[FE8] FE: Clock's Ticking (Non-Linear Chapter Progression! Pick Your Own Path!) [WIP, 20/24 Chapters finished]

Oh ok, I may give him Boon back, I swear he had it at some point.

Ohhh I didn’t knew you could rescue staff green units. I’ll rework this, she’s only supposed to be reachable by warp, actually. This is the current map I’m least satisfied about so I may end up changing it a lot anyways.

Uh yeah that endgame map version still has vanila eventing and formations, pretty obviously not playable at all yet, just wait.

Again dw, attacking any meeting room unit will be a game over, as is warping into their room (And I don’t think they’re even fully statted/equipped in this version? Not sure, but there main 4 are all clearly hellish for the current army, specially all together).

Other than the capped luck from unintended infinite money, the units look about right at a glance, although I need to fix Euryale’s mouth. Btw, Joan agrees that she shouldn’t be half dead. She wants to be at least three fourths dead.

Yeah Underdog can give you effectively negative defense, intended, it has some cool earlygame uses but yeah, not a big long term weapon.

Yeah dw when I get the chance I’m axing light magic enemies from Arenas. There’s no light magic in Delphi. Poor Thyra…

1 Like


Found some more issues in the routes I’m taking now

Bjorn and Eris’s chapters have a couple grammatical errors(forgot to screenshot), and as you can see above, even though it does 0 damage, for some reason, Bows deal effective damage to the emperor? I’m assuming that’s not supposed to happen. Neat Lepanto(who has double Boon…did he steal one of Hyacinth’s?)has a death quote this chapter though. Additionally, the top door over towards the double segment heading down the ‘hall’ where Diana is camped out doesn’t unlock. Pick is an action you can do, door stays shut. Didn’t test if with keys, but I’d assume those don’t work either if thief Tomes can’t pick it.

Also, if you step on the right switch while the Harbinger is still on the left, the chapter completes. I’m assuming it’s not supposed to do that(since you’re supposed to press both switches yourself), and I accidentally ‘fixed’ it while mid chapter, but checking enemy ranges over towards where Randy is imprisoned and the one Shaman is causes funky map texture issues(all of them seem to randomly swap locations). Couldn’t trigger it again, so I don’t know if there’s a specific tile you have to do it on.

Orion is also giving spoilers during Drake’s chapter. And did he murder Mairon to get the Maxcalibur?

Will test out the remaining ‘final’ chapters sometime tomorrow, though I will admit from a design perspective, highly prefer most of the ones from the first ‘routes’ I picked(not that my opinion should hold any weight, just figured I might as well share it)

Also, I’m currently doing this on Hard (which I only bring up in case I encounter game breaking bugs, I am not checking if it’s balanced. I’m not good enough at FE for that on a blind run XD). Unless there’s a way to debuff speed, the Hero in Dance of the Knight having ‘stealables’ with 21 speed is a massive Tease that I enjoyed Murdering

Welp, I soft locked myself this run: Eon’s yellow houses cause the game to freeze, and I save stated over the hub :confused: