1.04 releases today!
Below are the majority of the noticeable changes.
GAMEPLAY CHANGES
Teleport Flame
- replaces the “Seize Throne” event from Your Castle
- new option “Play”, takes you to any of the 6 playable maps
- new option “Play Specific Map”, takes you to the map of your choice
- new option “Set Default Settings”, allows you to set options/rules that carry over between maps
Sudden Death
- a new set of rules that can be turned on/off in your default settings
- both tacticians’ HP is reduced every 5 turns until they are left with 1 HP
- starting on turn 50, the event reset no longer occurs and creeps no longer spawn
Tactician Progression
- end-of-map tactician level up event removed
- tacticians begins each map with a predefined stat line depending on rules/settings
- additional stat ups can be temporarily gained by accomplishing different things during a map
- enemy heroes can also raise their tactician’s stats in the same way
- additional weapon ranks can be purchased from Priam in the Village
Tactician Changes
- tacticians can no longer be healed by staff users during a match
- enemy tactician has access to whatever tactician exclusive weapons that the player tactician has in their inventory
Class Change
- promoted classes no longer affected by promoted experience calculation
- promoted classes do not give stat ups upon class change
- each hero has 7 classes to choose from, including their base class
- promoted classes given 1 class skill
Map Start Event
- new pre-map menu option, “Change Settings”, allows you to change the settings for that particular match
- changing settings before a map overrides your default settings, but does not replace them
- new pre-map menu option, “Challenge Boss”, unlocked after recruiting all other heroes on that map
- selecting Challenge Boss deploys the boss, enables Fog of War, sets the enemy hero select to random, and disables Sudden Death
Tutorial Popups
- if a map features a mechanic that the player has not been introduced to, displays a short tutorial
- the option to allow tutorial popups is set once during the intro event at Rebirth
- regardless of whether or not you allow tutorial popups, info will still appear in your Journal
Hero Exclusive Weapons
- can no longer be traded
Objective Display
- new objective display that shows what turn it is, how much gold you have, and an icon to indicate different types of events
Gold Management
- gold is now automatically managed between maps
- before beginning a map, all of your current gold is converted into bags of gold that are put into your convoy
- once a map has been beaten, all of the bags of gold in your convoy are sold for their full value
- gold acquired during a match, that has not been spent before the end of the match, will be kept to spend on various things in the hub areas
Events
- “Circle with the Dot in the Middle” has been changed to “Church”
- interacting with a Red House now additionally grants the appropriate tactician DEF/RES +1
- interacting with a Gray House now additionally grants the appropriate tactician SKL/SPD +1
- ending your turn on a Church now additionally grants the appropriate tactician ATK/MAG +1
FreeMovement
- interacting with the computer in Your Room allows you to toggle FreeMovement within the hub zones
- if enabled, please press B once the screen has gone completely black during map transitions
GENERAL MAP CHANGES
- most maps have been given an additional armory and have had their available items changed to give greater access to E Rank weapons and staves
- breakable walls are now more visually distinct
MAP SPECIFIC CHANGES
Your Castle
- removed and reworked into multiple areas
Tutorial
- new map
- all dialogue reworked, hopefully easier to understand
- new armory inventory
Beaker River
- additional armory
- various small map design tweaks
Climate Folly
- additional armory
- various small map design tweaks
Mint Plateau
- additional armory
Bog Defense
- additional armory
Hourglass Courtyard
- added the ability to play 1v1
NEW MAPS
Rebirth
- intro map
- wider pool of starters (12 choices)
- 1 free skill for tactician
Your Room
- the new map that you return to after a match
- NPC that can provide various information and settings
- ability to change the tactician to any class (once they have reached an S Rank in at least one weapon type)
- ability to purchase heroes with gold
- mogall added to provide a “what should i do next?” event
Village
- teleport flame
- shop that sells tactician exclusive weapons
- shop that sells various items that effect gameplay
- inn that currently contains 5 quests
- Priam, who can train the tactician in any weapon type
East of Impact
- access to Cave of Knowledge
- teleport flame
- fishing
Cave of Knowledge
- change the class of any hero that has reached an S Rank in any weapon type
- each hero has 7 available classes
Anna’s Secret Casino
- Member’s Card needed to enter
- bet gold on a game of luck
2020 Redux
- new playable map
- first map to have 3 deployable slots
- 4 new heroes (including boss)
ITEMS
Return Rune
- purchasable from accessory shops
- costs 500 gold
- allows the user to teleport back to their spawn
- takes one enemy turn to charge, then teleports on NPC turn
Fishing Rod
- purchasable from a shop in the Village
- costs 2,500 gold
- allows the tactician to fish off the bridge at the bottom of East of Impact
Teleporter Permit
- purchasable from a shop in the Village
- costs 10,000 gold
- allows the tactician to keep a functional teleport flame in their home
Class Change
- purchasable from a shop in the Village
- costs 20,000 gold
- allows access to the Cave of Knowledge
Classic Mode
- purchasable from a shop in the Village
- costs 20,000 gold
- uses a classic nes style tileset instead of the standard tileset for all playable maps
All hero personal weapons
- weapon exp gain 1 → 4
Shadowkiller
- weapon exp gain 1 → 3
Bright Lance
- weapon exp gain 1 → 3
Fiendcleaver
- weapon exp gain 1 → 3
Beacon Bow
- weapon exp gain 1 → 3
All tactician exclusive weapons
- weapon exp gain 1 → 0
Guiding Flame
- weapon range 1-2 → 1-3
Forgiveness
- no longer has innate renewal
- restores HP to allies at a distance (physic-esque)
- unbreakable
- 1-3 range
Draumstafir [Moulder]
- weight 6 → 20
- weapon range 1-2 → 1-3
- innate Seal DEF
- uncounterable
- effective against monsters (Revenant, Entombed, Bonewalker, Wight, Spider Queen, Elder Bael, Cyclops, Mauthe Doog, Gwyllgi, Tarvos, Maelduin, Moball, Arch Mogall, Gorgon, Summoner (Undead), Gargoyle, Deathgoyle, Draco Zombie, Demon King, Soul, Mimic, Phantom)
Feingur [Serra]
- hit 45 → 90
- weight 6 → 20
- weapon range 1 → 1-3
- sleep on hit → poison on hit
- innate Seal RES
- uncounterable
Fomortiis (previously Fracture) [Sonia]
- monster weapon → dark weapon
- weapon range 1 → 1-2
- attacks RES
CHARACTER CHANGES
Cath
- no longer a starting hero
- fightable on 2020 Redux
- available classes: Thief, Assassin, Rogue, Ranger, Hero, Dread Fighter, Wight
Oswin
- available classes: Lance Knight, General, Halberdier, Paladin, Great Knight, Wyvern Lord, Wyvern Knight
Dorcas
- available classes: Fighter, Warrior, Berserker, General, Wyvern Knight, War Monk, Maelduin
Canas
- available classes: Shaman, Druid, Dread Fighter, Mage Knight, Sage, Bishop, Arch Mogall
Lucius
- available classes: Monk, Valkyrie, Bishop, Sage, Mage Knight, Druid, Arch Mogall
Batta
- available classes: Brigand, Warrior, Hero, Berserker, Wight, Maeldun, Cyclops
Echidna
- available classes: Mercenary, Hero, Swordmaster, Paladin, Ranger, Mage Knight, Berserker
Mozu
- available classes: Soldier, Halberdier, General, Great Knight, Wyvern Knight, Falcoknight, Wight
Bernadetta
- available classes: Archer, Sniper, Ranger, Warrior, Assassin, Falcoknight, Wight
Fir
- available classes: Myrmidon, Swordmaster, Assassin, Hero, Rogue, Berserker, Falcoknight
Titania
- available classes: Cavalier, Paladin, Great Knight, General, Hero, Wyvern Lord, Wight
- ATK Growth 90 → 135
- HP Base 19 → 23
- SKL Base 3 → 5
- SPD Base 4 → 6
- DEF Base 8 → 9
Eliwood
- available classes: Lord, Paladin, Knight Lord, General, Sniper, Griffon Rider, Wight
Lyn
- available classes: Lord, Blade Lord, Nomad Lord, Hero, Swordmaster, Sage, Wight
Hector
- available classes: Lord, Great Lord, General, Berserker, Great Knight, Hero, Cyclops
Roy
- available classes: Lord, Knight Lord, Sage, Mage Knight, Swordmaster, General, Falcoknight
Cloud
- available classes: Mercenary, Swordmaster, Hero, Ranger, Berserker, Sage, Mage Knight
Lysithea
- available classes: Shaman, Druid, Dread Fighter, Sage, Mage Knight, Gorgon, Arch Mogall
Nino
- available classes: Mage, Sage, Bishop, Druid, Mage Knight, Valkyrie, Pale Flower
Moulder
- new summon Skofnung the Cursed Sword
- summon weapons: Iron Blade, Steel Blade, Silver Blade, Binding Blade, Runesword
- available classes: Priest, Trickster, Berserker, Bishop, Summoner, Valkyrie, War Monk
- Skill Lv 7 Seal Res → Gentilhomme
- Skill Lv 10 Slayer → Flare
Jaffar
- available classes: Ninja, Assassin, Swordmaster, Ranger, Rogue, Berserker, Trickster
Sonia
- available classes: Mage, Spider Queen, Sage, Mage Knight, Dread Fighter, Valkyrie, Gorgon
- HP Growth 170 → 120
- ATK Growth 100 → 55
- DEF Growth 106 → 80
- RES Growth 100 → 120
- HP Base 10 → 7
- ATK Base 3 → 0
- MAG Base 11 → 9
- DEF Base 4 → 2
- new personal weapon
Sue
- available classes: Archer, Nomad Trooper, Sniper, Ranger, Assassin, Falcoknight, Wight
Elffin
- available classes: Bard(Elffin), Dancer(Tethys), Dancer(Lalum), Dancer(Ninian), Bard(Nils), Sonneteer
- portrait changes when you change class
- additional “Ring Change” option in when interacting with Cagnas that lets you swap out your current ring for either Fila’s Might, Ninis’ Grace, Thor’s Ire, or Set’s Litany
Meg
- available classes: Sword Knight, General, Paladin, Great Knight, Hero, Swordmaster, Falcoknight
Cecilia
- available classes: Mage, Mage Knight, Sage, Bishop, Valkyrie, Druid, Gorgon
- Base DEF 4 → 5
Ike
- available classes: Ranger, Vanguard, Hero, Swordmaster, Berserker, Nomad Trooper, Great Knight
Merlinus
- available classes: Transporter, Trickster, Berserker, Falcoknight, Great Knight, Sage, Mimic
- Lv 7 Point Blank → Vanity
Serra
- available classes: Cleric, Bishop, Valkyrie, War Cleric, Falcoknight, Sage, Summoner
- Base MAG 2 → 4
- Skill Lv 7 Seal Str → Demoiselle
Erk
- HP Growth 65 → 130
- SKL Growth 40 → 80
- SPD Growth 110 → 100
- DEF Growth 20 → 40
- RES Growth 75 → 80
- LUK Growth 30 → 60
- Skill Lv 1 Skybreaker → Slow Burn
- Skill Lv 3 + Seal Str
- Skill Lv 5 + Skybreaker
- Skill Lv 7 + Silent Pride
- Skill Lv 10 + Wind Disciple
CLASS CHANGES
Mounted Classes
- Class Skill: Canto
Flying Classes
- Class Skill: Canto
- River Mov Cost 1 → 2
- Mountain Mov Cost 1 → 2
- Peak Mov Cost 1 → 3
- Sea Mov Cost 1 → 3
General
- Class Skill: Rally DEF
Hero
- Class Skill: Rally STR
Swordmaster
- Class Skill: Crit Up
Assassin
- Class Skill: Lethality
Sniper
- Class Skill: Rally SKL
Sage
- Class Skill: Rally MAG
Bishop
- Class Skill: Slayer
Druid
- Class Skill: Rally RES
Summoner
- Class Skill: Black Magic
Warrior
- Class Skill: Counter
Berserker
- Class Skill: Crit Up
Entombed
- Class Skill: Daunt
Wight (Sword/Lance)
- Class Skill: Rally DEF
Wight (Axe/Bow)
- Class Skill: Rally SPD
Cyclops
- Class Skill: Defiant STR
Arch Mogall
- Class Skill: Rally RES
Gorgon
- Class Skill: Rally MAG
Dread Fighter
- Class Skill: Crit Up
Halberdier
- Class Skill: Rally Spectrum
Trickster
- Class Skill: Rally LUK
War Monk/War Cleric
- Class Skill: Rally RES
Blade Lord (Lyn)
- Class Skill: Crit Up
Great Lord (Hector)
- Class Skill: Axefaire
Vanguard (Ike)
- Class Skill: Axefaire
Mimic
- Class Skill: Bargain
Tank/Md Tank
- Class Skill: Point Blank