Oh ok, I may give him Boon back, I swear he had it at some point.
Ohhh I didn’t knew you could rescue staff green units. I’ll rework this, she’s only supposed to be reachable by warp, actually. This is the current map I’m least satisfied about so I may end up changing it a lot anyways.
Uh yeah that endgame map version still has vanila eventing and formations, pretty obviously not playable at all yet, just wait.
Again dw, attacking any meeting room unit will be a game over, as is warping into their room (And I don’t think they’re even fully statted/equipped in this version? Not sure, but there main 4 are all clearly hellish for the current army, specially all together).
Other than the capped luck from unintended infinite money, the units look about right at a glance, although I need to fix Euryale’s mouth. Btw, Joan agrees that she shouldn’t be half dead. She wants to be at least three fourths dead.
Yeah Underdog can give you effectively negative defense, intended, it has some cool earlygame uses but yeah, not a big long term weapon.
Yeah dw when I get the chance I’m axing light magic enemies from Arenas. There’s no light magic in Delphi. Poor Thyra…
Found some more issues in the routes I’m taking now
Bjorn and Eris’s chapters have a couple grammatical errors(forgot to screenshot), and as you can see above, even though it does 0 damage, for some reason, Bows deal effective damage to the emperor? I’m assuming that’s not supposed to happen. Neat Lepanto(who has double Boon…did he steal one of Hyacinth’s?)has a death quote this chapter though. Additionally, the top door over towards the double segment heading down the ‘hall’ where Diana is camped out doesn’t unlock. Pick is an action you can do, door stays shut. Didn’t test if with keys, but I’d assume those don’t work either if thief Tomes can’t pick it.
Also, if you step on the right switch while the Harbinger is still on the left, the chapter completes. I’m assuming it’s not supposed to do that(since you’re supposed to press both switches yourself), and I accidentally ‘fixed’ it while mid chapter, but checking enemy ranges over towards where Randy is imprisoned and the one Shaman is causes funky map texture issues(all of them seem to randomly swap locations). Couldn’t trigger it again, so I don’t know if there’s a specific tile you have to do it on.
Orion is also giving spoilers during Drake’s chapter. And did he murder Mairon to get the Maxcalibur?
Will test out the remaining ‘final’ chapters sometime tomorrow, though I will admit from a design perspective, highly prefer most of the ones from the first ‘routes’ I picked(not that my opinion should hold any weight, just figured I might as well share it)
Also, I’m currently doing this on Hard (which I only bring up in case I encounter game breaking bugs, I am not checking if it’s balanced. I’m not good enough at FE for that on a blind run XD). Unless there’s a way to debuff speed, the Hero in Dance of the Knight having ‘stealables’ with 21 speed is a massive Tease that I enjoyed Murdering
Welp, I soft locked myself this run: Eon’s yellow houses cause the game to freeze, and I save stated over the hub
Alright, had some time, I think I got through most bugs and issues found, dropped a patch. Was planning to drop this along with more content but I keep getting busy with other things. Apologies for the long overdue “hotfix”.
Played through the hack again and had a real great time. Unfortunately, whenever I exited the preps menu on Pale Shades of Grey to start the map the screen would stay black even though the music would still play. I tried reloading several times, but it was no use which means my file is softlocked since there’s no way to quit out of a map back to the hub.
I hope you’re still working on this hack because I really like it.
I’ve been on a break but will certainly finish it (I’m having to rework the next map and that made me lose momentum)! Sorry to hear about the softlock. I’ll consider the logistics of adding a way back to the hub. Meanwhile, I’d be interested in the save file, it would help problemsolving.
Hey!
I was playing the hack and it has been solid so far. I have encountered one issue, though. Maya’s Slepnir tome does not seem to be dealing effective damage to the female sage class. This is on MGBA, so I don’t think it’s an emulator bug.
ok I’m back
so, this chapter is Skinner box, and I have a small gripe. as is, there’s no clear direction what to do at first. I’m not sure if there’s a turn count until it begins to fall apart or if t’s a tile trigger, but it just drops a large army on several exposed units. I feel like there should be some sort of warning when the trigger goes off, then a turn later the unit and map change happens. as is it’s a little unclear and frustrating
It should be every time you rout; I’ll have a good look at the dialogue and rework it into clarity. Plus I can change it so it happens during EP. Thanks for the feedback.
Also thanks about Zanclus and I agree, he falls off much harder than desired.
In my opinion Zanclus is actually pretty good at what he does. Throughout my playthroughs of Clock’s Ticking I’ve always added Zanclus to my line up after his join chapter, Dance of the Knights. He comes in at just the right time as you’ve started opening the second layer of maps which are harder. He’s a solid defensive wall in a game where you really don’t have options when it comes to baiting enemies on EP and, on Normal which is the difficulty that I played all of my runs on, was the only unit who could comfortably soak three or more rounds of combat where everyone else topped off at two max. He also shines when it comes to feeding kills to your future carries since he never doubles, can use magic so he can weaken ranged and melee enemies in EP, and has enough Str/Mag to leave them low enough for your weaker units to slurp up without any fear of one-shotting them and soaking up the EXP himself. Zanclus really helps the transition from earlygame to midgame and I think that’s very fitting for his character, an aging knight who’s mentoring the next generation (Elanor). He’s not making it to endgame but that’s fine, he did a great a job at getting me to endgame.
I would suggest giving Hador a closer look though. He’s been the first one I’ve benched every single playthrough. He’s stunningly useless: too low defense to be usable on EP after Dance of the Knights and too low speed to be offensively viable (and his low speed puts the final nail in his EP capabilities since he’s quickly doubled by everyone). Maybe I’ve just gotten crappy level up every playthrough but I’ve never even seen a mediocre Hador much less a good one.