[FE8] Fire Emblem: Swords and Peace [Complete][47 chapters]

I have completed Swords & Peace, one route at least. Very good game, so I wanted to give my thoughts.

Characters: The strongest part of the game. Every character has a story, gameplay plan and gimmick. Not everyone is strong, but everyone has several supports, events, skills and conversations that add to their depth. I love FE games that focus on developing the playable cast rather than everyone, so I appreciate all support partners have paired endings and how easy support gaining is. Even characters that don’t support often have conversations showcasing that overall, they’re all friends. If I had to choose a favorite side, it would be Millia’s. Scord, Roish, Perseus, Yllecia, Izzy, Uta, Varris, just so many great characters.

Story: The plot of the game is very strong and clearly well detailed. I’m sure there’s a lengthy google doc that keeps all the lore in check. I love how each town has lore to it and it’s not just one-offs, units mention it all the time. Now that I’ve beaten the game I am curious about what it’s store for the future and what’s beyond the ocean.

Writing: Very strong writing. I love the flowery language and eloquence of characters. I sort of wish I wrote some lines down because of how iconic they were. My only gripe is that sometimes they spoke too much.

Route Split (Huge Spoilers): I chose Millia’s route because her units are stronger and I wanted my Perseus and Varris ship to survive, but overall I liked her cast more. I don’t love losing the other half of the cast honestly, especially since I feel like the remaining cast didn’t care. Maybe I wanted my gold ending, but also the fact that defeating Hecate only stalls her for the future and we never delve into the black globe. This game screams sequel potential with other continents getting involved and finally destroying Hecate and hopefully destroying the object that started centuries of conflict. I checked both Millia and Esdin’s routes endings in the post game map and I feel Esdin got the better ending, which makes sense to me. Despite all of Millia’s achievements, he accomplished just as much while being careful. Everyone underestimated him, but I’d say he’s a better leader overall. He told the continent the truth immediately, ended all monarchies and created democracy. It seems his methods were slower, but I feel between Helena, Hecate and Millia his route will bring the most long lasting improvement to Wynlen.

Gameplay: I absolutely adore the game tips section, more games need that. Enemy reinforcements/numbers could be overwhelming and bosses could be annoyingly powerful. The Bronk Bandits chapter was insane even if the method to defeat him is obvious, but the final boss chapter? Obscene. I only managed to win because Scord activated one of his offensive skills and one shot the boss. Otherwise, I’m not sure how to have won. It was enraging to fight so many powerful units that I legitimately cannot hit because I have 2 leadership stars to their 12. So please never do that again or give us opportunities in the story to increase leadership stars to survive the end.

Overall, I’ve noticed a lot of comments about the difficulty which is why I played the game on the easiest mode. I would suggest severely decreasing the amount of enemies, some of their skills and leadership stars. It’s a hard game, but it can feel obnoxiously hard at times.

Unit Overview

Gallae, Sienna, Felicity, Hannah: Unfortunately, these girls were all kind of duds for me. Gallae didn’t reach high enough level until I got access to tier 3 and she was barely okay, Sienna just barely before. Felicity, like most myrmidons in all romhacks I’ve played, isn’t amazing and Hannah has awful HP.

Millia & Esdin: Both strong lords with different niches. Millia’s low HP can be a problem, but otherwise both had great combat ability.

Armor Knights & Cavaliers: All four were useful especially when supported together. I love it when armor knights are viable.

Scord & Roish: Scord is my MVP, could not beat the game without him! Prolly the raw strongest unit in the game. Smite is very helpful, his skills are insane and his support partners are all good units. Roish is like Scord but not as good.

Kagney & Pluto: Both are really strong mages, no notes.

I could say more, but I’ve rambled enough. This was an excellent experience and hope your team continues in the future!

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Genuinely asking, what the hell are you supposed to do in chapter 9

You give me 3 untrained units and expect me to deal with this massive wave of enemies that while saving a village? Honestly what the hell are you supposed to do here

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Im sorry but this game is not fun at all. I really do not like games that pad “difficulty” with just swarming you with thrice the amount of enemies against your weak, three units so early in the game. I really dislike games that heavily make you rely on basically luck to not get hit and survive having 2 of your units only using axes and then half of the reinforcements swarm you with axereavers, while also having a weak light magic user who cannot withstand more than 2 hits. Yeah no. 8th attempt done and Im not wasting my time anymore.

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Man it’s a shame cause I like the mechanics and I like the characters

But good god this hack is run by rng. Between the hordes of enemies (currently on a map that starts with, what 30+ enemies before reinforcements and all I have is 8 units) and the fact that every enemy is difficult to one round makes it unbearable to play

The swarming enemies do is a atrocious, most units can only survive 2 rounds of combat at best and you’re likely to see 4-5 a round

You relied way to heavily on “overwhelming odds “ and just made the game rely bloated and uninspired, chill out of the enemy count in the future, you don’t need 8 cavaliers, 4 shamans, 4 mages, and who knows what else was moving charging towards you on turn one

Well, it’s nice to see that I’m not the only one who thinks this game is unfair…

I liked where the story was going, so, Im back again, however, to have a chance at at least trying to beat the game in a fairer way in Normal difficulty, I had to download a program to put all of my units’ growths to 75% and even then, I had to redo chapter 5x 6 times and I havent even gotten to those chapters I see here that are like 10 times worse than 5x. It is a shame because I have refrained myself since my first ever FE hack from using any program to modifying the game or using any in-hack built modifiers, trying to stay faithful to how the game should be played without cheating, and this is the first game I have to rely on cheats for growths to have a chance at beating it without quitting like 10 times over the course of a year because now I wanna know if the king’s death was a sham all along or if it was just ambition from an evil son. Also, playing as the religious zealots’ nation is not that common, which is why I wanted to know the story to its end, but it frustrates me that I have to cheat (I guess because sure Im not a professional strategist at Fire Emblem games but I love them regardless and have sat through pretty frustrating ones and finished them) for this 1 game because I dunno, as people would say “skill issue?” I guess, but more bad design than that.

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Hello Everyone!
First off, thank you for one thousand downloads!
Secondly, I have a new patch out. Here’s the Link!

Changes

There is one main new feature, that being the ability to change difficulty modes. This ability can be used through the Map Tips section, and will allow you to change difficulty without significant restriction. This will reset the chapter, adjusting the stats of each enemy to the chosen difficulty. You can only change difficulty if it is the first turn, and you haven’t moved any of your units. This menu also grants you the ability to choose between random and fixed growths. You can change difficulty on almost all maps. Feel free to use this feature as much as you like! (Although, I’d also note that it might be buggy. I tested it out quite thoroughly, but that doesn’t mean there aren’t any glitches. Be vigilant!)
Most other changes are related to game balancing, especially balancing between the difficulty modes. There are now more changes between difficulties, and each should function more as its own thing. Hard will be a little easier, Normal should be easier except for a few chapters, and Easy should be better balanced, and have less glitchy stats.
There is also a lot of unit rebalancing, mostly to make units that people found underwhelming a little stronger. Some item rebalancing occurred as well. I made chapter 5 (and a couple others) easier. There’s lots of other small tweaks, just generally making things better.
Not a big patch, but I think this feature is pretty fun, and should be quite helpful.

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Guillermo speaking about Guillermo not leading the charge xddd. Just a silly thing that happens in chapter 6, not that urgent of a slip

Hi so I download this v1.0.3 patch and I was playing through and I’ve this impossibly game breaking bug. at chapter 27, always after the 5th turn, the enemy moves and once the enemy’s turn is over, it freezes, not able to switch back to my turn. I’ve restarted this chapter 6 times, still the same result. If you can please fix this, I would be very grateful coz I really love this game

Sorry about this. Here’s a patch which should fix this. Patch.
From what I understand, this glitch only happens on easy difficulty, so if anyone else encounters it, you can use the difficulty switch ability to go to normal or hard mode, which should allow you to advance. You can also just switch to this patch. This patch changes almost nothing else, so if you’re not playing on easy, you don’t have to bother switching.

Thank you very much, I had already finished it on Hard and Normal mode that’s why I was trying easy, Amazing game, I cannot emphasize that enough