Oh hey it’s been a bit. I guess it’s time for cool monthly hackrom development update.
The few weeks since the hack’s release was a rather life
moment, so sadly not that much progress has been made. I’ve started getting back at hacking full speed in about the last 1.5 weeks, and, well…
Productive use of time
I guess you could say there has been progress
(Okay these aren’t meant to be completely joke items. I wanted weaker statboosters in order to 1) replace some of the existing vanilla boosters you obtain in the game right now, since I felt that getting one of each booster in the first 5 maps of the game is really busted; and 2) giving Alphie more stuff to do by potentially having some of these as stealables.)
A bit of fun trivia, I named these after some Three Houses gardening boosters with some… creative liberties:
Rocky Burdock → Rocky
Premium Magic Herbs → Dubious Herb
Speed Carrot → Carrot
Miracle Bean → Baked Beans
On a slightly more serious note, I’ve gotten some feedback that cliff climbing (and dismount) isn’t utilised very much. This was something I added around when I made Chapter 4, which is why that’s the first map that makes use of it at all in the current build. So I turned the end of Chapter 2 into an introduction to the mechanic of sorts:
I’m also looking into having a much better introduction to supports, probably somewhere in the Prologue, because it’s such an important mechanic that isn’t very obvious from the get go.
If you’ve been following my other thread for whatever reason you’d also have seen Chapter 3 finally getting a visual revamp. It also plays slightly differently now (less enemy lance users, because god axes are already so good in this game currently).
Also check out the cool new title screen BGM, because the current one has like, 2 instruments and doesn’t even loop properly:
Last thing I wanna show off are some custom graphics stuff. I felt like the current build still looked like dogwater so I did stuff to make it look less like dogwater, such as custom item icons and a fresh menu palette (everything is now purple, because yes.) It’s still a work in progress, but this is what it looks like atm:
Someday I’ll dive headlong into messing with TSA, but today is not the day, because…
---------FEE3 2021!!!---------
I already mentioned in the OP that I’d be participating in this year’s FEE3, but I’ll also release a new update at around the time this hack gets showcased. No solid plan right now (and I prefer not to have one), but in addition to all the stuff above I am hoping that I can put in the script for all the main chapters currently in the game, hopefully with proper eventing (except Intermission 1, as I have yet to make a new map for it, and want to hold off doing so until I do) but that depends on how motivated I’d be :v
There will also be at least 2 new maps in the game: One being another paralogue map during Intermission 2, and the other one being a sorta Chapter 5x-like for the 2nd lord of the game (or technically 4th, since Aslena and are force deployed lol), probably sandwiched somewhere between Chapters 4 and 6, because story reasons and another breather map between those is prooobably needed.
Lastly, since this hack is probably on the higher end of the spectrum WRT difficulty, I’m also looking into adding Normal Mode, mostly by way of making enemy formations less airtight. This is a lesser priority than the other additions though, so it’s a coinflip on whether or not Normal Mode will make it into 0.2.
Again, nothing is set in stone because I am very bad at committing to deadlines, but I hope you’re all as excited for v0.2 as I am!