[FE8] Fire Emblem - Crossover Hack 2.1.0 [Demo Available][WIP][Patch updated 20241215]

Hombre supongo que hablas español, llevo años tratando de comunicarme contigo por algún medio, pero me llegue a rendir, solo quería saber si el proyecto sigue en pie, es que me quede loco con la demo del 2.0, la historia de este juego me hacia olvidar que era un fangame, supongo es que es el proyecto de tu vida, empezaste por el 2009 y la 2.0 fue en el 2018 eso me pareció una locura, ya te abras dado cuenta que soy super fan de fire emblem y pues solo quiero jugar un clasico pero con otra historia, tu me entenderás, si sigue en pie me avisas, si no igual, seria una pena pero obviamente entenderé, chau bro y gracias por este fangame tan bien hecho.

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How was the development of english translation?

The English Translation has not been developed yet. Only time will tell.

Es genial tener desarrolladores de fangames y hackroms de Fire Emblem en español en esta comunidad. Muchas gracias por traernos este grandioso proyecto que lleva tantos años de trabajo.

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Hey, Atey here. I’m part of the team working on this project :). Just wanted to tell you that we’re still working on this hack rom. The progress is very slow due to different factors, but we might be able to give you all a demo at some point of what remains of this year (I hope!). It would be in Spanish, however.

The hack has had a lot of additions and changes since the last demo, so I hope it makes a very good impression :blush:

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Update.

@Atey is revamping the faces for this project, she’s posting them on her Twitter account, so I’ll suggest you to follow her there:
https://twitter.com/o_Atey_o

Other minor updates include:
image
Class Type indicator and the support bonuses are displayed on the Support page.

I’m having some issues tho, specifically with the debuff system, that for some reason isn’t working as intended:
image
(This character is one of the three mentioned last year, they will be revealed when the next demo is relased… whenever that is)
I need some help with this, if anyone volunteers to fix this please contact via DM or Discord, I’m willing to pay if necessary.

I guess that’s all for now, see ya in X months :wave:

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Female and archer, Bernie!

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Tiene buena pinta, ojala sea completado.

It looks good, I hope it’s complete.

I always wondered
Why Riku and Sora
Its hilarious to compare them eith Kingdom hearts

Btw
No Engage, right?
Or they will be in the chapters that are not drafted yet?

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End of year update.

Everything up to Ch. 21 is done.
Now we can confirm that there will be a demo after finishing Ch. 24
We planned to release it before the year ended, but again, thing outside our control changed the plans. Adult life sucks.

We have the mandatory desert map with hidden items:
SkillsTest.emulator_01

And a recycled map from FE6 with some little changes to not get bored:
SkillsTest.emulator_02
(Those 5 units are the new 5 added from 3H and Engage, you’re free to guess who they are, but they won’t be revealed until the demo is released)
(Also, from those 3 NPC units only one is recruitable)
(Also, also, this map doesn’t have hidden items)

Finally fixed some bugs (mainly the debuff system), but now I have other bugs… These new bugs at least aren’t game breaking, I’ll deal with those… eventually.

If someone knows how to fix the promotion items, please tell me.
PromoItem
This only happens in the prep screen, in the map they work normally.

Also, big thanks to @Vesly for helping me to implement some skills (and congratulations for your midgame recruitment)

Their names were a coincidence, when I named my OC (Sora) I just looked for the most common names in Japan at the time and Sora was the one I liked. I hadn’t play KH nor started this project back then.
As for Riku, his creator (ikethekiller) chose that name because it means “Land”, Riku (OC) comes from a desert and has earth affinity. But he already played KH when he created his OC, and Riku happens to be his favorite character, chances are that he named his OC after the KH character.

Related artwork

@Atey made this sketch for one of ikethekiller’s birthdays after we realized the coincidence.

I guess that’s all for now.
See you next year :wave:

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Happy to see this project getting more progress :smiley:

So we’re gonna explore Nabata’s desert as part of the story, and to this point we have already got the Next Gen FE characters, eh? I’m intrigued.

Omg im so glad this is still going well, i really want to play it, it looks so goooooooood, Ñ supremacy

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Hello. Unrelated to this preject but I’ve been wanting to message you to ask you for help on something buidlfiles related, but your DMs are closed. Can you DM me instead?

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Congrats on submiting in the FEE3!

As our presentation in the FEE3 of this year approaches, I want to make an announcement:

We will be releasing a demo in the following 2 weeks.
It will have 24 playable chapters (+3 gaiden/paralogue maps)
Right now I’m working on correcting some typos, maybe I’ll throw in some extra maps for the “post-game”

We are reaching the 2/3 part of this project, and we are working hard to finish it.

Thank you to those who are following this project, I hope you’ll enjoy what we have to offer.

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Looking forward to it. Have been aware of this for a while now seeing it finally getting a demo is hype. Keep up the good work.

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yay, finally demo release soon :smiling_face_with_tear:

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So excited to finally see Crossover Hack to get a new release after so long, the updated game looks awesome!

The trailer is out.
There are English captions.

But here’s a bit of the story:


Sora, a mysterious mage, wakes up in Elibe.
A dark entity sent him there to prevent him from stepping up on his plans.
But Sora isn’t the only one trapped there, other 3 warriors where lifted from their worlds and now are forced to join together to find the way out.
The dark force has also brought the heroes from different realms to disrupt their continuities and send everything into chaos.
Thinking that he shouldn’t change the events destined to happen, Sora and his companions embark on a mission to gather all the foreign heroes, but he slowly realizes that everything is changing…


It’s a quite simple premise, it retains the essence of what I had in mind back when this project started.
I’ll add more details when the demo gets released.

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Sorry for the long delay, here’s the demo:
https://www.dropbox.com/scl/fi/gr90hsryjpg2u8edod2k7/FECH2.1-20241130.7z?rlkey=fg0xgjufncg8jbaegn713qsh2&dl=0

It’s playable up to Ch. 23 and has 11 Extra maps after that (Don’t have story and won’t be included on a final build)

I also added a Guide with short summaries of each chapter, a brief description of new mechanics, as well as some information of classes and characters.

This hack is being made with hard difficulty on mind, but there are ways to make it easy. If you are getting troubles with a chapter, try using more characters with leadership stars. If you want a challenge, don’t use characters with leadership stars.

The skill list for the characters and classes are not final, I can reduce the number of skills or change them depending on feedback.

Every character can be good, they can be useful in a way or another, so don’t bench anyone for too long.

Known Bugs
  • Ch. 4 has a softlock, if the boss dies from poison sometimes he won’t trigger the flag that ends the chapter.
  • The same goes for ally players.
  • Healing at the start of turns, using potions, or anything related to th HP bars on the map may or may not trigger the correspondent popup, probably that’s the reason the problem above happens.
  • Some animations randomly crash the game, I still can’t figure out what causes it, because the problem goes away after a reset. If that problem persists after a reset, try holding [L] before the battle.
  • High debuffs are applied randomly after a battle, but seems to be something regarding the trial maps.
  • Most supports are blank, we haven’t finish them.
  • The R-Text for the supports in the stat screen show text that shouldn’t be there.
  • Equipabble items, stat boosters, growth items, and skill scrolls can randomly change after saving and reseting. Happened me like twice or thrice, so I’m not sure if is a bug or just debugging mishaps.

If you happen to find an issue, please post it here.

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