He did, but Melkaen coast could still be a skirmish map after the gaiden chapter is done
Wouldnât that overboard on the RAM memory, which he already said, was running very thin?
I just finished the entire Lagdou ruins and defeated the OP King.
Tbh, I always felt that the story of FE8 was very short and rushed. The writers probably did this to make space for better post-game content. Many adjustments for FE 8 was made to tweak itâs difficulty and make some custom changes but I think none have made a significant change in story.
But I guess Lagdou ruins is the real charm of sacred stones.
Getting ourselves wrecked by dragons in higher floors. What more difficulty would we need.
That Demon King is nothing to what he previously was, really
Back on a previous patch before all the dragons were implamented Lagdou floor 10 had all Nechro Dragons, which all inflicted petrify on you on hit, not based on chance, Roy was even more broken than now because the champion class was TOO good (Which Kyle had for a while, making him also a powerhouse with Nihil, rally movement and Resolve)
Fomortiis had 40 on STR, magic and skill, and 37 def and res BEFORE getting boosted by his Demon Light which added +10 str and mag and +15 def and res. Oh the good old times where Fell weapons were even more important than they are now.
Also Cursed Orbs were called Grand Seals and gave +3 all stats instead of the current +2 Cursed Orbs bring.
Btw Hector had a functional Personal Skill because Reaver had Colossus instead of Resolve, which was Caellachâs personal skills. So RIP Hector
Hey @blood something just came up that is a fix to one of your concerns over skill scrolls not being able to be put on shops due to their price being the same, thought youâd be interested on this.
Yeah, the thing that always made me sad about the Ruins was that not all Dragon tribes were shownâŚthey were still missing Ice and Flying DragonsâŚand Summoners couldnât actually use Summon, which kinda defeats the purpose of having the unit their in the first place over a regular Druid. I do think some of the Ruins floors would do well with a shift in enemy units.
Are there any sprites to that could be used to showcase Flying Dragons? Iâm thinking the Wyverns used for the Wyvern Knights would be a nice fit if their size was increased a little bitâŚmake them focused on high movement and crit-based damage like a swordmaster. Ice Dragons already have a nice modelâŚmaybe make them work like souped-up mage units?
Another patch also came out from the same user to make stat boosters also durability based, so that could also take out the issue of running out of item slots for stat boosters
I think he said that with this change you can have up to 254 Stat booster items (which Iâm guessing is the cap for durability based items?)
https://feuniverse.us/t/smes-asm-and-miscellany/4445
So i also found this, which seems to have a bunch of neat patchesâŚit may have something of interest to this hack.
I hope you donât mean Super Arena⌠Thatâs usually my money staple for postgame stat boosters
Additional shops maybe in case different price skill scrolls would be introduced (Anna shop or something like that)
Considering Anna will be a focus with the coming of skill scrolls She could also be a walking shop
Honestly i put up the idea of removing arenas alltogether, in favour of increasing gold gains from skirmishes and increasing EXP gains in campaign maps. Blood actually replied to me at the time, said he was gonna take a look at the arenas.
As for the rest, the magic sword rework seems like a nice idea, dunno if itâs already in effect.
I believe that has already been implemented, might be wrong though
PD: Iâd say to buff S rank magic weapons while at it since their might is underwhelming compared to all other S rank weapons.
Also Mjolnir is currently the best S rank Anima tome, having a whopping 5 more Might than Forblaze, while also having a brave effect. Buffing Excalibur and Forblaze is probably a good idea
See i always thought that most vanilla S-rank legendary weapons always lacked a proper effectâŚthe only thing they come with is a Slayer effect and some high MightâŚlike the Mulagir for exampleâŚit should have some crit attached to it for example.
Eh at this stage, we might aswell just wait for Bloodâs (long overdue) update. xD
I would say Mulagir is actually fine, being one of the best Elibe S rank weapons and the best S rank bow too. Iâd say all Elibe S rank weapons are better than Magvel S rank weapons (Armads and Garm having a tie, really) Excalibur is better than Forblaze, because +5 speed and only one less might is better than getting luck and +1 might
Thereâs also a hack that reworks the promo split screen, showing the bonusses you gain, class skills and new weapon proficiencyâŚseems like a good QoL change to this particular hack, as you have 3 promotion branches.
Also the patch that adds extra status effects seems like a good one.
Is there any ETA on the update? xD
Revisited my Tier list and Iâd like to say that Cormag would now be A tier (only for Wyvern Knight promo)
reasoning is the complete offense his kit gets. Wyvern rider brings death blow and then combined with all the offense Wyvern Knight has (luna. crit boost, lancefaire) is enough for Cormag to be A tier despite his personal skill (wonder what his new personal skill will be once skill scrolls come around)
Having said that, If Blood has already thought what the new personal skills for rallies will be Iâd love to know which of them will be!
Amazing hack it looks really good. Is there any chance to build a randomizer in the hack? I would love to play random playthroughts of this version
Small nitpick and probably subjective, but I really do not like the General skill, never being able to double (especially slow af monsters even Gilliam can manage against) really blows. Makes General suck for Amelia too unless you can swap it out
The next update will introduce skill scrolls which will allow you to swap out skills outside of personal or class skills.
That being said, that skill is core for the General class as they are the slowest class in the game, which means you will get doubled by almost everyone which will render your high defense null, especially considering the high might weapons youâll come across later on. And donât get me started on the magic units. Those will always double you and with General low RES that will mean death.
True that may make General less appealing to Amelia, but thatâs why Halberdier exists⌠It fits her growths and skills to a T.
My point being that Gilliam is not THAT slow, and the other potential Generalsâ Amelia and Kyle arenât slow at all. If they have far superior promo options, then why have General at all? Being a wall that cant be doubled has limited use anyway in an enemy phase oriented game. It is much more valuable for Gilliam to at least be able to double Revenants and Entombed. Being able to remove it with skill scrolls is good, but considering how slow the majority of units are in FE8 (and factoring in Gilliams speed boost upon promotion) makes never being able to double enemies very unfavorable imo, especially compared to the other choices (Praetor and GK).
My Great Knight Gilliam never got doubled by an enemy that wasnât a Myrmidon or Paladin, (14 speed at 20/3) so it feels redundant. Some kind of reflect damage skill might be better, like Poison Strike but weaker.