It’s hard to convey exactly what I’m asking in a short, one-sentence title, but what it is is this:
Each character has an internal list of battle palettes that’s 7 entries long. FEBuilderGBA labels these entries, in order:
- Trainee Class (Trainees Only)
- Base Class 1
- Base Class 2 (Trainees Only)
- Promoted Class 1
- Promoted Class 2
- Promoted Class 3
- Promoted Class 4
My question is, do these labels actually reflect anything about how the game handles things internally, or are they purely there to denote how Intelligent Systems used each slot for the user’s convenience?
Essentially, if I wanted to, let’s say, give one of the trainee characters access to an additional class, would repurposing their “Trainee Class” palette slot for the new class not work, break anything, or otherwise cause any odd behavior? Considering the Trainee Class palette slot is always left as 0, anyway, with the trainees’ palettes in those classes actually being the generic ones, it seems like kind of a wasted slot, assuming it’s possible to use it for something else.
Additionally, Ross and Amelia’s class trees each have a convergent final class option (Warrior and Great Knight, respectively) which is listed twice in their palette lists; once for each “middle” class that can promote to it. Is it necessary to do this? It seems rather redundant to me.