[FE8] Drama Emblem - v0.1.2 - The Second Seal Shrine Update (11 playable chapters)

Drama Emblem Title Screen

The crossover nobody asked for, but everyone needs… Drama Emblem and the Marshmallow of Mystery!
An original hack of FE8 featuring the cast of the Canadian cartoon series Total Drama Island. Set in the generic fantasy realm of Wawanakwa, join a cast of relatively one dimensional but iconic teenagers as they take on the true enemy…capitalism! Easter eggs and references galore, but still enjoyable if you’ve never seen the show! Although that would greatly enhance the experience…

This has been my personal project for over a year now, although I’ve been working on it more off than on recently. I combined my favorite game series with my favorite show. Currently the game is playable from the Prologue to Chapter 8, featuring two additional gaiden chapters for a total of 11 playable chapters.

I recommend stopping your playthrough after Chapter 8. You can move on to Chapter 8x, but it’s not totally polished yet.

I hope you enjoy what I’ve put forth! Please understand that everything in this topic is a complete work in progress. I’m still constantly improving my romhacking skills. That said, I appreciate constructive criticism so if there’s any issues you find, please let me know.

Plot Details

Note: These are written for those familiar with the show

  • The characters live in the wealthy country of Wawanakwa, which is bordered by the nation of Pahkitew. Wawanakwa is ruled by the king, Chris Mclean.
  • Outside of the capital, Wawanakwa is split into territories ruled by thirteen noble houses. Characters such as Courtney, Alejandro, and Trent are heirs to these houses. The houses spend most of their time engaging in petty disputes.
  • Gwen’s our lord of the game, a diviner in the Temple of Fahlenblock. She offers visions to those in need. On her way back from providing a vision, she and her traveling companions are attacked by a mysterious group, kicking off the main story…
Features
  • A cast of 52 (50 max at a time) playable characters from the Total Drama series generations 1 through 3.
  • Classic, new, and revamped classes.
  • All tier 1 classes (save for Gwen’s) promote with the use of an Officer Seal to their second tier classes. Some units are able to use Master Seals to access third tier classes as well. And legend tells of a Heaven Seal that unlocks unique classes for certain characters.
  • Skills! But only on certain units and classes…
  • Multiple villagers! Because one just isn’t enough.
  • Supports and paired endings of both canon and fanon Total Drama pairings.
  • The Second Seal Shrine! Offers limited reclassing, with a better explanation here.
  • A 3 act story! Act 1 is currently completed.
Screenshots

Drama Emblem Promo 1
Drama Emblem Promo 4
Drama Emblem Promo 2
Drama Emblem Promo 3
Drama Emblem Promo 6
Drama Emblem Promo 5
Drama Emblem Promo 7
Drama Emblem Promo 8
IzzyBefore
IzzyDuring3
IzzyAfter

Notes on Recruitment (may contain spoilers)

Generally characters join automatically or have very obvious Talk conversations, but there are a few characters who have some specific conditions that depend on the recruitment of OTHER characters. Those more complicated recruitment methods are listed below. There are also one or two instances where the loss of a character results in the loss of a second character as well.

  • Beth’s paralogue (4x) will only occur if Lindsay is alive at the end of Chapter 4.
  • If Beth or Lindsay die in Chapter 4x, the other will leave the army/die.
  • Justin can be hired at the start of Chapter 5 if the player has at least 3000 gold and is willing to pay for him.
  • Shortly after in the same chapter, B and Dawn will appear. Dawn will always join, but B will ONLY join if Justin was not hired. Otherwise he remains an NPC and will only appear in certain cutscenes.
  • Alejandro will leave the army temporarily after Chapter 4, but will rejoin starting in Chapter 9.
  • Ezekiel’s paralogue (8x) will only occur if Izzy is alive at the end of Chapter 8.
Which Characters Join in Which Act (may contain spoilers)


*note that characters are sorted within tears alphabetically, not by literal join order

Available Support Conversations (may contain spoilers)

All listed support lines are complete with C through A conversations.

  • Gwen/Courtney
  • Gwen/Duncan
  • Courtney/Bridgette
  • Courtney/Duncan
  • Katie/Sadie
  • Alejandro/Tyler
  • Tyler/Lindsay
  • Geoff/Bridgette
  • Justin/Beth
  • Dawn/Cameron
Plans for Future Development
  • More supports! I have a few chains written and put into the game and many others complete but not implemented. My goal is to give every character at least a couple of viable support chains and endings, so that part is a long way to go. I would recommend not viewing the support chains for now, but if you want a taste you can always view Sadie/Katie, Tyler/Alejandro, and Gwen/Courtney.
  • Actual portraits! I love the somewhat derpy cartoon sprites, but I’m also totally down to have some legit FE-style portraits. That’s not really in my wheelhouse though, so that’s a long ways off.
  • Obviously with only 1 act complete, there’s still 2 more to go, which means a lot more writing!
  • Better maps! Similar to spriting, map making isn’t a strong skill of mine. I’d love to have some better maps as well.
  • Some more custom weapons. There’s a couple of extra bows, but I’d like to add more of each weapon type.
Credits

Sprites
Pikmin - Dark Knight (U) class sprite, Cavalier (F) Axe class sprite, Dragoon (M) v2 Lance class sprite, Dark Knight Hood class sprite, Gold Knight (M) Axe class sprite, Cavalier (F) Lance class sprite, Malig Knight (M) Axe class sprite, Bow Knight (M) class sprite, Cavalier (F) Sword class sprite, Troubadour (F) Thaumaturge class sprite
Nuramon - Dark Knight (U) class sprite, Baron (U) + Cape and Shield class sprite, Dark Knight Hood class sprite
DerTheVaporeon - Dark Knight (U) class sprite, Pirate (M) DS-Style No-Bandana Axe class sprite, Dark Knight Hood class sprite, Spartan (M) Lance class sprite, Gold Knight (M) Axe class sprite, Valkyrie (M) Non-Religious Staff class sprite, Bow Knight (M) class sprite, Troubadour (F) Thaumaturge class sprite, War Cleric (F) Axe class sprite, War Cleric (M) Axe class sprite
MeatofJustice - Sage (M) FE2 class sprite, Bard (M) Fancy class sprite
Leif - Sage (M) FE2 class sprite, Mage (M) Thunder class sprite, Paladin (M) Bow class sprite
SALVAGED - Cavalier (F) Axe class sprite, Knight (U) Axe class sprite, Knight (U) Bow Shield Back class sprite, Cavalier (F) Lance class sprite, Knight (U) Lance class sprite, Cavalier (F) Sword class sprite, Knight (U) Sword class sprite
Its_Just_Jay - Baron (U) + Cape and Shield class sprite
Permafrost - Bishop (M) Hatless Pants class sprite
FungusCaesar - Cavalier (M) Bow class sprite)
Skitty - Brigand (F) Axe class sprite
WarPath - Berserker (M) Dartserker Axe class sprite
BatimaTheBat - Clerif (F) Awakening-Style class sprite
Ayr - Custom Flier Harrier (F) class sprite
TyTheBub - Mage Lord (M) Eliwood class sprite
Devisian_Nights - Seer (M) class sprite
SD9K - Great Lord (M) Hector-Harbinger class sprite
StreetHero - Custom Pale Flower Nino class sprite, Trickster (M) Redone class sprite
Author_Pendragon - Marauder (M) Axe class sprite
ArcherBias - Marksman (M) Nuramon-style class sprite
flasuban - Priest (M) Improved Staff class sprite, Bow Knight (F) Bow class sprite, Paladin (F) Revision Lance class sprite, Soldier (M) FE10-Style Lance class sprite, Wyvern Rider (M) Axe class sprite
SHYUTERz - Wyvern Lord (U) Armored Lance class sprite
Blademaster - General (U) Axe class sprite, Pegasi (F) T2 Staff class sprite
Melia - Saint (F) class sprite
RobertFPY - Paladin (M) v2 Axe class sprite, Paladin (M) v2 Sword class sprite, Paladin (F) Sword class sprite, Paladin (U) Gendarme Sword class sprite
MeteorSR23 - Paladin (U) Gendarme Sword class sprite
Sephie - Myrmidon (M) Shorthaired Sword class sprite
Shtick - Swordmaster (M) Short Hair Sword class sprite
FE7if - Swordmaster (F) Alt class sprite
Rasdel - Archer (M) FE14-Style Thief Bow, Warrior (M) Tellius class sprite, Necromancer (M) Generic class sprite
blood - Trickster (M) Redone class sprite
TAS20xx - Dark Mage (U) FE3-4 class sprite
HyperGammaSpaces - Villager (M) v2 Sword class sprite
TheBlindArcher - Halberdier (M) 2.0 class sprite
Smug_Mug - Sage (M) Battle Sage Magic class sprite
Tordo45 - Paladin (F) Revision Lance class sprite
L95 - Swordmaster (M) FE10-Style Sword class sprite
ArcaneEli - Wyvern Knight (U) Axe class sprite

Animations - DerTheVaporeon, Leo_Link, Jj09, flasuban, Jeorge_Reds, MrNight48, Glenwing, Andy, SD9K, SALVAGED, Eldritch Abomination, Huichelaar, Obsidian Daddy, Banpresto, KirbyFreak, Spud, Jey the Count, TheBlindArcher, Puppet, Greentea, eCut, Greentea, BatimaTheBat, shadowofchaos, Sme, Shtick, Camus_Regan, Pikmin, GabrielKnight, Knabepicer, TyTheBub, Mercenary Lord, NYZGamer, Maiser6, Nuramon, Teraspark, Aruku, Kenpuhu, Lord_Tweed, Vilkalizer, Maiser6, Orihara_Saki. RedBean, Mikey Seregon, Marlon0024, Max Limit, L95, 7743, Alfred Kamon, Mycahel, The_Big_Dededester, ArcaneEli, RRSKAI, Tsushi, Iscaneus, ltranc, MeatOfJustice, RenOokami, Gavvv333
Full detailed credits for animations are in-progress.

https://www.dropbox.com/scl/fo/tbjpy81iqb3b68qk6dmuj/h?rlkey=cughkky5b4bq66q5w0qvwgaq4&dl=0

20 Likes

Downloaded instantly, this looks really good

2 Likes

I am going to download it THIS INSTANT. look forward to my review.

3 Likes

Alright campers, I heard from an anonymous source that SOMEone made an FE hack based on us. Totally cool, dudes!

3 Likes

this is something i will download!
(review coming soon)

1 Like

New update, with the new patch already in the Dropbox file! Mostly minor changes here and there while I continue to write Act 2.

Version 0.1.1

  • Class reel is updated!
  • New Supports have been added! (Courtney/Duncan full support, Tyler/Lindsay full support, Cameron/Dawn full support, Justin/Beth full support)
  • Unit descriptions for all currently playable units
  • Harold now joins with a new weapon that should also make him a LITTLE easier to train up
  • Chapter 1 boss is now a Lance Armor instead of a Sword armor
  • Chapter 2 boss has less RES and DEF so it’s not just a manner of surrounding him with chip damage units
  • Some new TD themed backgrounds have been added!

Next on the list is to continue with more support conversations for the early game cast and to start work on implementing Chapter 9.

4 Likes

Another update to Drama Emblem! Full update is at the bottom of this post, but here’s the highlight!


Izzy’s a great myrmidon, but maybe you’ve got enough sword users in your army…

Oh, a mysterious shrine! Fun!

Interesting… This could give us a lot of variety.

Yes!

Woah! Now Izzy’s on a dragon!

Yes, the Second Seal Shrine is here! The solution to my “ugh, should I make this character Class A or Class B?” problem that pops up every once in a while.

Version 0.1.2

  • Chapter 7 now has a Second Seal Shrine (a village event), which can be used once to reclass most characters into a different base class. Most shrine classes have buggy palettes and are just meant to be a fun way to vary the game. I’ve included a document in the Dropbox file that lists everyone’s Second Seal class. Gwen, B, Dawn, and Trent (once he’s playable) cannot use the Second Seal Shrine. Additional shrines will show up in future chapters.
  • New Supports have been added! (Gwen/Cody full support, Courtney/Noah full support)
  • Updated death quotes for all currently playable characters
  • Changed the skills the Thief promotions get. Tricksters get Pass upon promotion and Armsthrift at level 5. Assassins get Opportunist and Lethality. Rogues get Locktouch and Canto.
  • Added a TALK event in Chapter 8 between Harold and Bridgette that gives a new Prf weapon for Harold
  • Added a Prf weapon for Harold called “Mad Skills” that grants him Gentilhomme while it is equipped
  • Chapter 8x now leads into Chapter 9, but beyond the beginning cutscenes it is still not complete

Next up will be finishing Chapter 9, moving on to Chapter 10, and various quality improvements that come up as I’m debugging.

2 Likes

Holy shit this is the best thing ever. This feels like it was made specificly for me. Can’t wait to see progress!!

1 Like

Been a bit busy with work, but I’ve slowly but surely been making progress. Here’s a couple teaser images:

image
Prepare to see double!

image
Trent gets to show off his sick moves!

If anyone has had a chance to play the current release, let me know what you think!

5 Likes

I can’t wait to see more about this project! I grew up with total drama and fire emblem is my life soooo…thanks for this

1 Like

It’s beautiful, I’ve looked at this for five hours now.

1 Like

Well it’s been about a year since the last update and I…don’t have much to show for it :sweat_smile: Life’s been busy and I’ve been working on other writing projects. I’ve also been working on the very daunting process of migrating this to LT… I like the engine but it’s certainly a learning curve.

In the meantime, I’m still plugging away at the story so I haven’t forgotten about this, I promise! Chapter 9 is more or less complete and I’ve started working on Chapter 10, but with the migration I’m trying not to outpace myself too much.

I appreciate all the kind words!

1 Like

A little sneak preview of some of the stuff I’ve been working on. In addition to porting the game over to LT, I’ve been experimenting with some ways to make certain units who I found to be lackluster (there are a lot of healers in the game - for example) a little more fun to use. Sam is a great example. In the current game, he joins as your second healer and while he’s okay, at this point you’ve probably leveled up Bridgette enough to carry the burden of healing.

But now, Sam comes with a personal bag of tricks…

Some units, particularly magic units, will come with personal spells/items that have limited per-chapter uses to help change up the game. The screenshots above show all sorts of items, but the idea is that units have to reach certain levels before they actually gain new upgrades. So Sam doesn’t start with a Blue Shell, but he’ll get access to one upon reaching a maxed out staff rank.

Excited to implement these going forward and of course continue to bring you more updates to the project (and hopefully a releasable LT demo) in the future!

4 Likes

So, I had an idea for bosses.

The current idea you seem to be using is to employ generic bosses, and name them after TD staff. Seems OK… but why not just use TD characters?

There’s a ton of characters I don’t see plans for. Notably, I don’t see even a single RR character in the files, except for Don. And no reboot characters either.

If you aren’t using them as playables… why not use them as ENEMIES? Do think RR alone would provide you with enough chapter bosses to last a whole game. And the reboot also has its fair share of interesting characters you could incorporate.

Sure, people would feel very bad cutting down characters they may be fans of, but hey, there’s also plenty of minor characters if you’re not a fan of it. Could even just use intern portraits for bosses if you don’t want to kill off actual contestants. Though I’m personally a bigger fan of using contestants as bosses, then pulling a Drums of War (you should know that hack, and if you don’t, you get the option to either recruit or ransom chapter bosses you defeat) to let reboot fans have their reboot contestants.

Adding that many extra characters could be a bit tough, but I still do think it’s worth it, and would really get into the heart of Total Drama…

Thanks for the suggestion! And presumably, playing the hack. Or at least looking through its files…

You have it correct, most of the bosses are named after TD staff (which while morbid, is meant to be a shoutout to the work that has gone into the series). I had toyed with the idea of using RR characters as bosses (when development on this project started TD 2023 had not yet aired), but as you mentioned it felt like a bit of a bummer to have them appear only to be killed. I also considered a spin-off featuring the cast of RR but that would just be another project I don’t have the time/energy for. So ultimately, they aren’t in the game at all.

I’m not the familiar with Drums of War, sorry, but I’m familiar with the concept of capturable bosses. While it’s fine as a mechanic, it’s not one I’m particularly interested in implementing at this point. However, now that the project going forward will be made in LT, I’ve been rethinking how to incorporate the RR characters or the 2023-2024 cast. I’ve thought about them being available as “generics” that can be hired, but nothing concrete on it.

Never the less, I appreciate the feedback! And it’s good to know there is interest in seeing more characters from the series.

I suppose I could think about using the newest gen as future child units

Generic bosses are boring. But I found out that a similar ROM hack, Touhou Emblem 2, actually has the chapter bosses (who ARE Touhou characters) appear as recruitables through the exact same hiring idea.

Hmm. Maybe Courtney just not killing the chapter bosses would work, so they could appear for that later idea!

(Psst… I’ve actually been having visions for this project ever since I first saw it and thought it was cancelled. Maybe one day I’ll put up a Reddit post detailing how my way of the chapters would be, but you do you. Unless, of course, you want someone to help you make ideas, in which case I’ll be all too happy to provide them!)

I’m personally in the camp of bosses serving their one-chapter purpose and being done with them for the most part, aside from maybe one or two recurring characters. I believe in the grand scheme of Drama Emblem, only a couple bosses will appear more than once. Such is the way of the story I suppose~

Well… All of the bosses would be OPTIONAL recruits if we used contestants, and you could ignore their presence as hireables if you like. And if you don’t use contestants as bosses… at least give the bosses portraits of real Total Drama interns. That way we would still be fighting Total Drama characters.

PLEASE keep going with this, the idea is genius!!!

1 Like

Well, I am a man of many ideas. The comedy of seeing Ripper from the reboot season having the plot role of “early game knight boss on fort” would be gold. This game has the potential for some utterly funny comedic lampshadings of Fire Emblem trends, just as Total Drama itself lampshades reality TV trends, and I do have even more interesting ideas. Honestly, I’d have made this hack myself if I had the time and the knowledge of how to make FE rom hacks, but I have neither, and so I’d be fine just joining the creator.