Hi there. I’m glad you enjoyed the hack, and thanks for the feedback.
Regarding the trainee units, I decided to revert them back to vanilla because:
a) People were complaining that me setting their starting class to my preferences prevented them from getting those characters into a class they wanted
b) It took away their uniqueness and the fun of using them
c) It doesn’t make too much sense storywise for Ross to be a pirate and Ewan to be a shaman
I’m sorry but, whatever changes I make will please some people while displeasing others
I don’t remember changing any data for Lute. Her stats are completely vanilla. That being said, I did change the bases of the mage class, so that may be why she feels different. Should I make her stronger? People have already complained about her being too OP because of her paragon skill.
Kyle’s (Roy’s) animations have been changed because now the Binding Blade is in the game and using it will trigger the unique animations.
In chapter 20, I didn’t change the amount of enemy reinforcements nor the turns on which they spawn. Even in vanilla, enemies will continue to appear up until turn 29, if I’m not mistaken.