Garcia unique class ?
To be fair Garcia is quite in a unique spot due to his status as a possible Hero, Warrior or Berserker, being the latter his strongest choice because of his personal skill just complementing his kit. What hinders him? His base class skills, mainly barricade just losing its value due to the unlikelyness of Garcia getting doubled in any class other than Warrior (which to be fair is one of his base promotions)
His saving grace, Colossus, elevating Garcia to great endgame potential being essentially a better Lethality (Idk who thought triple STR should be skill%). Iām calling it out that when skill system comes around. Garcia will be made into a beast (We have confirmed Axefaith and Resolve scrolls so Garcia cannot possible have any weakness if you give him that)
This is probably stretching it but how about doing the same for the Postgame S rank weapons, you could make them like the skill scrolls you get there, obtainable only once with a floor clear
This idea was made just from the idea of only having one ālegendaryā S rank weapon, because stocking S rank weapons somehow felt at some point like you could just hoard them, and give one to everyone. S rank weapons should feel unique and should make you feel like you need to decide who gets the special weapon.
I havenāt thought of any idea to balance them out like JackofBlades or ReturnOfTheBlackKNight so iām up for ideas
Edit2: I feel like Mjolnir was tailor made for Lute, fight me if you think otherwise
Honestly iād say Warrior is superior to Berserker in Garciaās case. Counter is a nice compliment to Barricade and Colossus doesnāt compliement Berserker, as it more becomes redundant in the face of the higher crit chance the class gets from Wrath and Crit+, which given their 30 STR cap will usually kill most things anyway with regular crits. And as Warrior you still get a 30 STR cap meaning Colossus will deal the same damage. So you get a unit with high capabilities in both offense and defense, rather than a full glass cannon. And then thereās access to bows, which is a minor boon, but still there if you want to fight in a ranged positio without having to deal with WT, which is also aided the damage Counter provides.
Thereās no need for unique class. Just buffing his growths a bit will be fair enough. Giving 25 defense growth to a buff and muscular character is⦠plain bad. Heās not a mage or anything.
Itās very likely to get Garcia doubled. I aināt joking with that 20% speed growth. Even Gilliam being a knight has 10% higher speed growth than Garcia. He can get speed screwed so bad, I donāt wanna tell. And a time may come you will be relying upon either Colossus or Crit from supports. I benched my Garcia in previous playthrough at Level 16 because his speed was stuck at 8. In my current run, I literally didnāt use him from the beginning.
As for the axe faith⦠Itāll make Garcia somewhat good with Garm. But his defense will hurt him a lot. Even barricade wonāt solve it.
Honestly, 9 unbreakable legendary weapons would be enough. Those post-game weapons have no relation with the lore. I think a stronger and breakable legendary weapon would be good. For example, you can use it when you need more damage and each of them will be effective against all monsters with higher mt.
I didnāt promote Garcia so canāt say much. But I agree that +15 crit is redundant when he already have Colossus skill. Still his defense and speed sucks and I mean it.
Thatās kinda the pointā¦Garcia already has decent defensive capabilities with his high HP and Barricade and heās not meant to be a doubling unit, given his access to Colossus and high STR gains. Also pretty sure Bloodās never changed a single growth rate on any unit, only bases. Maybe a minor DEF buff, but i donāt think he needs SPD.
If anything, Ross needs buffs a heck of alot more than Garcia across the board.
EDIT: Also Warrior gives Frenzy (for some oddball reason, as it fits Berserkers better) which fits in with Garciaās Fiery Blood. Warrior overall has multiple synergistic skills with Garciaās base kit. At this stage i think Pirate, Berserker and Warrior could do with some skill changes to better fit their themes.
HP means nothing if you canāt dodge and you canāt tank. Barricade can only reduce the problem of him not getting doubled. I donāt want to make him a swordsmaster but even 35 speed growth might be enough, you know. Just so people donāt get screwed over.
If I really wanted pure offense then Mages are good at it and fast too. Unlike Garcia they can actually dodge and double but maybe itās a matter of opinion.
Thatās a super RNG blessed Garcia. I wish he was like this in my playthrough because I liked using the Father-Son combo.
Thatās the point, Garcia isnāt technically meant to be a pure offense character, heās meant to be a hybrid bruiser. And 35% growth isnāt that bad⦠Itās inconsistent for sure, but you can get decent level up streaks off of it. Ross is what the pure offense should be, but given how skewed his growths are, how poor his bases are and how much weaker his personal skill is compared to his dad, heās always gonna struggle to overcome Garcia, even with 10 extra levels of growth.
Did his growths get reduced or something ? Never checked his vanilla growths but he still stood out pretty well in my playthrough. He was just a bit low on defense and skill but other than that pretty good.
Ross? He actually got his SPD growth increased⦠In the Japanese version he had a 25% growth in that Stat⦠In the localization it was bumped to 30%.
Iād still argue towards giving him Heavy Strikes⦠Would be a much better fit as for what should be a major growth unit over a established pre-promote
Edit: if push comes to shove maybe give him Aptitude, all though I dislike it because it becomes a dud once you cap out your core stats and with the skills this game has, plus ease of booster shopping, plus the difficulty of post game, heāll still be behind the curve
Ladies and gents we have lift off. But seriously the work here seems like an awesome addition to the hackās use of skills and alot of future hacks. Also let me say Spectrum Initiativeā¦need i say more?
A player phase Spectrum Stance would also be nice, but iāll take what i can get.
Side note i just thought of: How about giving Valter a unique personal weapon, based on the cursed lance of Duesselās family? Dunno about effects or stats yet, but it seems like a relevant story point to Valterās character that should be highlighted more no?
Wasnāt there a counterpart of gungnir that was basically a cursed prototype? (idk iām getting mythology and Fate mixed up) bc that could work as valterās prf
I mean a simple name like the Gae Bolg would be a cool enough reference⦠Spear isnāt exactly cursed, but it has some nasty tricks it can do, which is more than enough to convey ādangerousā.
Thing is, ācursedā is kind of too vague of a phrase to build a weapon around since ācursedā can mean so many things. Possible identifiers for cursed include but are not limited to.
Skill: life or death, being +10 might -10 defense can work as cursed.
Devil effect, kinda pointless but is the generic ācursedā weapon effect.
Nosferatu Effect, blood drinking weapons are considered cursed.
God aweful hit, self explainitory.
Being effective against all units that arenāt monster units, too broken to be allowed.
Poison coated but that poison inflicts sleep/silence/stone.
7.inflicts multiple āsealā effects on hit namely seal speed, defense and strength/magic.
I could go on, but those are the big ones I can immeadiately rattle off.
A fury skill would also be a nice fit, since the idea of this particular curse seems to be raw power gained at the cost of lost sanity and heightened bloodlust so Iām thinking:
A buffed Fury⦠Like a +4 to everything.
Decently high might, around 10.
Decently high weight around 13 or so, just so he has to invest to get doubles online.
1-2 range
Either a high number of uses, or straight up unbreakable.
All the above ideas are pretty good. Hereās my idea :-
Reaperastra (Any better name you might think ? Go ahead) : Mt : 19, Hit : 70, Crit : 10, Wt 11, Range 1-3, Uses : ā (Will always do 16 damage regardless of Valterās strength. Nosferatu effect and inflicts 10 damage to user after every battle. -15 luck.)
Description : A spear which acts on the scent of blood. Reaps the prey and the predator. (Would be good if weaponās stats were invisible.)
My ideas are based upon Sacred Stones Redux (Gungir), Code of Black Knight (Hades) and Order of Crimson Arm (Belial).
Side Note : Does Valter move ? Because I think he should move. Maybe he should appear after Caellach is defeated to act as the main boss for map.