Looking with a debugger, I saw that DEF and RES calculations are done on 2 areas
but they are the same in their calculations
and also one of them on each case (both DEF/RES) seems to not affect the game at all.
DEF struct starts at 2AA88 but also exists in 2AAA4.
Modifying the 1st one (2AA88) affects all physical calculations (melee/ranged)
but toying with 2AAA4 (2nd) does nothing to the actual game
Same with RES, calculations are in 2AA5A and 2AA78.
Still haven’t experimented with RES but my guess is one of them won’t do something.
So my question is if there’s a reason or meaning for DEF and RES being calculated twice.