATES SO HIGH! I haven’t played any Fire Emblems after Radiant dawn so maybe this is a feature of the newer games, but again, wasn’t a bad thing, just something to get used to.
The Good: Gameplay mostly great. Score is good. The item descriptions and little humor scattered throughout, mostly landed for me. Lots of chuckles. All the skills are neat. Seeing that you get a new skill upon level x make happy brain chemicals go brr, etc.
Kenneth: a perfect unit.
Peggy: a near perfect character.
Natasia: idk what it is, love her.
The Excellent: all the various quality of life improvements. Too many to list.
So far, ~8/10, with decent potential to go up as I keep playing.
If there is a map that is filled with dragons, let Blair and Arin fights the trickster.
Also there is a dairy in the guide that tells what she is thinking in the chapter. Technically Blair is writing on her mind.
You can check on her. I would argue that Blair being passive and Aron is bland enabler but we will discuss more after you fully finish the rom hack.
Hello! I am new on this FE fan made games. I saw a Youtube videio with this rom hack and I am in chapter 17 already. Very fun in hard.
So I have a doubt. Spoilers: What are the rewards of avoiding that the enemy destriy the books in Chpater 16? I managed to only protect until 3 (I know the best case escenario was 2, but oh welll…) just simply curiosity,
Unrelated, but your pfp, is that… amity sprigatito?
Yup! :3
Making my way through the game right now, and its a shame that the Viridian arc really didnt stick with me. Its an interesting choice to switch focus, and its nice they appear in other areas throughout the game so its not out of nowhere, but I just couldn’t get past how little it affects the story and how it doesn’t have much meaning in general. It especially hurts in its placement with big story beats finally ramping up after going through bandit heaven. I wanted to see where the story would go next, and it kind of got kneecapped by a whole new side story which isnt short like Zekes and isn’t as important either.
Spoilers:
I question the choice to make the viridian arc characters all death flags untill the end, I understand the idea is to make the final choice at the very end, but if I don’t care about any of the units it doesn’t really affect me either way. The way I see it, the decision at the end is based on the units you want to keep, or care about while discarding the rest. But if I want to use a unit, ill reset for them and try again. So having all of them be neccesary just restricts gameplay, especially for someone whos trying to move through the section quickly because it doesn’t interest them. And for me, while the replay value is there to make those extra unit decisions, what if none of the characters interest you? I may want to use them in a future run, but I don’t think thats worth such a major detour. Thats really subjective, but just is a hurdle thats hard to get over consider the side chapters length. So for me it ended up generally being a push to get through and at the end you come to find that really the side story didn’t matter too much. The foreshadowing was also very heavy handed, and the push to connect me with these characters in such a short time just didn’t work for me. Its very subjective, but I really wish there was a way to skip these chapters if I really didn’t want any of the extra units.
A question, how I can beat Chapter 4 of Viridian Arc? Its reaaly big the map and also only give me 11 turns to clear the map. And theres like 4-5 reinforcements.
You need to have a lot of again staffs and promote bow cavalier immediately after chapter 3. and make sure to split up army to cover more grounds.
It gives you a lot of rewards if you manage to protect almost all the books. I think protecting 7 books gives you everything. I forgot.
Hi, toda yI beat all the Veridian chapters.
The books… Ah yes that is in a chpater earlier, I remember that only 1 was distroyed.
Welcome back. Tonight, it’s postgame time.
…ok it’s technically trial maps not a postgame postgame but it’s accessible in postgame so it counts ok
If you have clear data, just start a new game, and after campaign customization, you’ll be prompted to enter the Trial Map Hub! Each of the ten trial maps has preset units and experimental design, and if you can beat them all, perhaps some extras’ll appear.
also there’s some minor maingame tweaks so uh keep an eye out for those
Featuring:
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Bonus maps!
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Bonus features!
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Aesthetic upgrades!
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Much more!
The game’s basically 100% done now gameplaywise (any difficulty tuning or undiscovered bugs not withstanding), but keep an eye out in the future for further patches anyway - my team’s working on some absolutely incredible animations to spruce up the experience.
you didnt show the best part of the battle quote and i feel like that was on purpose (congrats on your first [COMPLETE] postgame)
is late april time for all them good releases?
Just pushed an update that fixes several bugs with Tale 10.
Yeah. Losing one book is not a big deal. 5-6 books will give you a lot of great rewards