2nd times the charm!
Dawn Never Comes
Is a WIP hack featuring a cast of mostly monsters tryin to achieve peace or maybe solace?
Right now the hack has a prologue and 2 chapters written, while the 3rd is gameplay only.
Features:
- Adjustments to vanilla classes (some buffs/nerfs)
- Tweaks to vanilla weapon stats, such as lighter steels, slims giving spd, etc
- Magic primarily being 2 range locked (with some exceptions)
- Reworked Claws and Fangs to give them more interesting effects
- Status last only 1 turn but have higher hit
- Siege weapons adjusted to have lower range
- Unique weapon effects via skills
- DS avoid formula
- Slightly buffed triangle +/- 20 hit 2 dmg
- Terrain giving more defense but less dodge
Intended difficulty is → Hard
Screen shot:
Prologue
Chapter 1
Chapter 2
Chapter 3
Download Link :
Credits
Features:
-Some Vanilla classes are tweaked, mostly buffs but some nerfs (i.e lower spd on cavs, higher HP on knights, higher everything on pegs)
-Most Vanilla weapon numbers are changed, i.e lighter steel weapons, slims giving +spd, increased hit on eclipse, etc
-Magic is primarily 2 ranged locked, with new tomes to mitigate this weakness
-Some weapons as well as Javs and hand axes can’t double
-Poison weapons have poison strike instead of poison as a status
-Vanilla weapons with low crit (5-20) have their crit removed i.e light magic, slim crits, etc
-Several skill numbers tweaked.
-Monster weapons are given more niche: Claws are low might brave weapons, Fangs have chip/add damage effects.
-physics are fixed to 3-10 range
-Status only last 1 enemy turn, however status staves have hugely higher hit
-Siege weapons have fixed 2-6 range (+1 with tome range/bow range+).
-Purge deals fixed damage
-Eclipse have higher hit
-Bolting has high might
-Ballistas have low might but deal x4 effective damage to fliers
-Combat is player phase focused with an emphasis on harnessing specific requirements to make weapons more powerful (i.e a claw with low might but gains +1 might for every square moved, Fangs with savage blow, Blades that gain +5 damage on attack, etc) and positioning (i.e aura heal, spur skills, etc)
-Map is played as a dual defense/offense map.
-Most skills are attached to weapons to give them unique effects
-Each human weapon type has 1-2 new weapons with interesting effects
-Each playable unit has 1-2 skills that support their niche
-The avoid formula used is the DS one with spd + lck instead of spd*2 + lck
-Custom monster anims made by me and several other talented individuals.
-Forests give only 10 avoid but 2 def
Animation Credits:
Flame Princess: [FE8 Eirika-Base] T1 Magus : Animation and Repalette by Teraspark.
Nomad: [Nomad-Base] Vanilla Repal: Nomad Repalette by Pikmin1211 and Maiser6.
Lamia, Drider queen : Scripted by Sable mage
Armor knights: Sword by TheBlindArcher.Smooth Lance by Vilkalizer. Axe, Handaxe, and Bow by TheBlindArcher. Magic by Orihari_Saki and TheBlindArcher. Staff by knabepicer. Unarmed (Bow) by TheBlindArcher.
Wyvern Riders: Sword has 2 versions, one by Rawr776, one by SamirPlayz. Axe and Handaxe by Mikey Seregon, Alfred Kamon. Bow by PrincessKilvas, Spud. Bow (Palette Fix) by PrincessKilvas, Spud, Blue Druid.
Wyvern Lords: Repalette by Feaw. Axe and Handaxe by TheBlindArcher. Lance (Thrust) by RRSKAI.
Wyvern Knights: Sword by Lord_Tweed. Axe and Handaxe by St Jack. Bow by ltranc.
Lamia: Standing and Moving map animations by An odd Dutch Introvert
Seraphim: Animation made by Sphealnuke.
Brood Egg: Custom animation fully made by Ryn. GBA-Style formatting by Sax Marine.
Harpy: Animation made by Sphealnuke.
Eliwood lord: Original animation by IS. Broadsword Slash by Sax Marine. Sword Slash and Lance by Spud. Jojowood by Vilkalizer. Bow by Jj09, PrincessKilvas, Spud. Durandal by Mercenary Lord. Bat form and animation by An odd Dutch Introvert. Alt Sword range by Angel Dragon Ezech.
Fem tarvos: Base Sword by Alfred Kamon.Improvements (???) by Starter. Magic and Staff by Pikmin1211.
Dark Knight: Animation by Leo_Link. Script by Apolo15.
Nephilim: by Ayr
Thaumaturge: Design by Pikmin1211 with special thanks to GabrielKnight. Magic animation by DerTheVaporeon. Palettes by Pikmin1211. Map Sprite by Pikmin1211 and DerTheVaporeon
Pegasus Knight: Repalette by OreoStyx, Sword by MK404, Staff by MakeFEGayer.
Enchanter: Original: ねねるね(nenerune). improved version: Red Bean. Script: 7743. Improved Script by UltraFenix.
Supplier: Bow by DATonDemand. Lance by JonoTheRed. Refresh by JonoTheRed. Scripting by Sable Mage
Phantom: Made by TheBlindArcher, Improvements and scripting by Arch, Skitty, Temp.
Bonewalker: MrNight, RenOokami, Orihara_Saki, Vilkalizer, MrNight, RenOokami
Harmage: Sphealnuke,Zarg
[Mogall-Base] Vanilla FE8 Arch Mogall: Vanilla animation by IS. Melee Mogall by Epicer.
Map sprite credits:
Crate: Topaz Light
Lamia, Drider queen: AnOddDutchIntrovert
Ruefull Armor: agro
Seraphim, Harpy: Sphealnuke
Eli lance: Arcane Eli
Fem Tarvos: Blood
Thaumaturge: Pikmin1211 and DerTheVaporeon
Dark Knight: Pikmon & Nuramon
Nephilim: Ayr
Supplier: N426
Buccaneer: Leo_link
Harmage: Sphealnuke, topazlight
[Cavalier-Base] Vanilla +Bow: Vanilla animation by IS. Axe/Handaxe by Skitty and Pushwall. Bow by DerTheVaporeon, Kao, and Aurora.
Tileset credit by {WAve, RandomWizard, Beast}.
Item Icons:
Wail: Beansy
Wide Axe: Ereshkigal
Lucky Lass: Beansy
Grd Blade: Beansy
Soothe Sword: Beansy
Galeshot: Leif
Assault Bld: Celice
Blitzkrieg: Beansy
Combustion: Cardcafe
Brood Egg: Beansy
Reiflent : 2WB
Guard,Rage,Constrict,Brace: Seal
Impale: 2WB
Frost Lance: Ereshkigal
Starlight: Beansy
Reticence:CamTech075
Wing pike: Celice
Great Lnc: Celice
Grd Lnc: Celice (prev), Peerless (Curt)
Obsidian Soul: Celice
Inearth: 2WB
Storm Bow: 2WB
TomeSplitter: Batima
Greatbow: Celice
AxeSplitter: Jubby
Wildfire: Beansy
Aegis: Beansy
Swiftpike: {LordGlenn} {ArchaneaIconProject}
Status Screen, Battle Screens & Hit,DMG,Crit displays: Cynon
Map theme:
Preps: Daggerfall (Cynon)
Evyel Theme: RSFlame
Indomitable Will, Id Purpose: Surfing Kyogre
Prologue:
Battle theme: Final Fantasy 3 Battle (RSflame)
Player Phase: Pandemonium (7743)
Enemy Phase: Backfire (Random Wizard)
Ally phase: VS Julius (Surfing Kyogre)
Cutscene & Game over theme: Promise (Cynon)
Chapter 1
Battle theme: Final Fantasy 3 Battle (RSflame)
Player Phase: Dusks Fall (Surfing Kyogre)
Enemy Phase: Castle 2 (RSflame)
Chapter 2:
Battle Theme: Gaiden Boss theme (Hypergammaspaces)
Player Phase: Alm Player Phase (Hypergammaspaces)
Enemy Phase: Celica Enemy Phase (Hypergammaspaces)
Cutscene BG: End of Despair (Mycahel)
Chapter 3:
Battle Theme: FF10 -Stone holds a grudge (Psyche)
Player Phase: Enemy Attack {A Reliable Chair}
Enemy Phase: Kingdom Hearts 2 - Darkness of the Unknown (Cynon)
Title screen theme:
Thorn in You: Mysterious Dancer
Portraits:
Fortune: Markez133
Arkham: L95, Alexsplode
Ruden: An Odd Dutch Introvert
Bertram & Alder: Cynon
Ratih: Meat of Justice
Bayani: Laurence Lacroix
Gerard: SSHX
Sofia: GhostBlade
Pertiwi: Kanna
Alder: Cynon
Emelie: Ghostblade
Voulge & Vernice: Candy
Beran: Darkjaden42869
Farzan: Vallak
Dierdrich: Vorgus
Therese: l95
Kalani: Hyperspaces Gamma
Ahi : {Redbean, redlightning}
Manoa : MeatofJustice
Judas: Valak
Razmataz: Ultrafenix
Tane: RandomWizard
Feel free to letme know anythoughts or ideas or feedback and the like. Apologies if there’s any like small typos and stuff, english is my second language.