Ok so I should not I played pre-hotfix so if some stuff is fixed I apologize for repetition.
So I wrote a list so this may be a long post but I’ll do bullet points and it will go from the beginning to chapter 9 since that’s as far as I played. (I didn’t realize they were untested chapters yet lol.) Most of it will be written frankly so don’t read a necessarily bad tone with too much of this.
- The intro with the food stuff while funny cause reference is still like 20 textboxes about food that makes me turn my brain off as I mash the A button until I get to some dialogue.
- It seems the chapter 1 even with Norsu and Jurgen saying why they aren’t fighting is bugged though that maybe have been part of the hotfix.
- Imo 3 bandit recruits in a row is kinda repetitive in terms of feel.
- Also may be in hot fix but I couldn’t access the armory in preps immediately in chapter 2? Kinda awkward to have no cash for the chapter 4 armory/vendor cause I thought it may not be a thing in preps. (RIP having steels)
- Speaking of chapter 4, I think some of the last reinforcements are a bit unnecessary but it’s not a huge deal.
- Also speaking of 4, the dialogue before and after the chapter drag on a long time. Not the end of the world, but might want to cut down a bit? Same for chapter 4x’s post battle dialogue scene.
- Speaking of chapter 4x, possible hotfixed but it had a [ClearMidRight] showing in said post battle dialogue.
- Again maybe hotfixed, but chapter 5 has a black screen you have to press start on when the map starts.
- Again again maybe hotfixed, but chapter 5 and 6 have some portraits be wrong in cutscenes for two enemy characters. The tactician in 5 showed as Siomay in the intro, while the monk staying in the castle in 6 showed as Ballard.
Here on is non-tested stuff but regardless,
- Chapter 7 has a ending glitch where the background goes all weird while getting the Chief Bow in your inventory (specifically I had my inventory full and had to send something to convoy). Nothing gamebreaking though.
- Chapter 8 pre-preps stuff kinda just jumps ahead to past meeting Sterling which almost comes off unintentional.
- Also chapter 8 only ends once all enemies are routed which is very odd when the objective is to destroy supplies
- This is a more general thing and not just non-playtested chapters but the heretic lance has a messed up weapon rank and is usable by everyone (hotfix mention here). Also various mages throughout the game have heal staves for no reason whatsoever.
As for general gameplay things, I overall mostly liked it? The only really noticable things I wanted to note was how I think it’s odd that thunder is C rank in this game with only 1 might more than fire, as well as no healing forecast.
This was much longer than I wanted it to be but oh well lol. Hope things go well in the future for hack. I can’t say I’m a fan of VQ1 very much but I can tell this is an improvement at least so far.