[FE8] Easy way to make an Entrap Staff

So I was messing around with FE Builder, and I figured out that there’s a really easy way to recreate the Entrap staff from Fates. No custom ASM needed.

For those who don’t know, the Entrap staff basically works like Rescue, but targets units of the enemy faction.

Keep in mind, that in the games, this staff has limited accuracy, like many other status staves. But the way I’m gonna show you how to do it, it will always hit. This is because of the way Rescue is coded in vanilla.

INSTRUCTIONS:

The only pre-requisite for this tutorial, is that you have Item Effect Rework (IER) installed on your ROM. If you are using Skill System, you should already have installed by default.

  • Step 1

To start, we’re gonna copy the data of Rescue to an available item slot. For demonstration, I’m using a fresh ROM with SkillSystem installed. One of the Dummy slots will work fine. Here, I copied Rescue to Item ID BC:

  • Step 2

Next, we’re gonna open the Patches menu, and search for IER_IERRevampTable. Here, we copy Rescue, and then we scroll down, and paste it to one of the available slots (39 and onwards). You can add a comment so you don’t lose track of what slot you’re using.

  • Step 3

Now, we scroll back up, and we go to the Silence effect. And we copy the code that’s in the TargetingRoutine box. Then, you paste it in the same box for the effect of your custom Entrap staff. Don’t forget to Write to ROM.

This next step is OPTIONAL. It’s for allowing the AI to use the staff. If you want your Entrap staff to be Player-only, skip to Step 5

  • Step 4

We’re going to go to Advanced Editors, and open the AI Staff Usage menu. Here, we expand the list just by one slot (If you just want to add Entrap. If you know what you’re doing, go ahead and expand it further).

Then, you copy the slot for Silence, and paste it to your new empty slot. Then we change the number in the Item use effect ID box to the corresponding number for the IER_IERRevampTable slot of our Entrap staff. In this case, 39.

  • Step 5

Now, we’re going back to our Entrap staff on the Item Editor. In both the When Used and the IER Byte boxes we write the corresponding number of the IER_IERRevampTable list. Again, in this case it’s 39.

  • Step 6

Now, here in the Item Editor, we’re gonna click on Edit Magic Animation(Indirect effects). If our custom staff is not in the list on the left of this menu, expand the list, and write the corresponding number on the Item ID box (In this case, BC).

For this demonstration, the custom staff was already on the list.

Now, go to the regular Rescue staff on the list and copy the code in the Map Animation effect box. Then paste that code to the same box for your Entrap staff.

Also, make sure that the 1 or 2 box is set to 2, Battle Animation is set to FFFE, and Damage Effect is set to 0.

  • Step 6.5

This is an additional step that you should take if you are having issues with the map animation. Some people have been telling me that the map animation has not been working, so this step helps fix that.

Go to the patches menu and search for IER MpAnimation. In this video, you want to copy the Map Animation effect from Rescue onto the effect ID of Entrap. With that, the issue should be fixed.

If you don’t find this patch, try updating FEBuilder


And now, we’re pretty much DONE! All that there’s left to do is to adjust the stats to your liking, change the name and description to fit, and give it a unique Item Icon.

I’m including this custom Icon I made for the staff. It’s F2U and F2E:
Entrap

Here is the end result:


And finally, here’s the staff in action. Complete with AI functionality:

VRScCwG-ezgif.com-resize


If you have any problems, please reply down below, and I’ll help you as best I can.

EDIT: 13/4/2024. Added step 6.5 as a fix for an issue.

20 Likes

Looks good! Will test later. Thanks for sharing.

2 Likes

I know its been a while but I just added this to my game and learned that once the wielder of the entrap staff uses it, their combats will result in ONLY map animations and not battle animations and you can NOT entrap units that already have a status condition.

Edit: With further testing, the characters battle animations seem to return when you perform another action that would give you a battle animation such as: healing an ally

A friend of mine sent me a patch that makes Entrap actually have accuracy against the target’s Res, like other status staves. I will ask him if I can publicly post the download for it.

That would be cool. Just curious on if you happened to found a work-around for the removal of battle animations for the caster.

This is cool!
Honestly this makes me think about a “Pacifist Run” patch for FE8. Like using this you could get bosses off seize points and then while I would still have to do something about defeat boss maps, one could make a Pacifist thing like that.