Maya became friendly in the 6 round. Is this a bug?
Thanks for the catch! Yes, absolutely a bug, should remain blue, fixed now.
Very important warning: DO NOT ENTER THE BASE CAMP. If you have more than 19 units, you’ll lose units beyond 19. I’m gonna fix this as soon as possible. Meanwhile, DO NOT ENTER THE BASE CAMP.
On other news, I now can no longer replicate in my (unreleased) version the bug where the game would sometimes hang after Tormes uses the convoy. I have no idea why it started, so I’m gonna hope it’s somehow gone now and I’ll get back to it if I see it again.
Ok I believe it’s fixed now, you may go back to base camp again.
Alright, Hub section of the game should be gameplay functional now, just missing dialogue in a few places. Also:
-Fixed another gamebreaking base camp bug.
-Reworked enemy AIs in Unhappy Blades to avoid inconsistent behavior and make the map harder to cheese.
-The usual writing here and there, minor bugfixes, and only a few characters missing promoted version portraits now (again, big thanks to Alexmanpersonguy as he’s doing most of it, I’ll update credits soon).
Super interested in the way you’re going to have supports! What’s the difficulty like? Well there be multiple modes?
Currently, there’s 3 difficulty modes, Easy, Normal and Hard, although Easy and Hard haven’t been properly tested yet. You are currently able to change the difficulty on the hub or in the base camp, wich is accessible in preps, so that the player can customize the difficulty to what feels best for their situation. The goal is for Normal to be, for most players, a perfectly approachable mode while keeping some challenge, Easy to be, well, very easy, so you can always rely on it to get through the hack for the story, and Hard to be there to challenge people who’ve already played the hack, as replayability is one of the project’s biggest goals. Any feedback on difficulty and balance is appreciated (I know I tend to underestimate how hard I make maps. The problem of being the dev and being the most familiar with the game…), although once the endgame maps are playable I’ll be in a better position to tweak numbers.
Also glad to hear the support system sounds appealing! I expect it will take a lot of dev time so it better sound good, haha.
Having non linear progression sure makes it interesting for multiple play throughs
I got me the mage boy first cause I like me my magic using boys.
Encountered a bug in Dance of the Knights. I had Tormes Seize to end the chapter and he ended up Cantoing endlessly instead with Supply and Dummy as his only two options. Waiting did nothing, it simply triggered another Canto. This effectively softlocked me in the chapter and I have to restart progress from a midgame save. I’ll make another attempt to win the map later and get back to you.
Followup to this post: Restarted the map and tried again the exact same outcome happened. Barring any emulation issues on my end, I believe that Dance of the Knights is effectively unwinnable at this point.
In the prologue, i used the dummy command, tormes teleported back to where he started the turn and everyone had moved at that point but i had to manually end the turn.
Then next turn, i moved someone and it skipped to the end cutscene
Tried it again on the arena map. Same thing happens but only if Tormes is the last to move and you do that as the last action. Otherwise whoever you control after usijg dummy gets endless canto
I’ll look into that seize problem.
The dummy command wasn’t supposed to end up on a public version, it’s just some jank I have enabled during development to quickly run through the game. Uh don’t use it and I’ll double check for public versions from now on.
Thanks for the reports and sorry for the inconveniences.
Gotcha
Just started trying things out myself, so far only at the first Forced story Chapter.
Convoy crashing bug still exists if you try using it in Base Camp, so don’t know if that’s part of what the earlier problem was, but that bug is still crawling around, though it just freezes things now.
Also, highly disappointed that doing a certain something(killing Hyacinth) in the first mission only gets you a ‘bruh’. I was half hoping for a forced game over due to RNG abusing to get it, or being accused of using cheats.
Also, for the items in characters inventories on the huh world, it might just be a me thing, but the dialogue for it makes it sound like that they’ll have that in their inventory as well in the chapter itself. It was very wonky doing the Maya/Mairon chapter and seeing the Thinis’s tome just not in his inventory(also, are bosses not supposed to have the bag icons? Ampion didn’t have it even though you can yoink the Tome from him).
Found a few Bugs
Stenia’s chapter literally just doesn’t work(see screenshot above for what loads)
Bishops in the Arena seem to be bugged. They don’t actually attack, are set to 100 hit, 10 Damage, and 12 Crit, and your unit dies afterwards(along with you getting the gold) even if you 1 shot them, and they can’t 1 tap you.
Vulcan for some reason is a level 0 Berserker in the Hub…and has 2 dads?
Not sure if one was supposed to be the mother, or Vulcan was adopted
Additionally, 2 wrongs make a right(Basil and Eurayle’s chapter) has a couple typos in the intro(holy crap, Burt to a crisp, etc.) might wanna glance over that again
Edit: 4/9/2025
Found an Exploit: if you go between the Hub and the Base, the 7500 gold you get from the guy and his grandma can be repeated infinitely…meaning, since Goddess Icons are in the shop, every unit you have in your army can have Max Luck! ![]()
You can also fully re-kit all units. Assuming that’s not intentional
Additionally, killing these bosses seems to not draw Aggro, at all…free EXP for Snipers and Fenrir users, and all but but(the Druid and the King) are killable(though you have to RNG abuse to kill the other royal).
Blue xs are for the units I managed to kill before ending the chapter(Ran out of long range weapons)
Edit: Made it to the official ‘Endgame’ chapter.
Fun path getting there(also, a certain boss didn’t take Rescue staves into account for how you get to them: I’d suggest a quote tweak ), and found more bugs(imma assume you’re already aware of how Borked Endgame 1 is due to the tidbit before you do your last free chapter(for those curious about trying it, it’s literally 'cant even fight red units without a flyer level of Borked) The door Vulcan is behind can’t be picked, and keys can’t be used, so that’s a soft lock if you go into that chapter and don’t have a use of the rescue staff yet(an avoidable one if you field Cenon, but if he dies, just restart. You can’t complete the chapter anymore). Additionally, Tormes in his 2nd Tier class(hooray for Tormes technically having 3 tiers!) has access to a Pick that does nothing(forcing you to use Cenon if you have a map that requires a thief). Him getting provoke made some chapters super easy to cheese, considering Max Speed and Max Luck Tormes had around 70 avoid(had to reset once due to a 29% Brave Bow Warrior landing both shots). Gonna do a second run going a completely different path to see if I can find more broken chapters
Current rating I give the hack(taking into account the fact some chapters are currently broken, and there are exploits and bugs that kinda hamper the experience) is a 5/10. It’s a fun experience, the concept is amazing, but the sheer NUMBER of soft locks that exist is just…it’s not something that can be ignored(yes, the hack is still a WIP, but still, some of the locks are due to choices that should’ve resulted in enough testing to avoid them)
This Hack fully polished and at max potential? Easy 9/10 Minimum, cause again, the concept is absolutely amazing, and even in an incomplete state, I’m already salivating at trying to plan how to Min Max.
Also, certain boss that makes a comeback once again got cheesed due to Sleep Shenanigans…maybe consider making him immune to Sleep? Both Prologue and final working chapter, I never had to fear a Master Lance Mounted Unit with Renewal…granted the Prologue fight requires RNG cheese to kill him, the fact you can ‘disarm’ him so easily makes the Death Unit a joke(first cause Tranquilizer, then cause sleep staves)
I had the same issue, if you’re still having problems, have Tormes move exactly 6 spaces to seize(or whatever his max move is if you somehow get boots before that).
It’ll stutter a brief moment, but you can complete the chapter once it realizes you don’t have any move left for Canto to use
Wow, first of all, huge thanks for all the feedback! Very sorry to hear you had so many issues. I’ll go over them in a moment because I have some interesting things to say, but I’ll note that I’ve barely had time lately to fix things (should change soon) + I was waiting to have more things done before uploading. Plus due to the non lineal nature of the hack, bugs popping up in already tested maps is an annoying ocurrrence.
-No idea on Stenia map, but it has worked in the past. Will look into it.
-Yeah I’ll fix arenas. I’ve been flip flopping on wether they are available or not, so must have dodged testing entirely.
-I’ll fix Vulcan hub base level. He has 2 gay dads, yes. Well, had.
-I’ll check typos.
-Massively unintended infinite money, oops. Easy fix at least.
-I had already looked at meeting room cheese. It should have no way of being triffled with next patch.
-I’ve no idea how finished Endgame 1 was in the version here but I haven’t gotten around to test it so very much not supposed to be played, as the warning says. I’m gonna assume it just wasn’t anywhere near done.
-Yeah you can’t open that door, the way is seizing both thrones (I’ll check if I communicated it properly or forgot).
-I’ll check again Tormes, huh, I swear his thieving worked fine post promo.
-Yeah provoke is intentionally busted, but he shouldn’t get max luck and it exists mostly to help you do the hardest optional maps before endgame (his second promo takes it away).
-What’s the boss that doesn’t take Rescue into account for dialogue, so I can add it? I’ve added some Warp contingencies but can’t think about Rescue ones right now.
-I’m not too worried about burning Tranquilizer uses (He does have Boon, right?) while dealing with infinite reinforcements and trying to outheal renewal for no real reward. I guess it allows for grinding regular enemies?? Eh, I’ll take a look. I remember doing the math and thinking it wasn’t possible, apparently you say you can with insane rng, so I may add something.
-There’s a reason the droppable sleep staff always spawns along with Rhyacian on his return: You NEED to kill him in his second encounter, and I like when players have the option of fighting dirty (plus this should still be a an involved strategy, I think).
Very glad to hear that despite all the technical issues you’re excited about a fixed version. I’m off city currently so I can’t get working on it right now, but I promise, I won’t let it stay a 5/10 for long.
Gonna try to respond to all of those, but no, Hyacinth doesn’t have Boon, he has just Renewal(both in the first chapter and his latter reappearance).
Was able to kill him with Trevor and Thyra by using the save function to fish for Crits(since Trevor had a 1/4 chance to crit for 9 Damage) and Thyra did around 8. It was a slog, but he was killable since he literally couldn’t do anything for…19 turns I think it took?
Forget the chapter name, but it was Ogedai’s chapter(the Nomad at the end of one of the questline chains) where you’re in that underground facility. Boss’s description was something about humans shouldn’t stay awake for over 3 days straight
Endgame 1 I took a peak at with Fog of War turned off…it is MESSY
It’s possible Tormes’s pick skill just doesn’t work on certain maps(couldn’t get it to work on Vulcan’s or Calyia’s map), but something to look at, since Tormes also couldn’t pick any of the doors the prisoners are behind(Cenon could just fine). Couldn’t find a way to get that ‘Wall’ to open, and you can only fight enemies where ‘Elanor’ is if you have a Flyer(enemies don’t spawn in the room, they spawn either in the walls or off to the side in the air), so you’re basically just running around in the opening area.
Honestly I’m clueless about the Stenia map issue.
Resetting didn’t work, doing a different map before that one didn’t work. I have no idea. Also, Penelope is super trainable on Ogedai’s map, since the towers and the eyes give her tons of free XP if you manage the other units, so I had her promoted in a single chapter.
Also, all the green units are named Jupiter(one of Vulcan’s Dads got ressurrected and cloned apparently), but I’m assuming the name is a placeholder since the chapter isn’t in a functioning status yet
The wave of Enemies don’t level though, and a few decent Hador level ups, and the Soldiers are only doing around 3-4 damage if they can hit him. The Fighters can’t touch Tormes unless they get lucky, so yeah, they weren’t exactly threatening since you can abuse the AI to always ensure soldiers fight Hador and Fighters fight Tormes.
It’s entirely possible I was a dumbass and missed the clue in the dialogue about the thrones, but yeah, I had absolutely 0 clue that was the intended play.
Honestly, Hyacinth isn’t that scary when you fight him the second time, since his resistance is subpar, and Halberds go Brrr against him. Didn’t even know that was an additional thing since a Soldier on Ogedai’s map also has a Bolting Tome(another thing to potentially take into account with the boss, but I yeeted em with a rescue staff while they were green, and didn’t think to test that. I had Penelope ready to promote, I was ready to be done with that chapter)
As far as the Meeting room thing went, the 1 thing that made me the maddest about that was Yersinia having an Aura tome…that wasn’t droppable…or usable by her! Considering the one dude had a Droppable Master Bow, If you make aggroing them possible later, I’d suggest removing that in the future, just so there’s no conflicting signals on whether or not you’re supposed to try(I also found the mental image of half the people at the meeting dropping dead and the others not caring being hilarious tbh).
RIP infinite monies, but the temptation to taint would be too strong leaving it imo.
Also, here’s what my first endgame team looks like atm(or would look like, if Endgame was playable), as well as my thoughts on them
Calyia’s entire concept is interesting, and while he’d stats aren’t crazy, and she was one of the last units I recruited, she was the only one I never sweated about whether or not she’d die. Solid character
Phoebe missed 4 80+ hits on the chapter she joined(being Ogedai’s), but her insane growth rates and the fact there are super easy to farm enemies there made it so worth it(though no recruit convo for her). If you can angle your final map to be one where you can actually train her, she’s an easy final team slot
Ogedai is another solid unit that’s decent statewise if you’ve had trouble keeping units alive, and the only reason I’m using him over Hasar is his defense and Skill are better.
Thyra…use during the first chapter, and as a medic as necessary, but in the route I took, 0 Light tomes available, making her offensive utility non-existent. Other mages that get staves through promo are a better slot, but using her in final team cause it feels thematically appropriate
A flier with a Bow? Seems familiar…but her utility is, quite frankly, miles above the other units I had in this run, being able to fly over obstacles and not take effective damage from bows. Being recruitable in a story chapter, highly recommend making room for this particular unit. Can’t judge her personal cause I didn’t use it too much
A 30 luck unit with a Devil Axe is a wild idea, but Randy feels much squishier then any Cavalier should. Like most normal units using a Devil Axe, slotting Randy can either be very rewarding, and he can one shot or round enemies, or very painful, since he’ll take a lot of retaliation damage. If you like Gamba, Randy is a friend of yours(keep a healer nearby at all times)
I’ll fully admit, training Euryale was an absolute pain in the ass, but considering she’s the only unit I have anywhere near close to being able to use the Master Lance, I can’t say I regret it. Weirdly susceptible to Magic for a Peg Knight, but just as dodgy as you’d expect, she’s a good unit…just not a Mage killer.
Early Game carry, got used so often I had to burn most of my cash early game on swords just so I wouldn’t accidentally use the Momento sword. Highly recommend for anyone on their first run(keep her sister nearby though, cause early Serket will be hurting if she doesn’t 1 shot)
She didn’t particularly shine brighter then other units, but dear Lord was she good at holding points and clearing out enemies I needed GONE. I do wanna hurt the artist of her promoted portrait for making her look half dead ;-; my girl doesn’t deserve such cruelty.
Elanor is another forced Recruit, but she will work Damn hard to earn that spot. Even without always using a crit weapon, she Crit in somewhere 50% of the fights I threw her into, getting nothing BUT CRITS the entirety of one map. And Generals get Canto+. Can’t recommend enough(she turned out better then Basil, hence why I’m not using him)
Is this Staff unit on Crack? Training her was a cinch, her level ups were a lot better then I was expecting, and she can use ALL Magic types!?(Not that light matters). Yeah, I’m sorry, but forced recruit or not, imma consider you insane if you don’t consider saving a slot for Hypatia in your comps.
Granted I gave this kid the Thinis Tome, Mairon somehow became a dodge tank. Im not joking when I say his HP never fell under half…and look at his Max HP stat. Look at it! AND HE GETS A BRAVE TOME!
I’m sorry, but Maya just barely beats Joan out for Waifu of the Run(Euryale getting 3rd place). She gets a Fenrir tome, Nos-tanking is on the table, and Dark Magic units just have a special place in my heart. Her personal weapon is also amazing
One of my first recruits, one of my later promotes, cause dear Lord is training Athtart a pain in the ass. Her stats didn’t end up crazy, but she was an all around decent unit, and she’s a good replacement early healer for Thyra If you don’t want to rely on her
Caroline absolutely trivialized Hyacinth in the first Map with the Tranquilizer, her lowest hit Rate on him being in the low 80%s. The Weapon itself isn’t anything amazing damage wise(I only used it on the first Map. Still in my convo with 3 uses), but it will make bosses not on Thrones/Forts or with specific skills a complete and absolute joke. 5 turns of sleep, 50 times? Take the obvious Emergency button and use her well.
Tormes, our Main Character(and lose condition), is a mixed bag, cause his personal weapon is absolute and utter dog shit(imo). The reason why? IT GIVES HIM NEGATIVE DEFENSIVE VALUES! No idea if that was a bug I just kept repeatedly encountering early game, but using the Underdog adds 10 to whatever damage you take, subtracting that from your defense and resistance, and doesn’t stop at 0 for damage calcs…I don’t even know how that’s a thing, cause I didn’t think negative values could be read by the game. And while you’d be correct in thinking the +10 damage is handy, especially in the early game, but get his Sword levels high enough, and you can do the same damage output with Blades without putting yourself at risk of being 1 shot by literally anything that has a weapon. My Underdog had 52 uses by the time I hit endgame…and it’s a 60 use weapon. Gamblers, stay away from that particular weapon unless Tormes is screwed either way
I’m on my second Run ATM(admittedly with an XP cheat on, just to speed up unlocking chapters so I can find more bugs), and so far I’ve only found what may be one other big.
In the bottom right arena in Bjorn’s chapter, are the enemy odds changed for that? Cause 9 fights in a row(both proceeding normally, and via save state RN swapping) the ONLY enemies I pulled were Burnt Tome Valkyries that were worth 440-460 gold. Lore wise I could understand that being a thing, but unless I was getting weird RNJ, 9 times in a row seems uncommon, if not next to impossible(I was also battling in the top right arena in an attempt to ‘reset’ the pool as well. Would’ve gone longer, but the last archer on the map would always suicide into one of my units, and I couldn’t move anyone that could retaliate out of range, so soft locked myself testing wise there).




























