[FE8] Fire Emblem: 7 Siblings [COMPLETE] [LET THE FEAST BEGIN]

Hello, thanks for trying out the hack.

For the frame size option in mGBA, this option actually determines the integer scaling of the pixels. Integer scaling ensures that there will be no distortion of pixels in any way. They will just be blown up to a bigger size, but still in the same proportions.

So you can feel free to set this option as large or as small as you choose, and the visuals will maintain their integrity, just be bigger or smaller. Choose whatever option you think is best for your screen/whichever you like best. I tend to switch between x2 and x3 on my own monitor.

6 Likes

The mad lad finally did it. Excited to sink my teeth into this.

4 Likes

Congrats on the release! I played a bit earlier today, figured early thoughts would be of some use.

For context, I’ve played until Ch6 on normal classic.

Gameplay

Prologue:
Fairly simple, no real comments on that. That stationary bonewalker was a bit odd but he got thrown into the river

Ch1:
Oh boy. This chapter I have a problem with because of the positioning, the abundance of enemies immediately I’m forced to deal with, the fact that the majority are mercenaries, and that we’re already facing steel weapons.

  1. only units i can bait initially are sword units (edited)
    with my pirate
    the reinforcements can’t deal with mercs or bandits themselves either
    talk ā€œhintā€ tells me to use the forest
    but that literally kills me
    image
    image
    All those deaths sans 1 due to ch1 (stats at the start of ch6).

My suggestion would be removing the steels as they don’t give me an AS advantage, only deal more damage. I would also… not have the axe main character forced to bait into 2 sword units. A lance bandit would help with this, or if Weston was a Lance Cavalier to better soak up their damage when he arrives and having Sarah as a sword Pegasus knight to dance around the brigands. Maybe only 1 mercenary and that 1 brigand that move to attack you. Thanks for no enemy archers at least lol

Ch2:
Similar issue as ch1, the initial flood of enemies combined with awkward positioning and very bad AI for our young foolish friend Will makes for an annoying recruit/first few turns. This is where Scott’s second death occurred, and Will’s death occurred (but as an NPC it doesn’t seem to count?).
image
My suggestion would be… not making Will an NPC. And removing the cliff tile adjacent to the village on the righthand side. Most of the problems I had were with both of these things. The cliff makes my position difficult, and Will requires me to rescue drop to immediately recruit or have Sarah hold on to him for extra turns, which are important given I have so much initial pressure. I would probably remove that archer that start off in the middle or push him backwards and remove the brigand in the middle.
image
:clown_face:

Ch3:
While I didn’t lose anyone on this chapter, I restarted it because of the amount of thieves that showed up on the map combined with the positioning of the enemy units blocking me. And none of the chests were items, so I couldn’t steal anything… :frowning: A lot of reaver weapons as well… And this is chapter 3. Second playthrough of it I stole everything though. RIP Zabza

Ch4:
The mogalls flying across the map really annoyed me until I realized the MC was literally a pirate and could just walk across the water and OHKO them :person_facepalming:
Katie showed up, but no one could talk to her, so she just… stood there. The whole map. Not sure if that was intentional lol
Also, using VBA to see if it crashed on the village and it didn’t; that may have been a report from an older version of VBARR. Won inside of the soft time limit and got the extra reward.

Ch5:
I don’t remember having any issues or real feedback on this one, it was fine, Andrew killed every wyvern without being hit once :woozy_face:. Also, Jeremiah didn’t join, which I found odd given the dialogue but I may have missed something.
Something someone pointed out to me when playing was this though:

image
Why does he need the iron rune? lol And if you’re wondering, yes I fought him. Yeah I won. Easily. Yep… Stole the Fire Emblem too…

Ch5x:
I was a bit confused by this one, as all of those NPCs were standing next to the thrones, which could have saved them, but they chose to just… not. And died within 1 turn… Idk they could have died in a cutscene lol Won inside of the soft time limit and got the extra reward here as well.

Story

Something I think maybe I’m alone in disliking, but when I get an exposition at the beginning of the game, it tends (at least for me) to detract from everything else around me. I don’t have any context for these places and by the time I do, I’d have forgotten everything that initial showcase 5-10 chapters ago. My suggestion is usually to show what’s relevant for right now, and bring up the wide-shot later down the line when I’ve had interactions with these kingdoms/locations and focus more on the main characters at the start. For example, don’t really know much about Scott and Arianna. I know they were soldiers and are now mercs, but idk what exactly they’re doing before they get re-involved with their former commander. The nature of their relationship is also not clear for a few chapters (I thought they were siblings, then that they were married, currently have decided to go with dating). The abundance of talk conversations does address this for the most part, but I’d almost say there are… too many? It started to become noticeable when I had time crunches in chapters 4 and 5, as well as ch1 and ch2 because of the initial rush of enemies.

Overall

Despite maybe coming off as harsh, I’m enjoying it a lot, plan on streaming it again in my server during the week. I will say that the chapters definitely feel like they’re intended for someone with prior knowledge of what will happen, as any minor ā€œmistakeā€ is typically heavily punished, which feels a bit unfair for the early game. Weapon distribution also feels like it’s a lot for just the first few chapters. But I suppose that may just continue as the game progresses. Andrew and Keegan are also incredible units, thanks!

I’ll have more when I play more! If no one posts after me I’ll just update this post, otherwise I’ll just reply to it or you if you respond to it.

3 Likes

Hey, thanks for playing and dropping feedback!

A few stray thoughts after reading your post:

Katie not being able to be talked to might be a bug of some kind, Arianna should be able to talk to her.
tempfile13_itemdropicon.emulator-12
I’m not sure what went wrong here as I’ve not seen this bug or heard it reported before, but I apologize for the inconvenience. VBA-rr just seems to have a lot of weirdness on this chapter that I can’t explain.

First few chapters are definitely front-loaded in their difficulty and this is by design, although I am definitely willing to tweak placement a little bit. Ch. 1 in particular I realize is a little awkward because you start with only 2 units and immediately get 2 more a turn later - I may just make Weston and Sarah join from the outset to help the player initially plan a little better and have more options. Will is meant to be a bit of a pain as a green unit, which I realize can be tricky, but you have options to address this - Will doesn’t actually need to be rescued because he can take one hit, so you can either do a rescue strategy with Sarah, or just be ready to recruit him on turn 2.

When you say Jeremiah didn’t join, do you mean for Ch. 6? The story reason for this is that he went with Joe to rally and rescue more people from the capital, but he should be playable in Ch. 7. If he isn’t, there’s some kind of bug here.

Good catch on the Iron Rune on our mysterious friend Kenneth, that’s probably a holdover from the days before the Fire Emblem also negated crits.

You are totally justified in disliking the lore dump haha, it is not really great practice. I made the world map and the lore dump for an FEE3 presentation one year as a flashy intro, and I never really changed it or spread usage of the world map throughout the hack, which I should have. I may come back and address this when I do some more major rewrites and do supports for a V2.0.

Thanks once again for all the feedback!

8 Likes

:tada:

Congrats on the release, m’dude!

Obligatory "Nice":

9 Likes

Hi all, a new patch, version 1.1, has been released. The download can be found once again in the opening post. Changes include:

  • A slew of fixes for typos, thanks specifically to Dainn for pointing out a lot of these
  • A couple of attempted fixes for bugs, although your mileage may vary and I once again highly recommend using mGBA throughout your entire playthrough to avoid bugs
  • Minor balance tweaks to player units
  • Minor tweaks to enemy placement and map layouts
  • Fixed growths for enemy autolevels, killing enemy stat variation. This is something I had planned to eventually include when my own playtesting was done, and it largely is at this point.
  • Unlimited trading each turn for units (known colloquially in the community as ā€œThracia tradeā€)

You should be fine to update your game and use an existing save if you’d like to have some of the above features while still continuing your own playthrough.

14 Likes

In ch 19xx there is supposedly a way to stop kenneth without killing him but i cant seem to find out how to do that and i already did the obvious and talked with the siblings in the right order.Is there some other tip or situation i should know or he has to be killed for the ch to finish?

Spoilers

You kill him then he shows up later

Spoilers for the chapter in question

You must either defeat Kenneth or escape with Arianna to complete the chapter. But what you choose to do here and how you go about doing it may have consequences later.

1 Like

Damn, that’s one heck of a background there. Anyway, thanks for your hard work (still, it’s a pity that there are not supports, but I already got your point last week).

DAAAYUUUUM, so many good BGM from so many god tier games: other fire emblems, TearRing saga, references to Midnight Sun and even Lufia II!

Hi, apparently I crash when I get the Pure Water village in ch. 4.

Yea it happened after I got the Talisman too.

Hello, this bug appears to occur when using certain variants of the VBA emulator. I am unable to reproduce it on mGBA, identify any errors in the code, or come up with a fix because there seemingly isn’t anything to fix, as I think this is an emulator-specific issue.

My advice is to either switch to a different emulator, or if you are truly set on using the emulator where the bug occurs, to skip the houses on Ch. 4.

@WarPath I need to ask: in chapter 19xx, is there any way to actually save HIM? I talked to him with all seven siblings, but nothing happens. If you beat him or you flee, he dies. But judging for Ariana’s words, there must be a way to save him.

Copying from a similar question above:

Spoilers for the chapter in question

You must either defeat Kenneth or escape with Arianna to complete the chapter. But what you choose to do here and how you go about doing it may have consequences later.

Finished the game… And I have to say it: it’s GOLD. I can see how much love you put into making the story of your life into an entertaining story for us to play. Every detail, every character (specially your own Arianna and family) is great and those FE4 style conversations just make it better. The fact that you got little money during all game, even at the end, as a mirror of the struggles of a mother raising you and your siblings by herself and of course, HIM. If you ever make another hackrom, I hope it will be at least half as good as you made this one. Thank you for this Christmas present!

2 Likes

Thank you, I am glad you enjoyed your time with the game! I will admit that the money aspect was not an intentional parallel and was simply just an attempt to make an interesting economy a part of the gameplay, but I’m glad you enjoyed it all the same.

4 Likes

Can i get a hint for the secret character?

My suggestion is to just play the game and pay close attention to what characters say. There are hints within the game itself.

1 Like

just a heads up, if a unit hits 70HP or higher and you save/reload they underflow to 6-16HP.

1 Like