Well, I guess it’s not a problem to reveal this now, as I’m told everything is well under way.
This hack will soon have achievement support, courtesy of Retro Achievements. For those unfamiliar with the site, it makes it possible to collect achievements on retro games by creating an account there and playing the games with a compatible emulator. I’ve been in contact with a dev from there and I’m told there will be roughly 112 achievements for this game. If that’s something you’re interest in, wait until the set is ready, otherwise, you can play the game right now.
Serves me right for including a new animation and not testing it out thoroughly
Good news is that the animation’s scripter released a fix just yesterday, so I’ll have to update that.
Thanks! It’s a different approach, and also a valid one. I will check that hack out now that I’m finally done with mine.
Hey, I’m wondering if the Chapter guide is still correct or if I’m missing out on anything by playing them now on the latest update before the changelog is out
I’ve tested that chapter with mGBA and VBA-M, using save states and the game’s save function, and I never encountered this issue. There’s nothing wrong with the event as well…
why not set the uses of the Iron Axe to maximum, like 50? If I had to hazard a guess, some emulators seem to have an issue with reading the durability data since it is set to 0 in that event.
It seems you definitely changed enough to the file structure that I will probably need to start a new game. If that’s the case, I will wait until version 2.0 is upgrade effectively complete and debugged.
I have seen some of the changes you made to stage 10 in the ruins in 2.0. Without spoilers, I wonder If those characters and weapons would make a comeback in from 1.3.1 to 2.0 or were they completely removed?
I also saw that you were working on the summon mechanic at one point of this project. It would be cool if there were another summon, but there are only three character that can viably summon at late game.
Though that seems like a massive change to your final iteration, version 2.0. This ties into my other question,
if the current version of the game is the last one to expect compatibility issues, I’m assuming you are not doing any large updates that would break compatibility?
This a very good hack and can’t wait until its completed. It was my first fire emblem game, and I only played it to near completion on the physical cartridge. The tower corrupted my save file because I interacted with a particular mob.
Hello, I am new here. Made an account just to comment. Tried this game and am loving it so far. FE8 has always been my favourite fe game as it’s the 1st fe game I played.
Anyhow sorry if this has been asked before, there’s like 1200 responses and its not easy to find anything about magvelian ore. What is this item? I have gotten a few of them and have no idea what it does or how to use it.
Also do you guys have a dedicated discord for this romhack?
Are there any new playable characters other than the 2 you get in the new chapter inside the standard campaign, not creature campaign? Also that chapter freaking stinks in hard difficulty, I cant even get to the green unit in turn 2 and he dies at the start of turn 2 for me in hard mode by retaliation damage from the enemy. Is he supposed to be getting doubled in hard mode?
I believe they are class skills that were not being properly learned upon promotion due to conflicts with learning a new class skill (canto+, crit +15, etc.) and instead are learned at level 2.
Hmmmmm…So I got orson after tower 6 but no Riev after tower lvl 5. I didnt touch any of the new characters. So I got caellach and orson as of now. So what happened to riev?