[FE8] Endgame [1 Chapter] [Complete]

Endgame V1.1
This hack is designed around the idea of creating a game’s final chapter, without actually making the rest of the game. Players are thrust into a complex situation, both in terms of narrative stakes and options available in gameplay, and slowly come to understand the situation through a litany of supports, and their own playthrough.
I’d recommend playing easy or normal for a first playthrough, as the number of mechanics in the game is initially overwhelming, and especially so if you’re playing on difficult.

Story

Deposed princess of Signay, Petrina, and Dreythan commoner-turned military-commander, Irimias, launch a dual-assault upon the castle of Lusca. Through this final push, they attempt to defeat the ambitious queen of Lusca, Deva, as well as the God which supports her from the shadows. There actions here will drastically alter the fate of the island of Kasseir.

Mechanics
  • Each unit has a special ability. This ranges from changing their stats, changing their class, changing enemy classes, gambling, summoning, condition-setting, and more!

  • You always have access to a shop, which allows you to buy basic amenities, and a forge, which will get you randomized weaponry.

  • All weapons have infinite durability and don’t give wExp, meaning weapon ranks are locked. Most weapons are rebalanced, and many new weapons are added. This includes a dagger weapon for the Assassin class, and multiple fist weapons for certain classes.

  • The weapon triangle is rebalanced, making it stronger as well as more beneficial to the attacker. There is also an advantage added to bows over tomes, and fists over bows.

  • There are a total of 29 supports, fully written, which are very important for both narrative and gameplay purposes. The bonuses they give are strong, and you can have as many B supports as you want, though only one A support. Note that all the supports are available to be read through the support viewer if one so desires.

  • Many randomized elements incentivize adaptability and replayability.

  • The guide is updated and in-depth, elaborating on all you might need to know.

  • Note that though it is only one chapter, it is a pretty long chapter. Also, you can only get a game-over if Petrina or Irimias dies, so if another unit dies, you can carry on and still try to win.

    Secrets (Spoilers)

    If you defeat the bosses in chambers 1 and 9 before turn 8, the character XX will survive the cutscene which would normally kill him, and turn into a recruitable green unit. Talk with Petrina or Irimias to recruit. This talk conversation will also grant Petrina/Irimias with Paragon as a reward.

    There are three endings.
    The normal ending happens under most circumstances.
    Secret Ending #1 is obtained if Petrina and Irimias have an A support when you kill the final boss.
    Secret Ending #2 is obtained if XX is alive when you kill the final boss, as long as Petrina and Irimias don’t have an A support.
    These endings only change the final dialogue scene, so don’t feel like you have to go out of your way to encounter them.

    There is a secret triangle attack available between three characters of similar disposition. It is very hard to get naturally, but not impossible.

Screenshots

Old Versions

Endgame V0.9 - This is the version I submitted for the LEIF competition. As that competition was timed, and I ran out of time, I submitted a version which was still very rough. I post this here for posterity, but I would really not recommend playing this version over the regular one.
Endgame V1.0
Endgame V1.1

Credits

ANIMATIONS

[FE8 Eirika-Reskin] T2 Eirika Unmounted [F] by Redbean

Animation by RedBean.

[Custom Polearm] Sergeant [F]

Spud, Leolink, Iscaneous, Nuramon.

Female Version by ドラドラゴ (Dora Drago). Axe and Handaxe animation by Itranc. Removed white pixels from face by Itranc.

[General-Reskin] Shield v2 +Cape [U]

Shield General by TheBlindArcher, DerTheVaporeon, Nuramon.

(Not sure which of the three above did what)

Sword (Magic Flash) by The_Big_Dededester. Magic by DerTheVaporeon. Magic Axe animations UltraFenix. Staff by SaintRubenio. Bow and Unarmed (No Shield) by tatata.

[Paladin-Variant] [M] SALVAGED Vanilla

Original Paladin: Team SALVAGED

Female Variant: Team SALVAGED, Leo_link, Flasuban, The_Big_Dededester

Bow Animation: Obsidian Daddy

Magic and Staff: CelestiaHeart

Note: This animation uses the SALVAGED based design but uses vanilla motions.

[FE8 Ephraim-Base] T2 Vanilla +Weapons [M]

Vanilla animation by IS.

Sword (Eirika Motion) by Belle, St jack.

Sword by eCut, Skitty.

Axe by Belle, St jack.

Handaxe by Belle, St jack.

Bow by Belle, St jack.

Staff by Fates-Blade.

Blue Gem edit by UltraFenix.

Unarmed (Mount only) by tatata.

[FE8Eirika-Base]T2Vanilla+Weapons[F]

Repalette by Teraspark.

Knife by ShadowAllyX

Big thanks to Toji Magia for the edits.

Unarmed (Mount only) by tatata.

[Paladin-Variant] [F] SALVAGED Vanilla

Original Paladin: Team SALVAGED

Female Variant: Team SALVAGED, Leo_link, Flasuban, The_Big_Dededester

Bow Animation: Obsidian Daddy

Magic and Staff: CelestiaHeart

Note: This animation uses the SALVAGED based design but uses vanilla motions.

[Marshall] FE10-Style [U] by Nuramon

Stills and animations by Nuramon.

Big Handaxe animation by UltraFenix.

Magic and Staff animation by UltraFenix.

[Paladin-Custom] [U] Gold Knight v2 by Nuramon

Still and animation by Nuramon.

Reshaded armor HyperGammaSpaces (HGS).

[FE7 Hector-Variant] T2 Harbinger [U] by Nuramon

Original Harbinger by Nuramon.

Special credit to Linkain Arakeist for the magical orb.

Female variant by Mycahel.

Fixes by JJ09.

Staff by GabrielKnight, scripted by ZoramineFae.

Magic (Thunder crit) by Mycahel and ported by Seliost1.

[T3.1 Bishop] Patriarch [M] by MrNight48

Made by MrNight48.

Looping cape and crit animations fixed by DerTheVaporeon.

Made for the fangame FE7 Chaos Mode.

[T3.1 Bishop] Matriarch [F] by MrNight48

Made by MrNight48.

Looping cape and crit animations fixed by DerTheVaporeon.

Alt Crit by 7743.

Made for the fangame FE7 Chaos Mode.

[Brawler] Strong Guy (Bald) [M]

Original Animation by TytheBub.

Bald Edit Made by: ShadowAllyX.

[T2 Summoner-Base] Vanilla +Axes [M]

Vanilla animation by IS.

Axe and handaxe by Spud, TBA.

Fixes to the magic animation(???) by Eldritch Abomination.

Skeleton Bow summon by Jotari.

[FE13-Custom] [M] War Monk by DerTheVaporeon

DerTheVaporeon, Pikmin1211

[WL Reskin] [U] Dragoon Rider by Nuramon

Animation by Mycahel, Nuramon.

No-Bounce animations by The_Big_Dededester.

Note that the concept of this animation is based off Mercenary Lord’s ‘Dragoon’ animation in the T2 Lancer section.

[T3 Custom] Archsage [M] by Nuramon

Still and Animation by Nuramon.

Boots by Plant Academy.

Swirl vfx by Dachi.

Orb vfx by Steaming Tofu.

Optional sound effects by Melledoneus.

[Peg T3 Base] [F] Seraph Knight Repal

Animation by Dinar.

Repal by 7743.

Staff and Magic animations by darkjaden (based on Camus Regan’s Dark Flier animation).

[Misc-Supplier] [F] Repalled + Weapons by JonoTheRed, DatonDemand

Bow by DATonDemand.

Lance by JonoTheRed

Refresh by JonoTheRed

Scripting by Sable Mage

[Sniper-Reskin] AS Runa [F]

Original animation by IS.

Sniper F Quiver by Nuramon.

Runa Edit by NamelessX.

Magic Attack by NamelessX.

[Assassin-Base] Jaffar Vanilla +Weapons [M]

Sword and Unarmed Vanilla animations by IS.

Sword Alt by DerTheVaporeon.

Sword Fixed and Unarmed Fixed by Glenwing.

Jojo-Jaffar and Knife Alt by DerTheVaporeon.

Knife by JJ09.

Bow by Andy and SD9K.

Sword Fix/Knife Combo by Pushwall, Glenwing, Jj09.

Lyn-Bow by BatimaTheBat.

Magic by Seliost1.

[Custom Magi] [F] Witch Rinea (Vestal) by Nuramon

Base witch animation by HyperGammaSpaces (HGS). Still and reskin by Nuramon.

[WK Base] [U] Vanilla

Vanilla animation by IS. Sword by Lord_Tweed. Axe and Handaxe by St Jack. Bow by ltranc.

Magic by SaintRubenio. Unarmed (Mount only) by tatata. This edit uses the vanilla color and equalizes the color palettes for all the animations.

[Monster-Custom] [U] Phantom by TBA

Made by TheBlindArcher. Improvements and scripting by Arch, Skitty, Temp.

[Assassin-Base] Jaffar Vanilla +Weapons [M]

Sword and Unarmed Vanilla animations by IS. Sword Alt by DerTheVaporeon.

Sword Fixed and Unarmed Fixed by Glenwing. Jojo-Jaffar and Knife Alt by DerTheVaporeon.

Knife by JJ09. Bow by Andy and SD9K. Sword Fix/Knife Combo by Pushwall, Glenwing, Jj09.

Lyn-Bow by BatimaTheBat. Magic by Seliost1.

[T3.1 Sage] [F] High Magus by MrNight48

Made by MrNight48. Looping cape and crit animations fixed by DerTheVaporeon.

Made for the fangame FE7 Chaos Mode.

PORTRAITS

{MeatofJustice} F2E OC 7

{Nickt} Kain

Cyclops {L95} [F2E]

Cyclops (recolor) {L95, Alexsplode} [F2E]

Armour (Version 2) {SSHX} [F2E]

{DATonDemand, UltraFenix, OBS, Lenh, EA} OC Kafka (Color 3)

{Zelkami, Armory} Shadow (Formatted)

{Zwelix} OC 1

Liz and the Blue Bird, Mizore {Tobiki}

{RandomWizard} Bard Lady [F2E]

{monk-han} Witch Lord (Version 1) [F2E]

{FreeFall} Archer Guy 3

{CobyTheGoober} Ace

Kyle (Beta version) {JeyTheCount} [F2E]

Green Cav {claire45} [F2E]

{CaringCarrot} Enemy Lord [F2E]

{AmBrosiac} OC Yuto

{SirNicee} F2E OC 10

{Kanna} [F2E] OC 3

JiroPaiPai - Firatate the Executioner

Rhys v2 (Quotedotlass, Electric Serge)

RandomWizard F2E 5

Glass (Older) {SaintRubenio}

{Epicer} [F2E] OC Pegasus Knight

Lilina (Older) {JeyTheCount}

{MeatofJustice} F2E OC 18

Squill_Priest

CanDy, Blade - Cleric Girl

{Ghostblade913} Eirene General

AmBrosiac - Valentyn

MAP SPRITES

Paladin (M) v2 Lance {Pikmin}-stand

Paladin (M) v2 Lance {Pikmin}-walk

High Magus (F) {Unknown}-stand

High Magus (F) {Unknown}-walk

Ghost (U) 16x16 {Eldritch Abomination}-stand

Ghost (U) {Eldritch Abomination}-walk

Sage (F) Battle Sage Sword {Leif, L95}-stand

Sage (F) Battle Sage Sword {Leif, L95, Hanakko}-walk

Master Knight (M) Lance {Unknown}-stand

Master Knight (M) Lance {Unknown}-walk

Master Knight (F) Lance {Unknown}-stand

Master Knight (F) Lance {Unknown}-walk

King (U) Bulwark Lance {blood}-stand

King (U) Bulwark Lance {blood}-walk

Sergeant (F) {Spud, Dora Drago}-stand

Sergeant (F) {Spud, Dora Drago}-walk

Sniper (F) {ArcherBias}-stand

Sniper (F) {ArcherBias}-walk

Marshall (U) Axe {Nuramon}-stand

Marshall (U) Axe {Nuramon}-walk

Paladin (F) Revision Sword {Permafrost}-stand

Paladin (F) Revision Sword {Permafrost}-walk

Wyvern Lord (M) Helmless Axe {flasuban}-stand

Wyvern Lord (M) Helmless Axe {flasuban}-walk

Tactician (U) {IS}-stand

Tactician (U) {IS}-walk

Supplier v2 (F) Unarmed {N426}-stand

Supplier v2 (F) Unarmed {N426}-walk

Great Lord (M) Hector-Harbinger {SD9K}-stand

Great Lord (M) Hector-Harbinger {SD9K}-walk

Sage (M) FE2 (Leif, MeatofJustice)-stand

Sage (M) FE2 (Leif, MeatofJustice)-walk

Pegasi (F) T1 Sword (Flasuban)-stand

Pegasi (F) T1 Sword (Flasuban)-walk

Gold Knight (M) Axe {Pikmin, Der}-stand

Gold Knight (M) Axe {Pikmin, Der}-walk

Patriarch (M) {Unknown}-stand

Patriarch (M) {Unknown}-walk

Berserker (M) Magic {ZoramineFae}-stand

Berserker (M) Magic {ZoramineFae}-walk

War Monk (M) Axe {Der}-stand

War Monk (M) Axe {Der}-walk

CLASS CARDS

Sage (F) Magic {L95}

Paladin (M) SALVAGED Sword {Shtick, SALVAGED}

Summoner (F) {Samirplayz}

Sage FE7-8 Style (M) Magic {UltraFenix, RobertFPY}

Assassin (M) Dual-Swords {Scraiza, Sword of HaE}

Sniper (F) Long Hair - Alt Bow {flasuban, L95, UltraFenix}

Berserker (M) Unarmed {ZoramineFae}

General Shield (U) Lance {Pushwall, SamirPlayz}

King (U) T2 Style v2 {Huichelaar, Seal, Der, Mobile21}

Paladin (F) SALVAGED Sword {Shtick, SALVAGED}

Gold Knight (U) Lance {Nuramon}

Wyvern Lord (U) Axe {flasuban}

Falcoknight (F) Sword {Flasuban, ArcaneEli}

War Monk (M) {Der}

Sergeant (F) {Spud, Rasdel, Pushwall}

Supplier (M) Potion {N426}

MAPPING

ZoramineFae

ITEM ICONS

{Lisandra Brave} (FE5 Recolor) Thief

{Zarg} Staff 27 [F2E]

{LordGlenn} [Ward]

{Zarg} [Torch] [F2E]

{Seal} (SacredWar) Silence

{XVI} Heaven’s Gate

{Zelix} FE13 Glass Axe

{Beansy} Sharp Claw [F2E]

{Beansy} Gilded Claw [F2E]

{EldritchA, Indogutsu Tenbuki} (Tactics Ogre) [Fist]

{Batima} Grima’s Truth

{Batima} Glower

{Kyrads} Munio Alt 2 [F2E]

{Zarg} Dark 10 [F2E]

{SN_Ivan} Shine

{LordGlenn} Light 8

{Ereshkigal} Unique Light 2

{Leif} Light 5

{Zelix} FE14 Emblem

{Snakey1} Dark 5 [F2E]

{Topazlight} ‘Shock’ (Eckesachs wave)

{Celice} [Divine]

{Ereshkigal} Thunder S

{Ereshkigal} Unique Air 6

{Thunder Mage} Anima 3

{Ereshkigal} Air B

{Ereshkigal} Air A

{Leif} Thunder 2

{Zarg} Slim [Compact] Axe [F2E]

{LordGlenn} (FE11 Regalia) Gradivus V1

{LordGlenn} (ArchaneaIconProject) Dragonpike (Deen)

{Zelix} SteelLance

{AtelierLabs} Trident [F2E]

{FuriousHaunter} Silver Dagger [F2E]

{Ereshkigal} C Rank Other [Barrier]

{Zarg} Staff 20 [F2E]

{Zane} [Meisterbogen] [F2E]

{Celice} [Short Bow]

{2WB} (Vanilla + Blitz) Murgleis

{SN_Ivan} Iron Longbow (Radiant Dawn)

{Zarg} Bow 17 [F2E]

{Zarg} Bow 21 [F2E]

{Tactics Ogre LUCT, EldritchAbo, serebii01} Fist 3

MUSIC

FE06 - Arena Battle (Alice)

FE16-Paths That Will Never Cross(Azula)

FE07 - Arena (Tristan Hollow)

FE07 - Strike! (Alice)

FE9-AgainstTheBlackKnight(whattheshmitty)

FE06-Shaman in the Dark(Alice)

FE10-The Devoted(SaXor the Nobody)

FE12-Tearing Shadows (Azula)

FE11 - Trouble! (Azula)

FE7-Rise to the Challenge(Alice)

FE7-Campaign of Fire-Introless(Alice)

PATCHES

7743 - a lot (skillsystems)

Patch Name:AnimNumbers Damage pop-up in battle anime 20220205(Installer)

Huichelaar

AoE Area of Effect(Installer)

Author / Source:Vesly

Call the store from eve@FE8Ut

Author / Source:7743

AutoGenLeftOAM Reduce capacity by dynamically creating LeftToRig@FE8UtOAM.

Author / Source:7743

Unique Battle Music Per Unit 20200603()

Author / Source:7743

Fix Fade Glitch

Author / Source:Port:7743

Change increases support level continuously even with o@FE8Ue map_ex(Install)

Author / Source:7743

Convert Chapter Titles to Text_ver2.1@FE8USupport Lat1(Install)

Author / Source:circleseverywhere,7743,gamma

Continue Battle BGM Betwe@FE8Un Map and Combat 20220321

Author / Source:7743

Fixed critcal fr@FE8Um appearing in excess of 100%

Author / Source:Contro@FE8U

Map Danger Zone (Select: Toggle)

Author / Source:circlesever@FE8Uwhere

DecideWhetherToFillAiDangerMap

Author / Source:Vesly

Draw attack effect on map anim@FE8Ution when battle animation off(Ins@FE8Ualler) @FE8U

Author / Source:Vesly

drumfix

Author / Sou@FE8Uce:circleseverywhere

Remove Enemy Control Glitch

Author / :Brendor Compatability:7743

Display Escape menu @

Author / Source:7743

Add Event: Split Menu 20230401

Author / :Stan,circleseverywhere

Add Event: Call Supply 20191022@FE8U

Author / Source:7743

Add Event: Make the u@FE8Uit bad status

Author / Source:7743

AddEven@FE8U: Get Unit Status

Author / Source:7743

AddEvent: Set U@FE8Uit Status

Author / Source:7743

Set All Unit Status in specific co@FE8Urd

Author / Source:7743

Add Event: Lose Item(All units and transpo@FE8Uters)

Author / Source:Kaito Port:7743

Add Event: GetGameOption,SetGameOption

Aut@FE8Uor / Source:7743

Add Event: GetSupportLevel, SetSu@FE8UportLevel, ClearSupportLevel 20220520

Author / Source:7743

Add Even@FE8U: SilentGiveGold

Author / Source:7743

Display and recover effect when us@FE8Ung the item

Author / Source:7743

Exclude buff states from recovery

ExModularSave

Author / Source:

ExModularSave with Supply 200 ver20220401

Author / Source:Stan

FE8-Battle Stats with@FE8UAnims Off ver2

Author / Source:Ves@FE8Uy

Attack and capture enemies with reduced speed like FE5(Tequila Versio@FE8U)

Author / Source:Tequila

Rogue Robbery

Author / Source:Tequila

Add Event: S@FE8Ut Unit State Conditions (UNCM)

Author / Source:Tequila

Enable Weapon Prf constraints on staffs and items as well.

/ Source:7734 Originally by Tequila, jjl2357

48command@FE8Uhack

Author / Source:Hextator Compatability:7743

01command_hack

Author Source:Hextator Compatability:7743

Anti-Huffman

Author / Sour@FE8Ue:Hextator Compatability:7743

FillAIDangerMap Efficiency Fix 20220712 @FE8U8U

Author / Source:7743 / Orignal: HyperGammaSpaces

fix_lz77decompress

/ Source:Tequila

If flag 0x 26 off, Change color of the menu.

Author / Source:7743

U@FE8Ue HandAxs motion as generic motion for throwing axes

Author@FE8U/ Source:7743

HPBars_simple

Author / Source:Circ@FE8Ues and Zane

HPBars_with_warnings Cache

Author / Source:Circles with addit@FE8Uons by Tequila

m4a hq mixer

/ Source:ipatix

Magic Sword Rework(Installer)

Author / Source:Sme

Set the amount of multiple heal staff(Installer)

Author / Source:7743

NarrowFont

Autho@FE8U / Source:Scraiza

NegateDef: Flexible settings for penetrate weapons (Installer)

Aut@FE8Uor / Source:NegateDefHack / Original: Vesly

Switch the death Quote for each unit who i@FE8U killer

Author / Source:7743

Expanded the setting of the ring e@FE8Ufect used by dancers.(Installer)

Au@EAhor / Source:7743

E@FE8Uecute event script instead of support conversation(In@FE8Utall)

Author / Source:7@FE8U43

Change Max HP limit to use set in class editor

Author / Source:7743

Guide Event(Shinan) Patch (Installer)

Author / Source:Program

DurabilityBasedItemEvent

Skill SkillSystems 20220703

Author / Source:Credits:

Circleseverywhere

Monkeybard & Black Mag@FE8U for most of the skill icons; Blaze for St@FE8Unces skill icons

Tequila, Rossendale, StanH, Teraspark, sd9k, Kao, blademaster, Snakey1 for skills

Primefus@FE8Uon for the test map

SOUND_NIMAP2(Native Instrument Map) @FE8U8U

Author / Source:Alusq

Stairs 20191031

Author / :Snakey1

UnitActionRework

Author / Source:Stan

Special Eve@FE8Ut for each unit 20200508@FE8UInstaller)

Author / Source:7743

Support conversations r@FE8Uom unlock.

Au@FE8Uhor / Source:7743

Text speed for Support Viewer roo@FE8U

Author / So@FE8Urce: SageMatthis/EgalLau37

Skip O@FE8Uening Class Roll Intro

Toggle New Game Text @FE8UU

Author / Source:circleseverywhere

Skip:Opening(OPENING_CUT) @FE8U8U

Game Opening Demo

Author / Source:Fati

ExtraMenu Support R@FE8Uom BGM

Support Room BGM

Prevent Freeze For Even@FE8U 0x3B.

Author / Source:7743

Prevent F@FE8Ueeze For Event 0x38.

Author / Source:7743

Preven@FE8U Freeze For Unit State Event 0x34.

Author / :7743

Prevent Freeze For Get Unit State Event 0x33.

Author Source:7743

Prevent Freeze For Camera 0x26.

Author / Source:7743

Remove Pierce Glitch

Autho@FE8U / Source:Brendor

WeaponLockArray SkillSystems

Author@FE8U/ Source:vennou

Sound Room 100%

Author / Source:Transplant:7743

Weapon S Value of Bonus Ite@FE8U 1 Value

Weapon S Value of Bonus@FE8UItem 2 Value

The number of seconds to wait when bad status damag@FE8U in a map animation @FE8UU

Author / Source:7743

Supply Unlock Prologue and Chapter 1

Extend Ite@FE8U Icon List Length

Author / Source:aera

Skip World Map Fix (Disable Skirmishe@FE8U & World Map)

Fixed sound of the Sword of the seal @@FE8UE8U

Author / Source:Sour@FE8Ue: From aera’s data

Max Range For Sup@FE8Uort Gain

Modify S-Rank Limits

Author / Source:Tequila

Remove the Round delay in map to speed it up

Author / Source:7743

Remove the delay@FE8Uat the start of map battle to speed it up.

Autho@FE8U / Source:7743

Maximum blur width of poison damage

Minimum Poison Damage

Makes some wi@FE8Udows semitransparent

/ Source:circleseverywhere

Make attacks at 2-15 range not use long-range anims by default

Author / Source:sme

Fix_GenerateBestMovementScript Glitch

Author / Source:7743

Gain Support At Vario@FE8Us Ranges

Author / Source:Venno

Fixes t@FE8Ue world map chapter ID being loaded instead of@FE8Uthe actual chapter ID

Fixed sound of Aircalibur

Author / :Source: From aera’s data

Fixed glitch by mixing M@FE8Ugic Seals and Magic Weapons

Author / Source:7743

Fix proc names not being c@FE8Ueared

Author / Source:stan

Fix CAM1/CAMERA2 going out of bounds

Author / Source:Stan

Fimbul@FE8Uetr Glitch Fix

Author / Source:7743

Faster status@FE8Uscreen

Author / Source:Contro

Lost weight when stealing and make it faste@FE8U.

Author / Source:7743

effective damage multiplier 2x

Author / Source:krib

Don’t draw port@FE8Uait on item select menu if unit is generic

Author / Sou@FE8Uce:hypergammaspaces

Display the bar quickly w@FE8Uen getting experience points in map animation @FE8U8U

Author / Source:7743

Defeat EXP formula Base 20

Change Lv bonus value to be given to th@FE8U enemy’s promoted at normal difficulty Author / Source:7743

:Change Lv bonus value to be given to the enemy’s promoted at hard-mode dif@FE8Uiculty

Author / Source:7743

Change duration of ba@FE8U status effects

Author / Source:sme

Battle@FE8Ucrit threshold

Author / Source:GigaExcalibur

Autocursor Fix

Aut@FE8Uor / Source:credit Venno

Faster Level Ups

Author / :Tequila

Accelerate recovery motion

Author / Sour@FE8Ue:7743

AnimaTriangle_WindList SkillSystem Version

Author / Source:Snakey1

Accelerate po@FE8Uson damage motion(faster poison)

Author / Source:Vesly

Accelerat@FE8U MapAnim Sleep motion

Author / Source@FE8U7743

Accelerate Got item popup

Author / So@FE8Urce:Vesly

Accelerate Frames for AI to di@FE8Uplay targetting cursor

Author / Sourc@FE8U:Vesly

Modify Maximum Number Of Supports

/ Source:Brendor

Accelerate BattleAnim@FE8USleep motion

Author / Source:7743

T@FE8Ue number of seconds to wait when bad status damage in a map ani@FE8Uation

Author / Source:7743

FortressResistance add Resistance(Sk@FE8UllSystems)

:FortressResistance sub Pow(Ski@FE8UlSystems)

FortressResistance add Re@FE8Uistance(SkillSystems)

FortressDe@FE8Uense sub Pow(SkillSystems)

Fort@FE8UessDefense add Defens@EA(SkillSystems) @FE8U

SealSkill DebuffAmount(SkillSystems 20220226)

:Critical damage c@FE8Uefficient(SkillSystems)

Change Crit in Skill Wrath(SkillSystems)

Author / Sou@FE8Uce:7743

Leadership Param Skillsystems Version

Author / S@FE8Uurce:Zeta

Life And Death Skill Minus Value(SkillSystems)

Life And Death Skill Bon@FE8Us Value(SkillSystems)

FurySkill Statboost value(SkillSystems)

FurySkill Damage val@FE8Ue(SkillSystems)

Focus_attacker’s crit(SkillSystems)

Guide Event(Shinan)atch (Installer)

/ Source:Program

Simple setting of Sa@FE8Ured Weapons 2(Installer)

Author / Source:7743

Expanded the setting the ring effect used by dancers.(Installer) @FE8U

Author / Source:7743

Adjust Mode Coefficient Exp@FE8Urience Gain

Author / Source:Vennobennu

Level Cap Editor (Per Class - Requires Skill System Patch)

Author / Source:SkillSystems Authors

Convert Chapter Titles to Text_ver2.1 Support Lat1(Edit)

Author / Source:circleseverywhere,7743,gamma

Change support conversation to 5 people instead of 5 times(By Aera)

Author / Source:aera

Fix CG Fade Glitch

Author / Source:Port:7743

Unique Battle Music Per Unit 20200603(Editor)

Author / Source:7743

Call the store from event

Author / Source:7743

Add Event: SilentGiveItem

Author / Source:7743

Steal with full inventory 20221006

Author / Source:Vesly

Extra Graphics

updated bad status icon sheet

Sokaballa’s Full Battle Screen

I pray this is everything, but who knows to be quite honest with you?

I tried to get it all!!

12 Likes

Please where is the updated or regular version, I want to try it

1 Like

I would also like to play the polished up version, it sounds like a fun concept

Seems like there’s been a bit of a misunderstanding. The version I had listed at the top of the post was the updated, polished up version. The version under the “Old Versions” tab was, well, the old version.
I do actually have an updated version, which I’ve posted now as V1.1. Doesn’t change too much, but it is different!