Hello again everyone, as you can probably guess from the title this is a new PME for The Sacred Stones that focuses on an “Anything Goes” style, based on CelestiaHeart’s own projects of the same name. In this one specific case, it’s exactly what it sounds like: “Anything Goes” as far as edits of units, classes, weapons, etc, within the boundaries of FEGBA.
Let’s get right down to business with the rules, this time there’s very few:
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Two Submissions / Reservations per user per day. NPCs are free.
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Growths: 305% Regular / 255% Pre-Promo / 355% Lords-Trainees-Dancer-Manakete
The above mentioned growths are estimate, can be a little higher or lower. -
Boons/Banes: 5/5 HP-Luck, 4/4 Con, 3/3 Str-Mag-Skl-Spd-Def-Res.
Can pick up to three boons, so long as you also pick three banes. -
Skill System Implemented: Pick all of the skills you’ll need for units that you’ll submit.
A limit of six skills is the maximum that can appear on the status screen of each unit. -
Event Changes can only be requested if it’s within the possibilities and limits of FEGBA.
All of the rest of edits will be made by other users, so as to truly make this a “Pick My Edits”. The only edit me myself made was implementing the most up to date SkillSystem from FEBuilder, so that all of the proper mechanics that I know everyone loves and needs is implemented; like the Str/Mag Split, the aforementioned Skills (with a list below so it’s easy to pick and choose), and several QoL patches already for the base FE8. Again, all of the rest of the edits will be made by other users, as I’ll be listing them in the first list below. Have Fun!
Gameplay Changes
- SkillSystem Implemented, alongside the following QoL patches that already come with it: Map Danger Zone, ExModularSave w/Supply 200, Battle Stats w/Anims Off, HPBars w/Warnings, 16_Tracks_12_Sounds for new songs, and NarrowFont. (CrimsonFox)
- Thieves can equip Daggers. Works exactly like Fates, 1-2 Range while debuffing specific stats after combat. Full list >here< (CelestiaHeart/Shadow_the_halberdier)
- The Fates weapon triangle will also be fully implemented. (CelestiaHeart)
- All promotion items are merged into single, universal Master Seals. (CelestiaHeart)
- Extra Dragonstones will be implemented. Full list >here< (Starshadow_Melody)
- All Trainee classes have Aptitude as a class skill, which is then lost upon their auto-promotion once reaching level 10. (Shadow_the_halberdier)
- Vanilla’s Rogue replaced with the Trickster class. (Shadow_the_halberdier)
- Leadership Stars mechanic, coming together with the SkillSystem, is implemented. Units replace one of their skill choices with their selection of L-Stars. (ItsJustin)
- Cavalier’s 2nd promo option changed from Great Knight to Ranger. (CelestiaHeart)
- Manaketes gain a new promotion called Dragonborn. (Starshadow_Melody)
- Soldiers gain a new promotion called Sentinel. (Shadow_the_halberdier)
- Paladin Class Skill = Canto (ItsJustin)
- Great Knight Class Skill = Canto (ItsJustin)
- General Class Skill = Sturdy Stance (ItsJustin)
- Hero Class Skill = Sol (Shadow_the_halberdier)
- Mortal Savant Class Skill = Resolve (Shadow_the_halberdier)
- Assassin Class Skill = Lethality [Vanilla] (Shadow_the_halberdier)
- Trickster Class Skill = Locktouch (Shadow_the_halberdier)
- Sniper Class Skill = Sure Shot (ItsJustin)
- Ranger Class Skill = Canto+ (ItsJustin)
Full List Of Skills
This is a screenshot of every skill available from FEBuilder’s latest SkillSystem (20220703):
If you’ll need the accurate descriptions of each skill listed in the screenshot above, go to the following GitHub link, that hosts FEU’s main SkillSystem for FE8, and use Ctrl+F to search for the name of the skill, which will give you its full description of how it works:
GitHub · FireEmblemUniverse/SkillSystem_FE8/SkillDesc_Text.txt
Template (Playable)
Slot:
Name:
Gender:
Affinity:
Class:
Portrait (Credits):
Description:
Boon(s):
Bane(s):
Growth Rates (X%):
- HP:
- STR
- MAG:
- SKL:
- SPD:
- LCK:
- DEF:
- RES:
Personal Skills:
Inventory:
Death Quote:
Misc:
Template (Bosses)
Slot:
Name:
Gender:
Affinity:
Class:
Portrait (Credits):
Description:
Boon(s):
Bane(s):
Personal Skills:
Inventory:
Battle Quote:
Death Quote:
Misc:
Playable Units
- Eirika: Ireone (Lord > Dragon Lord) by Starshadow_Melody
- Ephraim: Sindle (Explorer > Savant) by Shadow_the_halberdier
- Seth: Marcel (Scholar) by marcelfe
- Franz: Grace (Light Dancer) by Sir_Lancelot
- Gilliam: –Reserved by Taylor–
- Vanessa: –Reserved by Sir_Lancelot–
- Moulder: –Reserved by CelestiaHeart–
- Garcia:
- Ross: Baccara (Villager > Mercenary/Thief) by Shadow_the_halberdier
- Neimi:
- Colm: –Reserved by CelestiaHeart–
- Artur: Bandit (Brigand) by Shadow_the_halberdier
- Lute: –Reserved by ItsJustin–
- Natasha: Rhubarb (Manakete) by Starshadow_Melody
- Joshua: –Reserved by Taylor–
- Orson:
- Forde: Lance (Attuned Blade) by Sir_Lancelot
- Kyle: –Reserved by Sir_Lancelot–
- Tana: Rosa (Dark Knight) by CelestiaHeart
- Amelia: Tomoe (Journeyman > Fighter/Pirate) by Speak
- Innes: Corbeau (Paladin) by ItsJustin
- Gerik: Henrick (Soldier) by Shadow_the_halberdier
- Tethys: –Reserved by ItsJustin–
- Marisa:
- L’Arachel: Aurélie (Shaman) by ItsJustin
- Dozla:
- Saleh: Shabir (Paladin) by Starlord
- Ewan: Claire (Recruit > Pegasus/Armor) by Speak
- Cormag:
- Rennac:
- Duessel: Eric (Warrior) by marcelfe
- Knoll: Rita (Dark Priestess) by marcelfe
- Myrrh: Leticia (Noble) by Starlord
- Syrene:
Boss Units
- O’Neill:
- Breguet:
- Bone:
- Bazba:
- Ch04:
- Saar:
- Zonta:
- Novala:
- Murray:
- Tirado:
- Binks:
- Gheb:
- Pablo: –Reserved by Starshadow_Melody–
- Beran:
- Ch11Ek:
- Ch11Ep:
- Ch12Ek:
- Ch12Ep:
- Aias:
- Selena:
- Carlyle:
- Vigarde:
- Valter: –Reserved by Starshadow_Melody–
- Calleach:
- Orson:
- Ch18:
- Riev:
- Morva:
- Lyon: –Reserved by Starshadow_Melody–
- Formotiis: –Reserved by Starshadow_Melody–
NPC Units
- Fado:
- Hayden:
- Glen:
- Ismaire:
- Messenger:
- Mansel:
- Klimt:
- Dara:
In order to truly make this a “Pick My Edits”, I’ll not be posting anything after this topic, only progress announcements (since surely there’s no need for the OP to post about information on the very trusted submissions). And anything will be implemented regardless if it need fixes or not to properly work, only exception is if it would freeze the game.
Have Fun Everyone!








